AMA Satoshi Club x Moonstrike, May 11th

We are pleased to announce our next AMA on May 11th, 2022 at 01:00 PM UTC Time: Satoshi Club x Moonstrike

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Moonstrike Telegram channel

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Moonstrike Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Moonstrike

For more details:
Moonstrike Website – moonstrike.io
Moonstrike Telegram – @moonstrikenft
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

89 thoughts on “AMA Satoshi Club x Moonstrike, May 11th

  1. Players own land on the moon’s global map, from which they will collect resources, build bases, trade and partner with neighbors, and come together in FPS PvP battles.Players can own and expand their personal territories on the moon, which they will use to build their base and Form squads and guilds with other players in the community. Can you tell us more on the requirements for players to own a land? Could you provide more information on the number of set of lots of land that are available for players to acquire? What are the incentives a player gets for owning a land and expanding his territory? What is the maximum numbers of players that can be members of squad? lastly, Can you elaborate on how the rewards earn by the squad are distributed amongst squad members?

  2. I learnt that Crafting will be one of the main drivers of Moon Strike’s in-game economy.players will have the ability to craft item of various power level.Item crafting involves two stages: component crafting and item crafting. Can you provide more information on item crafting and the resources that can be used for the item crafting? What are the advantages a player get for crafting his items? Can you explain the difference between the two stages of the item crafting? What are the requirements for crafting an item moon strike? Can you tell us how the item crafting drives the in-game economy to create a robust ecosystem?

  3. In the MOONSTRIKE game, Players will have the ability to craft items of various power levels, with the lower items craftedfrom free resources which can be gained through in-game activities. Item crafting involves two stages: component crafting and item crafting. Can you expatiate on the two stages of the item crafting? How do they collectively function to make crafting easier? What are the processes involved in crafting items in MOONSTRIKE? What are the In-game activities in which players can do to gain free resources? Can you tell us about the power levels of Crafted items? How many levels are there? Can these crafted tools be sold in the game?

  4. From your interesting features, I understand that players can form squads and guilds with other players, while also creating key facilities on their land for neighboring players to interact with for the right fees. Users can alsovie for PREMIUM LANDS sold via auction. Can you tell us how players can form squads in the MOONSTRIKE game? What are the benefits attached to forming a squad or a guild? Is a player entitled to place the the fees when other players uses his facility? Can you elaborate on the PREMIUM LANDS in the MOONSTRIKE game? What are it’s unique features compared to a normal land? What are the benefits of owning a PREMIUM LAND?

  5. I understand that you recently shared a real screenshot from the pre-alpha version of MOONSTRIKE. And also you noted that it will be open for all beta testers. Can you tell us about the progress of the pre-alpha version of MOONSTRIKE? Are there any bugs you have found and resolved? Who are the people allowed to enter the beta testing? How can I participate in the beta testing of the MOONSTRIKE game? When should we expect the release of the beta testing?

  6. From your Docs,I read that moon strike is a skill- base game and not pay- to -win.My question is,what kind of skill is needed to play this game?I also read that players will comfortably play and compete in the game through items crafted with free in game resources,although high -tier items do provide some advantage.May we know the items that can be crafted?And how much of an advantage will this high-tier items provide? please explain.

  7. Crafting as i read will be one of the main drivers of moon strikes in-game economy, players will also have the ability to craft items of various power levels,and crafting involved two stages the component crafting and item crafting.What are the procedures to craft in moonstrike?Can you please explain more about the various power levels needed In other for items to be crafted?Needed to craftWhat kind of materials Will be needed for crafting? Since crafting is associated with skill,I would love to know the kind of skill needed for crafting

    1. Crafting as i read will be one of the main drivers of moon strikes in-game economy, players will also have the ability to craft items of various power levels,and crafting involved two stages the component crafting and item crafting.What are the procedures to craft in moonstrike?Can you please explain more about the various power levels needed In other for items to be crafted?What kind of materials Will be needed for crafting? Since crafting is associated with skill,I would love to know the kind of skill needed for crafting

  8. Knowing that Moon Strike is an online multiplayer game that combines features of several of the most successful genres in gaming. Well as traditional Gamer that i am, game Graphics plays a vital role in Enticing Users, however, i noticed that your Game was Developed on the UNREAL ENGINE, and giving that most play to earn games out here options for UNITY ENGINE, because it has a wide range of mods in comparison to UNREAL. in this note, can you tell us why you decided to build and develope your game on the UNREAL ENGINE? Can you also tell us about the categories of the UNREAL ENGINE your game plays with? Is it the (UNREAL 4) or the (UNREAL 5)? Thank you.

  9. The fact that Moon Strike is a project with a live game platform, and not a project with mare concepts., however with the range of play to earn Games out there, can you tell us about the Quality features that puts MOON STRIKE ahead of its Competitors? Another questions Gamers would like to know is that, What might make Moon Strike so Special in the Web3 gaming space? Now giving that your game is also a Free To Play model, Can you give us Simple details on the Major Earning mechanisms in your platform? How easy is it for beginners play and also earn while playing your game? Thank you.

  10. I read that you will add a social dimension to your game, a feature that is more notable and prominent in traditional games. This will also include the integration of voice communication in game between players, which you said will promote socialisation and help to achieve a fun-fulfilled gameplay. Kindly explain more about your social features and how you intend to build a game community where players will be able interrelate, share strategies and communicate before, during and after games. How will the voice communication feature be used? Will players be able to converge directly on your own platform or will it be on your project page on Steam platform?

  11. Moon Strike is pioneering the AAA-FEP model and you said that you have utilised the best technology available to deliver a Web 3.0 game that is Fun, Engaging and Profitable (FEP). Most blockchain games ignore the Fun and Engaging aspect of game while focusing on the profit side of the game, which becomes unsustainable in the long run. Can you explain how your technology and gameplay structure will ensure that you are able to deliver a game that captures and balances the FEP fundamentals? How is Moon Strike designed to be self-sustaining, profitable and immersive and what are the qualities of your game that will always ensure that players will always want to play?

  12. It caught my attention that MoonStrike had as inspiration for the creation of the game, popular titles such as Fortnite, COD, Sea of Thieves and Horizon: Zero Down. However, something that I find in common in these games is that all of them require good devices’ technological specifications if you want to rum them smoothly. So, this made me wonder, what kind of requirements will our devices need to meet in order to play MoonStrike smoothly? Will we need high end devices in order to do so? Most importantly, on what devices will we be able to play it? Will it be a browser type of game, or will it be a full-app game?

  13. In your game, i understand that During the free play sessions, users can accumulate in-game tokens redeemed for essential items that provide a path to the higher levels of Play to Earn, as you call it, Fun, Engagement and Profit (FEP). I would like you to explain in a simple way on how users in your platform can easily start earning the $MOST token in your game? I also learnt that Players will own outright all the assets they accumulate in-game and be able to trade them for profit, does this mean that your game assets are 3D? Where can we possible trade our items in your platform, is there a market place available?

  14. The rush to make money from play-to-earn games can overtake the enjoyment that people derive from playing games. In instances like this, an enjoyable activity becomes more of a chore where if a player does not make enough money, they are not having a good time no matter how immersive the game is. This can lead to issues like dissatisfaction from players. Players in play-to-earn games do not only create value for themselves; they create value for the game, so i would like to know more about the kinds of activities Moon Strike has in place, to help their growing community create Value for themselves and the game while earning and also Enjoy playing the Game.

  15. There is a belief that developers might concentrate more on the game’s economic model than the aspects that make it fun. High price of Entry posses a major threat to gamers, taking Axie Infinity as an example, users have to shell out large sums of money to purchase the monsters required to complete quests and missions. This simply implies that the more money you have, the better your chances are for earning, so i would like to know how your game is Developed, do we also have to spend money on some special NFTs before being able to properly earn in your game?

  16. I read that when it comes to the gameplay of Moonstrike, there are a variety of things we can do on the game, such as; FPS PvP, Hostile, Survival, Unique Battlegrounds, All-Out Combat and Moon Enviroment. That being said, can you tell us more about this different gameplay styles that we will have available on Moonstrike? How each one of them work? What do we have to do on every single one of them? What kind of benefits do we get from playing all of them? Also, I was curious, is there any kind of video or image footage for us to get a better idea of how will all of this gameplays be?

  17. All your in-game assets are represented as NFTs and these assets are Characters, Land/Bases and weapons. Also, you said your NFTs will have staking support. Can you tell us more about these NFTs, their rarities and utilities? What makes them essential and what role do each perform during games? How will owners use them to partake in NFT mining? In addition, you have an NFT contest activity where winners will get whitelisted to join the presale of 20 NFTs at a sum of $9000. Which of the NFTs are you selling and how will activity winners be decided? Why is the NFTs to be sold limited to only 20 or will there be other NFT sale event after this one?

  18. I read that on MoonStrike, there will be a Guild Community system. So, that being said, can you give us more details about it? How will this Guild community system work? Will it have some kind of ranking mechanism within the own guilds? How can someone join a guild and how many members can a guild have? What are the advantages someone can receive from being a guild member while playing the game? Also, are these guilds mane by the players themselves or are they pre-stablished by the game? If so, how can someone create their own guild and what rules do they need to follow?

  19. I discovered that you had once carried out a failed transactions of more than 4000 dollars due to kyc mistakes. Please can you tell us what couses those mistakes.what have you put in place to make sure that such mistakes do not occur again in the future to avoid lost of tokens.

  20. As a gamer, and to every other gamer,it is clear that there are other good and well organised play to earn game just as yours with a different gaming staragies for its users to enjoy.so please can you tell us about your gaming concepts and strategies what are those ethics that are put together by your team to make your game different from others.and also how to you intend to lure gamers to participate on your game.

  21. Concerning the breeding of an old horse for a new one, can you please tell us how this done.how many horses is a user entitled to purses in the game. how does a horse get old in the game.and also why did a user need to breed before getting another horse

  22. $MOST is your only token and its supply is fixed at 10,000,000,000. Looking further, I saw that you have shared 25% of the total supply to seed and private investors, while you only remained 1% of the entire supply to public investors (who are usually the largest set of investors). Do you think this type of distribution is fair enough to your public investors? Can you talk about how you will conduct these presales and how public users can be part of your IDO? I also saw that public investor allocation is linearly vested for 16 months. Does it mean that the token purchased during public sale will not be completely released to buyers at the end of your IDO?

  23. Concerning when the $MOST token will be released,you have scheduled the pre-mint date of $MOST to be 23rd June 2022 and the Public one 28 June 2022 which is next month.And your collection of NFT is limited to only 5,555 characters.So how can users join your whitelisting and is KYC necessary?What will be the amount of $MOST to be released to public and at what start up price can users get your tokens?Why are you limiting your characters to just 5,555?Please can you tell us where the token release event will take place and the benefits for early investors?Please explain Thanks

  24. The party of Moonstrike model that capture my attention is the FEP model (Fun, Engagement and Profit),for the fun and engagement part top-performing western casual games have successfully implemented social features to make their games more fun and enjoyable.So will Moonstrike also add any social features/element in their game to make it more fun and engaging?Can you tell us the features of your game?Any added UI elements to your game play or capped rank like pairing players with others who have similar skill and rank especially for newbies to avoid rage-quitting?Will the game be played both online and offline?Please explain Thanks

  25. You have recently shared a preview of the pre-alpha version of MoonStrike, developed by UnrealEngine and released on SteamTopSellers. What are the far-reaching changes that this new version will have on the ecosystem of games that MoonStrike has developed? What are the most outstanding benefits that players will have thanks to the implementation of this Alpha version?

  26. I read that all your NFTs will have Staking support and many more cool features. This is really interesting. My question is, what are the advantages that will result from a staking model based on NFT of games like MoonStrike? What differences will this model have in comparison with those staking systems based on stablecoins or inflationary and deflationary currencies? What is the main purpose of this system and what will be the other features that your NFTs will have?

  27. You have allocated a portion of 25% of the total supply of $MOST for Staking/Play to Earn rewards. What is the breakdown of this allocation? What are the separate percentages allocated for staking rewards and P2E rewards? You have stated that the vesting schedule for this allocation is “slow daily release”. Can you elaborate more on the vesting plan? Is this schedule common for both staking rewards and P2E rewards? Where can I find more information on your staking structures and P2E methods?

  28. Reading the roadmap, I realised that you will be launching pre-alpha and beta versions within this quarter. What about the alpha version? Generally, the alpha version comes after the pre-alpha version and before the beta version. Are you launching the beta after the pre-alpha? Will you be able to launch both versions within one quarter? Please briefly explain about the developments we can see in the open beta version (which will be launched within the next quarter) when compared to pre-alpha and beta versions.

  29. MoonStrike has partnered with Onchain Group, which is a fast-growing Web 3.0 Startup Accelerator. How does this partnership help for the future developments of MoonStrike? Please explain about the improvements of user experience on MoonStrike due to the integration of Web 3.0. What are your future plans about partnerships? Can individuals/teams apply to build up partnerships with your project?

  30. My interest in Games made me to be more interested in your project. So I would love to know: are users required to purchase any NFT/Avatar to begin to play Your Game? Can users Avatars/NFT characters be upgraded inorder to improve their combat effectiveness and skills? I also noted that you offer free battle passes which generates huge revenue for most games, is moon strike battle pass free for all users? How then does Moon strike generates revenue to keep it’s ecosystem running? Lastly, can you share on how players can monetize thier Gameplays in moon strike?

  31. The Moon Strike NFT will be made available in a limited collection of 5,555 unique 3D animated hand drawn characters from Moon Game universe and it will be  available to only Whitelisters. Are there plans to increase the amount of Moon strike NFT available INcase of more demands? What are the usecases of the Moon strike NFT? What are the requirements for users to be successful whitelisted inorder to acquire one of the 5,555 Limited moon strike NFT? I also noted that your NFT presale begins Next Month, can you share more information about your Upcoming NFT Presale and where it will take place?

  32. One method of increase earning and generate more revenue within the moon strike ecosystem is by crafting. Can you elaborate more on crafting and some items which users can craft in Moon strike ? What are the Requirements for users to be able to crafts items in Moon strike? It was also mentioned that crafting involves 2 stages which includes component and item crafting, can you elaborate on these 2 stages of crafting and thier distinctiveness? How long does each stage last?  Can already crafted items be sold/bought Moon strike marketplace?

  33. I’ve read that Moon Strike NFT Activity Contest is still currently ongoing where you’ve offered 20 WHITELIST PRESALES spots for twenty winners. This means that each winners will get one NFT, which is equivalent to $450. This is cool, I would like to know more about your Presale, can you please shed more light about it? For those who’ll wish to participate in the Presale buy didn’t win in this campaign, how can they go about getting the NFT? Is there a special requirements for users to possess before taking part in the Whitelisting process? Is KYC compulsory too? Do you have plans of organizing more giveaways in the future in order to engage and keep the community more active?

  34. One method of generating revenue on Moonstrike is in-game purchases. What are the available in-game purchases on your platform? Since you have free-to-play and play-to-earn models, can anyone use your platform without purchasing items? How do these in-game purchases increase the winning possibility? In addition to in-game purchases, you offer in-game crafting too. This is something I am unfamiliar with. Can you explain what is “in-game crafting” on Moonstrike?

  35. According to your Whitepaper, you have a community driven marketplace. Although almost all projects highlight that their platforms are community driven, their teams do not give a priority to the community. Therefore, please clearly explain about the community centered features of Moonstrike. To enjoy those privileges as a community member, should a user hold a specific amount of $MOST?

  36. You are built on blockchain technology to allow unique blockchain gaming fundamentals. As we all know, Moonstrike is not the only gaming platform built on blockchain technology. Please explain what kind of gaming fundamentals are available on your platform compared to similar platforms. Before creating Moonstrike, did you conduct some research on combining gaming and blockchain technology? If yes, please explain your findings.

  37. As an online Multiplayer game built on Blockchain technology I see that Moonstrike has some exciting features. Can you tell us, what are the main features and competitive advantages that make your project different from other block chain games? Play to earn games is a trend among blockchain-based games and entry fees are kind of high and I read that Moon Strike combines free-to-play and play-to-earn game economy models, generating revenue from this outlets, what is the minimum investment required for players to Play on the Play-to-earn game on MoonStrike? How will you generate revenue from the Free-to-play and Play-to-earn game economy ?

  38. I noticed that MoonStrike game is similar to Counter-Strike and other shooting video games, was the idea began here? What inspired you to create MoonStrike? What are the recommended Computer System Requirements to be used to run the game, can you share on the set up guides? Do you have plan to develop its downloadable software that will work on Android or iOS devices? How about those players who cannot afford to play the game, what are the alternative ways to be productive while engaging in MoonStrike?

  39. I read in the white paper that MoonStrike is an online multiplayer game that combines features from several of the most successful gaming genres, so could you tell us, what are the features you have taken from other games, who was your inspiration, and how have you managed to make each feature taken from these different genres blend perfectly with the unique features of the project and generate a smooth gameplay as you also mention to have? last but not least, how will you overcome the barrier created by other games that have turned out to be frauds and because of this, have made many of the cryptoverse users already reluctant to participate in game-based projects and NFTs?

  40. MoonStrike claims to be a Sci-Fi PLAY2EARN multiplayer shooter project with AAA quality Unreal Engine core development, but what are the new trends that MoonStrike will set for all players and fans of NFTs games, tell us a little about the unique opportunities for fun and revenue that this project brings for each type of user and tell us how it will manage to establish itself in a market that is less and less interested in participating in blockchain gaming projects?

  41. So Moon Strike NFT is a collection of 5,555 hand-made 3D characters with staking from P2E game. What are differences the between Moon Strike NFT market and other NFT markets? What are the Features and Utilities of your NFT characters on the Game economy? How can users access the range of NFT features, are there Criteria/ possible requirements to be able to access the NFT features ?

  42. Moon strike plans to present its 1st exclusive NFT collection with characters on the market where 5,555 game characters are coming with unique 3D design, animation and manually. I will like to ask for more information on how this will be done? On which leading NFT marketplace are you planning to make use or the minting event will be accessed through your website? Are you going to run whitelist program for users to go through some steps as will be defined by your project team of getting their address pre-approved to mint an NFT at some predefined date and time? And will be the public token price?

  43. I read from an article of yours that you intend to be the first Web3 games to integrate voice communication in Game. Can you tell us more details about this feature and how it will work on MoonStrike? Will this voice chat rely on third party voice Apps like discord and others? Since you will be the first Web3 game to integrate voice communication, How will you make this voice communication feature exciting and attractive to bring more Users and players to Moon Strike?

  44. I read that MoonStrike is a boiled down realtime strategy game, built for both Vive and Oculus Touch controllers. WhaMoonStriket special function does these gaming accessories provides to players and MoonStrike? For non-gamers that don’t have any idea on these things, can you describe both Vive and Oculus and its main differences? Which of them gives strongest features?

    1. I read that MoonStrike is a boiled down realtime strategy game, built for both Vive and Oculus Touch controllers. What special function does these gaming accessories provides to players and MoonStrike? For non-gamers that don’t have any idea on these things, can you describe both Vive and Oculus and its main differences? Which of them gives strongest features?

  45. Going through moon strike ecosystem, information was given that the game will base on exploring the unknown challenges of the near future, when humanity seeks to exist on the moon, I will like to ask what does it takes a player to own a land on the moon’s global map and what are the resources available in the land? How does this game different from the leading ones in the market and how possible it is to claim survival on the cold, harsh surface of the moon?

  46. In the Moonstrike ecosystem document, it was written that players can own land on the moon’s global map as their personal territories on the moon, can you brief us the relationship players can have with their territory? What are the purposes of been a land ownership on the moon? How can a futuristic base that can withstand the moon’s surface and its many threats be developed on the land? How can we secure our land and is it possible to monetize the land after been upgraded in the future?

  47. Going through your website, I read that there is a plan for your NFTS minting event which is plan for next month. Can you briefly explain more better on this upcoming event?  Which token will be used for public sale and where exactly (marketplace) do you plan for this event? I also discovered there will be 20 whitelist presales spot for lucky winners, I will like to ask what are the steps and tasks to carry out before someone can be considered for the spot? Since this is the first exclusive NFT collection, is there any plan to release the second collections? And how do you plan to support the floor price of the NFTs after minting event?

  48. Moonstrike is a unique blend of resource gathering crafting and free-to-play FPS combat in a expansive ever-changing map and serve as a NFT Multiplayer game with AAA quality from unreal engine. I read that your gameplay include five different land based building such as FPS PvP, Hostile Survival, Unique Battlegrounds, All-Out Combat and Moon Environment. Can you briefly explain each of them? Can players freely choose from any of these land based for playing purpose and what are the requirements for chosen from them?

  49. I read that MoonStrike NFT is a limited collection of 5555 unique hand-drawn 3D animated characters from the Moon Strike game universe. Can you explain about owning MoonStrike NFT? Are they just for the collection or can they be linked to other products in the ecosystem? How can users buy them?

  50. Interestingly, Moon Strike is a AAA title created in Unreal Engine 4 by a highly experienced team with a track record of titles already published on Steam. It combines Web 3.0 ownership and economics with features from the most successful game genres. But could you talk about the story behind the name Moon Strike? What magical, religious or mystical inspiration underlies the creation of your game and your NFTs? How will you keep users “hooked” to use your platform?

  51. What are the characteristics of MoonStrike that can make it a AAA quality game, what is the main function of the dynamic map on the platform and how does it benefit the players, why have they decided to use the team’s volumetric map, which is rare for players to play? game developers use due to its complexity, can you explain us about this point?

  52. The game will be available for android, pc and other devices, they will have the option to play without investment, what makes Moon Strike a really unique addition to the blockchain gaming space, what makes it different from other games and why do you think it is the Reason for the low presence of FPS games considering the success that Apex Legends, Fortnite, CS:GO and more have had? What can we expect from Moon Strike in the long term?

  53. What depends on whether the huge map has a playable range of more than 16×16 km, what strategies do they plan to implement to achieve the expected range, how do they plan to keep their team encouraged and motivated to develop their capabilities to the maximum and meet the weekly updates , tell us about your governance system and the value you give to the community to provide greater solidity and firmness to your presence in the market?

  54. I really got curious about you NFT staking program, so can you explain us more about how this can be done with NFTs?

  55. According with I’ve read , one of the strongest points of Moon Strike is its team, so can you explain us more about the abilities or previous experiences that the Moon strike team members have? Have they worked in other PC titles?

  56. I realized that like other moon strike use the BSC as main chain to do your operations, but have you considered expand to more chains?

  57. I found out that you will hold pre-sale on June 23rd, can you share more details about this event? How can we take part to the presale WhiteList? What are the requirements in joining, do we need to undergo verification or KYC process? Are there any restrictions on who can join? How much do you expect to collect in this round, and do you have plan to conduct another round if anyone misses out this opportunity? What privileges do we benefit greatly by participating in the presale?

  58. Does your game require a high end specification device because I saw some clips and it seems that it needs a decent specification in order to play it smoothly.

  59. There have been a lot of nft games already and most of them were unable to sustain the price of their token, how would you propose to investors on what you will do in sustaining the token of the game?

  60. I read that moonstrike NFT is a limited collection of 5,555 unique 3D animated hand drawn characters where the presale will commence on the 23rd of June 2022, I will like to talk about the price which is 0.15ETH equivalent to almost 345 dollar per one minting presently, do you think the price is affordable for the community for a new project like this? The game will actually speak for the community interaction during the minting event, can you provide us with the game trailer of the upcoming NFTs? Most projects NFTs price drastically drop after minting event, how do you plan to support the price of your NFTs and what do you have to motivate NFT holders?

  61. Moonstrike mention about one function from NFT is staking system, i’m really excited with the staking from your project, so could you please explain how the staking will work inside your game? What are the reward that player possible to get by staking on there? Also can you please share other function of NFT from Moonstrike? Thank you

  62. Going through your tokenomics with 10,000,000,000 total maximum supply where  25% is for staking/play to earn, 7% for seed, 6% for Advisors, 10% etc but I discovered that there are two allocations for private which 8% and 10% are for the privates respectively. Can you give more explanatiom on the allocations, Do you plan for two private sales for your token and when are they scheduled for? 1% is also allocated for public sale where alot of people will be opportune to participate, how do you think 1% will be enough for public sale? And On which dex will liquidity be provided with 13% of allocation?

  63. Hello, Moonstrike team.
    Just the day before yesterday, you presented a screenshot of the pre-alpha version of the game to the community. So it is logical that the alpha version will be released soon. How soon is it expected and what needs to be done now to get into the alpha version testers? Are there any bonuses expected for testers other than a great experience?

  64. I see that Moonstrike is a blockchain NFT game, as we know NFT gaming really booming this year which mean player need NFT to start and play the game. I like to know about what kind of gameplay that Moonstrike have to attract player ? Could you explain the detail of your game, story, or maybe about video guide how to play Moonstrike? Lastly what should i do to starting play Moonstrike

  65. Hello, Moonstrike team.
    According to your tokenomics, 25% of the total token supply will be concentrated in the hands of seed and private rounds investors, while only 1% is allocated for public sale and vesting for 16 messyats is set for 75% of this volume. At the same time, large investors also have vesting for 16 months. It seems to me that in this case, early investors will put a lot of pressure on the price of the token, and if there is a DAO in the future, then on decision-making. Tell us why you preferred this distribution? What will ensure the uptrend of the token price in such conditions?

  66. Hello, Moonstrike team.
    I am impressed with the art of your game, I would like to buy one of the 5555 characters on the nearest mint. Please tell us how it is possible to get on the presale list? In case I fail to buy, where is it supposed to trade them on the secondary market?

  67. For the success of a play to earn game, it is important to have a sustainable economy. Will the $MOST token have a burning mechanism? What are its use cases? Where we can buy it?

  68. Hello Moon Strike team.

    After watching the images of Moon Strike, I can’t wait to try the beta version. However, many things are needed to develop a successful game project. Were there any games from your favorite game projects that you inspired and referenced while creating Moon Strike? If there are games that you inspired while creating Moon Strike, what features of them contributed to Moon Strike?

    thanks

  69. Hello Moonstrike Team!

    Selling and Rentals of upgraded NFT’s is one peculiar thing with most top notch P2E games, In fact, this is a hot piece of cake for game players because it is a major way to generate income. Is it possible to sell or rent out NFT’s to others players on the moon strike game? If yes, give details on how selling and rentals of in-game items/NFTs works on moonstrike. How do I acquire the initial NFT’s needed to start playing the game? Will the initial attributes of starter NFTs/items be distributed randomly or is it possible for a player to customize his/her unique piece?

  70. Hello Moon Strike team.

    I see Moon Strike partnering with Steam. Will we be able to play Moon Strike only on the Steam platform? Or will it be possible to play on your site as well? The visuals of the game are very impressive. Do we need a NASA computer to play the game? Will there be mobile versions of the game?

    thanks

  71. Hello Moonstrike Team!

    Most GameFi related projects lack strategies to retain users on their platforms. To enhance the gameplay of any P2E games, I believe that there should be consistent development of the platform in response to the community’s feedback. Could you briefly talk on how the decisions for subsequent development of the platform will be made? Are you employing a DAO governance mechanism that gives the users an opportunity to make decisions on subsequent upgrades that they wish to see on the platform or will these decisions be made by the team alone? How do you ensure that the platform will be as comfortable as possible for game players so that they don’t loose interest with time?

  72. Hello Moonstrike Team!

    We humans have our separate preferences. Naturally, some persons really do not have much interest in gaming and vice versa. How can non gamers leverage the services offered by the moonstrike platform? In what various ways can users earn without being directly involved in the gameplay? Are there ways to generate passive income without being directly involved in the game (For Ex. Staking and Farming)?

  73. Hello Moon Strike team.

    Moon Strike has features that we are used to seeing in many P2E games. However, the “Voice Chat” feature caught my attention. I don’t think I’ve encountered it in any other P2E game before. I’m sure everyone will enjoy the Voice Chat feature. How do you expect this feature to contribute to the game? What are your goals and expectations when making Voice Chat possible?

    thanks

  74. I went through some of the Moonstrike NFTs collection on the website and I was really impressed with the design and quality of the NFTs. Please give details on your NFT’s. What is the heart of your NFTs? Can you give a basic description of the Design & Traits of the Moonstrike NFTs? What is the floor price of these NFTs (is it relatively affordable?? What utilities are the NFTs tied to? How can I get one?

  75. Moonstrike is developed exclusively in unreal engine with expanded development on unreal engine 5 by the end of 2022. Although, games running on unreal engine 5 has incredible graphical qualities and details, unreal engine 5 requires a level of sophisticated gadget. Don’t you think this might cause some sort of barriers for users? Generally, what is the specifications of devices (PC’s and smartphones) that can run the Moonstrike game effectively without lags?

  76. NFTs of the game are of great importance for P2E games. Could you please tell us about Moon Strike’s NFTs? What are the NFTs in the game? What NFTs do we need to start the game? How can we have them? Do NFTs have rarity levels? Is it possible to develop the NFTs we have? How do we monetize NFTs?

  77. I noted 4 categories of NFTs in the Moonstrike game. They are: Weapon NFTs, Gadget NFTs, Consumable NFTs and Vehicle NFTs. Can you describe each of these categories of NFTs? What role does each category play in enhancing the users experience on the game (what is the function of each category)? How can a user acquire each type of NFTs? Are these NFTs upgradeable? Which of them do I need to start playing the game? Are all these NFTs sellable on the marketplace?

  78. The primary token of the platform is $MOST. One of the utilities of the $MOST token is in governance. What is the governance structure of Moonstrike? How is voting weights distributed within the community? What is the minimum amount of token that must be held in order to participate in governance? What are the subjects of proposals in the governance structure? What other utilities is the $MOST token based on apart from governance? What mechanisms are you employing to make sure the token maintains value and remains beneficial to holders in the long run by mitigating unfavourable market conditions?

  79. It was stated that Moonstrike will include a battle pass option which is one of the most effective monetization system in gaming today. What is battle passes and how does it work? What make battle passes an effective monetization system? How can players earn from battle passes (what forms of engagement is required)? In accessing battle passes, how much must a player invest? Speak about the reward structure tied to battle passes.

  80. On moonstrike, I understand that it is possible to convert a free land plot into an NFT after reaching a particular base level. What base level must be reached to foster conversion of land into an NFT? Is this stated level as a result of upgrades or in-game advancements? Explain the conversion process of land into NFTs? What resources are required to convert land into NFTs? What is the cost of converting land into NFTs? What is the difference between the premium and free land plots? Compare the pros and cons of free and premium land plots

  81. Does your game require a high end specification device because I saw some clips and it seems that it needs a decent specification in order to play it smoothly

  82. Does your game require a high end specification device because I saw some clips and it seems that it needs a decent specification in order to play it smoothly?

  83. There are two categories of land plots on Moonstrike: the free and premium land plots. Clearly, the premium land plots should have more benefits as you mentioned that it can generate unique resources. What are these unique resources that was mentioned? What are the uses of the unique resources in the game? Can you site some examples of these resources? What is the cost of acquiring the premium land plots? What other benefits will players with premium land plots have as compared to players with free land plots? In what ways can a player make maximum use of their free plots and generate a fair income from it?

  84. I read on your twitter about that beta testers will be open for all .What are the benefits of participating on your beta testing? Can we do any feedbacks and report bugs if found? what are the rewards if available for bug bounty program?ALso what are the security measures adopted by MoonStrike for safety?

  85. Going through MoonStrike roadmap, NFTs staking will started in the fourth quarter of this year after finalizing the NFT minting. Staking has been made possible by the proof of stake (PoS) consensus algorithm, which emerged as an alternative to coin’s energy intensive Proof of Work (PoW). Can you explain how NFTs  staking will be implemented in your project? Do you plan for a better alternative to PoS which is widely used in the market? Will users be required to lock up their NFT to act as a validator while using it for gaming purpose? What Annual percentage yield APYs be given to NFT holders for staking NFT and will the APY vary based on NFT uniqueness?

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