AMA Satoshi Club x Business Age Of Empires, January 17th

We are pleased to announce our next AMA on January 17th 2022 at 03:00 PM UTC Time: Satoshi Club x Business Age Of Empires

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Business Age Of Empires Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Business Age Of Empires Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Business Age Of Empires

For more details:
Business Age Of Empires Website – b-aoe.io
Business Age Of Empires Telegram – @BAoEGlobalOfficial
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

112 thoughts on “AMA Satoshi Club x Business Age Of Empires, January 17th

  1. I Saw that you just finished your IDO, unfortunately i missed out, but can you share information about your already concluded IDO and where it was conducted? were users required to undergo any KYC verification to participate in your IDO? Was the Public Total Raise and targets of the IDO realized? Are you planning to Conducting another IDO anytime soon? I also saw that you will launch your Testnet in January, is it live already? Please Let us know

  2. I understand that with the item boxes from the store, a player can completely hunt for Cyborgs with the high-level clan and bring many advantages to the game. Also each Cyborg has basic attributes to support during the game, including Storage, With limited capacity, players need to return to the warehouse to refresh the storage space. Can you elaborate more on how players can use the item boxes to hunt for cyborgs? Can you enlighten us on what the high level clans are? What is the maximum capacity of storage a player can have in the game? What happens when a player refreshes his/her storage space? Can a players upgrade and expand their storage space?

  3. I understand that the BAoE game has five distinct playing areas. Different lands and experiences await gamers on every new map. The map will also be able to interact with cyborgs, as well. Volcán de Magma, Snowland, Arazonia, Metállo and Satahama are the five playing areas in BAoE game. Also players can buy summon boxes in the market and can open 20 boxes. Can you elaborate more on these five distinct playing areas in the BAoE game? Do they have equal amount of resources? What are the unique qualities of the five playing areas? Will a player be entitled to 20 summon boxes a day? How much is each summon box worth in the BAoE?

  4. Focusing on your gameplay,
    In the single play, players can select between quick play mechanism and self-control mechanism. Can you explain on these two mechanisms which player can select from the Single Play mode? In order to boost competitiveness, you also launched the PVP mode, can you explain more on your PVP mode, will it be like a Gambling mode between players or will winner be rewarded by the Game? will the gameplay be same as in the Single Play mode? I also notice you have 5 different maps for gameplay, can you explain on these different maps? will users be allowed to choose the map which they choose to compete against each other in PVP mode or will they be selected at random?

  5. Talking about competitive advantages, In terms of providing a gaming experience, the NFT sector is restricted and instead of paying greater attention to users input, the manufacturers are mainly concerned with in-game revenue methods, further more the gameplay path is unclear making the game to become boring for long term gamers. How would BAoE work to ensure that users earning mechanism is according to their input is not defeated by focusing on how to generate in-game revenue only with users’ input? What are your plans and long-term visions to ensure that BAoE game doesn’t get boring and less entertaining for long term players? Do you have any kind of training or tutorials to show to user on how to begin to play and earn while playing BAoE?

  6. Business Age of Empire (BAoE) in short I learnt has a Mining Simulator with Gameplay inspired by the Cinematic Machines with the use of robots to carry out tasks that cannot be done by human power, especially underground parking exploration, and the game claim to have brought a future perspective where the underground contains endless minerals using cyborgs to start underground minning in search of rare in- game resources and artifacts and the items Obtained are usually used for trading and exchanging under the BAoE Token. Please tell us, how would players have access to these Cyborgs/ robots to be able to mining underground for the artifacts and other rare endless minerals therein? Do BAoE have a marketplace wherein the Cyborgs could be successfully purchased and at what cost per (1) one? Or are they being provided for free? Please detail us. Finally, what kind of articles are exchanged with the items Obtained? And what are their use case in the BAoE Metaverse ?

  7. From your white paper, ypu mentioned that With the encryption of in-game objects using blockchain technology, the NFT game projects are truly revolutionizing the gaming industry today. This is why BAoE aims to create a new generation game idea that combines blockchain and NFT-based gaming world. For long-term vision, we are going to build a sustainable community where the players can develop their mindsets and skills comprehensively. Can you elaborate more on how you aim at creating your own New generation gaming ideas which combines both the blockchain and the NFT-based gaming world? I’m curious to know, Can a user be able to participate in this process of creation? What are the requirements needed for users to be able to participate in the creation of the BAoE New generation game?

  8. I saw that your 1st IDO ended on the 15th of January 2022, and you also plan to Hold Another IDO event but details about the dates to which the IDO is going to hold was to be announced, could you please tell us if a Date for The IDO2 Is set yet? & Transparency as we all know is very important when dealing with allocations regarding Projects, people usually put their trust on projects that has a transparent mode of allocations, could you please give us the Statistics of how your Allocations is going to be Disbursed in terms of Investors, marketing, Team, and ecosystem Funds. Thank you.

  9. While doing my Research on BAoE,
    I came across a thread that said that Moonchase Asset Management-State Securities Commission of Korea also Invested in BAoE, that to me, shows some high level of Recognitions that BAoE Has… how did you guys manage to secure such investment? And i also noticed you’re begining with a 2D Off-cahin game, which means that players will not Mine The Real NFT, unless if the Players progresses to a 3D game, could you please tell us on how users can Mine NFT using these 3D multi-demntional experience? Are there any special Requirements needed to mine these NFTs? And how are these Mined NFT valued?

  10. From your website, you mentioned that users will be trained to play The BAoE game based on logic and skills to make money, Can you elaborate more on how users will be trained to play The game and make money and what are the requirements needed for users to be eligible to participate in this training process? What are other ways in which users can play to earn as well make money in your platform? Lastly, you mentioned that game visuals will be updated,im curious to know, lllwill there be any new features which the updated visual will come with?

  11. One of the major problems in the NFT gaming sector that the Business Age of Empires (BAoE) is said to solve is the difficulty for individuals unfamiliar with the NFT or blockchain space to keep track of token pricing. After a game makes its debut, the token price usually skyrockets, which makes the newcomers abandon the game as a result of lack of funds to continue. Can you give more information about this? What is the system setup by the BAoE game to ensure that it solves this problem that is common in NFT gaming sector? What are the features of the BAoE game that enables it to solve this major problem?

  12. While going through the featured functions of the Business Age of Empires game (BAoE) in your whitepaper, I found out there is a feature called “Summon Box”. Can you give more details about the “Summon Box” feature. I learnt that these Summon Boxes can be bought by users on the BAoE marketplace. Is the BAoE marketplace live yet? If not when will it be launched? Can you give an idea of the price at which users can buy a Summon Box? What are the main characteristics of the Summon Box? Can you mention the use cases/functions of the Summon Box in the BAoE ecosystem?

  13. I learnt that the Business Age of Empires game has to game modes which are; the “Single play mode” and the “PVP mode”. The PVP mode is said to be introduced in order to improve competitiveness in the BAoE game. Can you give more information about the PVP mode? It was mentioned that the system will select a pair and pick the map. Will there be a provision for users to select their preferred map? Will there also be any provision for users to pair with a friend (like a local multiplayer mode)? The two participants will agree to bet a certain number of tokens and begin mining. Is there a minimum number of tokens that users will be eligible to bet?

  14. Many games that involve money make the same mistake, and that is that they are often not entertaining enough and end up being played only for money. Do you think BAoE is genuinely entertaining and could be played even if it were free? Is it appealing enough to attract users who do not know much about NFT games, do you think it would be easy to understand for all users?

  15. Right now NFT games are killing it! However this has been a double-edged sword for many games that were not prepared for all users and went bankrupt, what is the capacity BAoE is prepared for, do you have a plan B in case many users start playing, are you currently focused on bringing the game to a specific region or do you plan to be a global project, if so, in how many languages do you currently support and what languages will be available in the future?

  16. I noticed that it will be difficult for individuals
    unfamiliar with the NFT or blockchain space to keep track of token pricing. After the game debuted, the token price skyrocketed, and many newcomers abandoned the game due to a lack of funds to continue .Hence BAoE game will be introducing a stable ROI mechanism to ensure fairness between early players and newbies.can you elaborate on the ROI mechanism ?, please outline some of the core features of the ROI mechanism and how it works to optimise BAoE game?

  17. BAoE aims to solve the problem many players face in NFT gaming sector by having a stable ROI(Return on Investments) mechanism to ensure fairness between Early players and newbies.So how is the ROI calculated so that it stays sustainable and brings many benefits to the players?And how can players track the return rate?To control the process and the rate of return on investment,will the ROI be tracked daily,weekly or monthly?And how will you continue to generate stable ROI when the market is bearish?Please explain Thanks

  18. The goal of BAoE is to create a world-class NFT ecosystem in the blockchain environment that provides long-term value to users and investors. This is a great aim for a project like BAoE. Just recently, the IDO was conducted and users who were selected as winners for the IDO whitelist campaign were given the opportunity to purchase $BAoE at a price of $0.035. I realized that only 300 winners who were whitelisted were able to purchase $BAoE for the IDO but a whole lot of users also applied more than 20,000 others were not successful for the whitelist. Are there plans to select other users to participate in the IDO again? Considering the fact that lot of users are willing to take part in the IDO and get BAoE. I also noticed that there are 386 transactions that took part in the IDO. Where did you get the 86 extra users in addition to the 300 whitelisted users?

  19. MochiLab is a team dedicated to creating practical and innovative web3 NFT solutions, innovators, researchers and builders, MochiLab is committed to developing product-market-fit solutions to help grow the NFT economy. They take delight in cultivating new crypto-roads of the greatest quality. Just recently BAoE announced it has partnered with MochiLab and MochiLab is not only a strategic partner but also a significant incubator for BAoE. As incubator for BAoE, does it mean that MochiLab would take decision for most or all activities that BAoE is releasing? This partnership is expected to; Support BAoE IDO, Expand BAoE community, and Cross Marketing. You recently conducted an IDO but from the information on this Partnership advert, I noticed that there would be an upcoming IDO on MochiPad. Please, can you throw more light on how this IDO would take place?

  20. You have listed some in-game materials in your game and you categorized them into 5 they are “Normal”,”Elite’,”Master”,”Grandmaster” and “World-class”.So what is the essence of this in-game resources?How will they be used in the game?Suppose a player wants to use any of the in-game materials,will they have to start with the Resources as they are outlined or they are free to choose from any one?In the game,is it possible that a player can combine each in-game materials from each categories?Since you are yet to launch your marketplace,where can players get these In-game Resources and are they in NFT form?Can we have a sneak peek of them?Thanks

  21. One of the use cases of $BAoE is Staking and you said investors will be able to select a project or stake package to begin investing.This is just the little information about Staking of $BAoE.So can you give us more information on the process of Staking $BAoE token?What are the “stake packages” investors will have to invest in?Is it like a staking pool?Will there be a minimum/maximum amount to stake in your platform,including staking APY % as a return on investment?And you also said investors will select a project before staking.What kind of project are you referring to?Can you please throw more light on that?Please explain thanks

  22. No real company has yet been able to develop their game platform to the metaverse. So what makes BAOE outweigh than other games to develop its project. Also, people don’t seem to know much about BAOE’s backer partner, can anyone share a bit about Grooo and what makes BAOE trust this company to become a potential backer?

  23. First of all, I’ve seen the game attract a large community of its own. So what ways does BAoE keep players stay and constantly refresh the project to continue to attract others?

  24. Do you consider that BAoE can have some impact on the conduct and behavior of the business sector and new entrepreneurs in the Gamefi metaverse, what do you think should be the changes that Defi should implement to achieve real interoperability and scalability that attracts and motivates mass adoption ?

  25. At one of the last AMAs, you announced that the BAoE game is ready to be launched at the moment. And very soon you will release the testnet so that your players can test the testnet and give feedback to fix bugs. So, do you have a Bug Bounty Program? Do you provide any kind of support and training for new bug hunters? And what rewards will testers and program participants receive?

  26. From your total supply, the greatest portion (35%) has been allocated for Play to Earn rewards. Thank you for that decision. Can you explain how players can receive better rewards? When calculating P2E rewards for each player, what type of factors do you consider? Is it enough to participate in the game or do you pay attention to the performance too? To participate in the game, do players need to pay an entry fee or hold your tokens? P2E is a common model available on plenty of platforms. Have you made any differences when introducing that model to BAoE? Please briefly explain about the nature of the user experience on BAoE platform with this P2E model.

  27. Your Testnet is scheduled to be launched in last two quarters of this year. How is the progress of the development of Testnet? After the launch, who are allowed to test it? Who can submit comments and suggestions? According to your roadmap, Mainnet will be launched in first two quarters of 2023, just after launching the Testnet. Do you have enough time to make any revisions of the Test version? Since the roadmap ends from the target of releasing Game BAoE Metaverse in 2023, I would like to know about your long term goals. What is the ultimate target of your project?

  28. 20% of profit from your game will be divided among investors. How do you get a profit from the game? Do you charge an entry fee from players? Please explain about the sources of income. Do you only consider the pure profit here? When dividing the profit among investors, how do you calculate the amount of funds which will be allocated for each person? Will it be based on the investment amount or do you consider other factors such as the period of time? As an investor, what should I do to receive better rewards? In addition to this allocation, what are the other privileges available for investors of BAoE?

  29. I noticed that BAoE has several CYBORGS series: Fire, Ice, Wood, Sand and Metal. Is this a kind of designation of their rarity and significance? Or does each of the elements denote belonging to a particular community, clan, guild or tribe? What is the difference between them and what is each collection of cyborgs intended for?

  30. From various reviews about Business Age of Empires, I learned that this is not the only game that your team has previously developed. Can you tell us what projects preceded BAoE, what games were developed earlier, what provided the basis for the birth of BAoE? What experience of your team members influenced the successful development of BAoE?

  31. According to your perspective and vision as a developer, what is the similarity between playing Age of Empires and managing a business, what should be the basic and essential tools to optimize the benefits and functionalities of the platform, and what is the main difference between Age of Empires and real life business?

  32. What do you think is the reason why some developers use and refer to the Age of Empires brand and intellectual property in ways that mislead gamers into thinking that their games are part of the Age of Empires franchise? because they seek to affect players, I understand that currently, there is no Age of Empires mobile game available in any market worldwide, what is your strongest product at this time, in the future will you develop a mobile version, what are the weaknesses and vulnerabilities that BAoE faces and how it prepares to deal with them if necessary?

  33. You emphasize that in terms of providing a gaming experience, the NFT gaming sector is restricted. Can you elaborate more on this and share with us the reasons why you think this is happening? What other restrictions and limitations do you think the NFT gaming sector is currently facing? To which of these limitations does Business Age of Empires offer a solution? How do you guarantee a pleasant gaming experience for users? Regarding this, security is very important, how do you prevent hackers from accessing the game?

  34. I have a question regarding the PVP mode and that is, are the players we bet with chosen randomly or is there a way to play with family or friends? Is it possible to have more than one cyborg available? What is the difference between the 4 types of cyborgs and how do we know which ones are more beneficial depending on the map or the element we are going to mine? Or do the cyborgs work the same regardless of the map or the element we are mining?

  35. I see that your BAoE token works with the BSC network, do you plan to keep it that way or do you have plans to add operability with other chains in the future? Where and when can we start buying BAoE? What will be the process to withdraw the earnings and how fast will the process be? Will there be any commission charged? How long will be the waiting time to have our in-game BAoE available in our wallets?

  36. On which platforms will Business Age of Empire be available? Will it be a multiplatform game for both PC and mobile? Can it be started for free or do you have to invest at startup, if so, how much is the minimum investment? Is a high resource device necessary to play or do you consider the game not so demanding in terms of graphics and ram? Is it necessary to meet any age or geographical area requirement to start playing or can any user play?

  37. At first, you described BAoE as an excellent money-making opportunity, so I was reading about your competitive advantages and it says that 20% of profit from the game will be divided among investors, could you tell us how exactly? Will all these percentages be collected from fees or different mechanisms? What will be the source of income for the project and how can long-term income be generated?

  38. Regarding your gameplay, you will include two game modes: Single Play and PvP, however I would like to know how automated is the game method using the Cyborg’s? I ask because I saw one of your single play modes and it consists of an autoplay mode. Could you explain how will you prevent the abuse of these automatic systems that can be used by multi-accounts? In contrast to all this, in which game options should the player have many more skills and game strategies?

  39. As I know, strong backing and partnerships in the crypto market might bring huge benefits to new projects. During this point, can you tell us about the investors and partners of your project ? What benefits to the “BAoE ’ ecosystem do you expect from them?

  40. Security is always the first and last concern of investors. Hence:

    How comprehensive was the tech rate audit? Are you considering another audit?

    Who are the financial partners?

    How much marketing have you launched so far to draw attention to the project?

  41. What are the key features of “BAoE” technology and products that you believe will help you succeed? How would you earn revenue to support the project’s development, and what strategies do you have to attract more users in the future?

  42. In addition to #NFT Marketplace & Gaming, will it have many other #DeFi products (Farming) in BAoE that can generate both active and passive rewards for investors?

  43. With the encryption of in-game objects using blockchain technology, the NFT game projects are truly revolutionizing the gaming industry today.That is why BAoE aims to create a new generation game idea that combines blockchain and NFT-based gaming world,Most of the available PvE and PvP games in the crypto sphere allows players to explore and create their own games and develop their skills does your game play allow players do so? what are your short term goals?And so far have you reached them?What key ingredient do you think makes your game unique from other PvE and PvP games available in the market?

  44. BAoE game play is inspired by the cinematic machine, with the use of cyborgs to carry out all the task that can not be done by human power,How many cyborg can a player use at the start of the game?In your game there are five distinct playing areas,volcan de magna,Snowland,Arazonia,metallo Satahama,Can a player get access to this lands in stages?Or a player will choose a particular land he will like to explore?Are these lands sold to players or its earned as they immerse themselves in the game based on their skills and experiences?

  45. The gaming industry and the use of NFTs has become one of the most important catalysts for the wide adoption of blockchain. Many gaming giants have realized this and are investing a large sum of money in creating blockchain-based video games or features. Blockchain technology and its many possibilities will infiltrate the daily lives of gamers in the coming years. In total, venture capitals have invested more than a billion dollars in blockchain technology projects. So how will the BAoE team combine the worlds of blockchain and NFT-based games to create a universe of unique digital items?

  46. The BAoE platform, thanks to blockchain and NFT technology, can create high-quality technology projects. and add real value to in-game characters and products by encoding them in NFTs and creating a market for them, if your goal is to create a world-class NFT ecosystem in the blockchain environment that provides long-term value to users and investors. So, how are cryptocurrencies positioned in the banking and financial systems and what benefits do users and investors obtain?

  47. It is important for BAoE facilitating players with the guideline to the game. Players can easily follow step by step experiencing the whole game. For new gamers, does BAoE provide them with the guideline? Where can they access it? Moreover, will be there any training session too? And one more, do you organize regular events or tournaments in Business Age of Empire?

  48. When analyzing the primary utilities of BAoE token I found out that besides the main one that gives players a possibility to play any games of Business Age of Empires there’s one more – a staking program allowing investors to select a project or stake package to begin investing. Please reveal the main requirements for staking program participation: the minimum amount of BAoE to stake, periods of staking and ARP. Do all the projects presented are a subject to staking? Thanks!

  49. A good part of the assets of your platform are made for the staking system, in your documentation there is little information about the investment through these systems and how it belongs to the gameplay and the economic model of the project… could you explain to us how the staking system works and what benefits are there for users? Is it a mandatory condition to be able to play the game?

  50. Many of the materials used in your game are classified into categories like normal, elite, master, grandmaster and world-class, so could you tell us the key differences of using one category or another in the game? Is it possible to upgrade these materials to convert them from normal to elite, for example? Also, could you explain to us how you will use the resources used by the players to acquire all the necessary items for the game? Does it serve as a burning mechanism?

  51. Every project has certain hot spots. So after time Baoe will become cool down. What will DEV do to prevent Baoe from being forgotten by investors?

  52. Currently, there are many investors who are in a bad mood. So newbies will be afraid of being discharged in the head, so they are afraid to enter the game. So do you have a method for investors to hold tokens longer and not release them at once?

  53. Currently, there are many NFT games that are hacked leading to a lot of losses for investors. So does the development team have any policies to prevent the game from being hacked and increase security for Baoe?

  54. How will you make this game even more competitive? In this game how will the participants be able to maximize the winnings? Will players have the opportunity to mine in company, that is, between players? How can players get those tokens? How is that control mechanism that the game will have to control the direction of movement and the profit margin?

  55. The game is inspired by cinematic machines with the use of robots to perform tasks that cannot be done by human power, especially underground exploration. Is there a possibility that it will add more features in the future? Do you agree with always innovating and keeping your holders happy? Can you share with us what is the future perspective of the project as such? I understand that the game includes a PvP mode, for what purpose is this inclusion and what is expected through this?

  56. The game is inspired by cinematic machines with the use of robots to perform tasks that cannot be done by human power, especially underground exploration. Is there a possibility that it will add more features in the future? Do you agree with always innovating and keeping your holders happy? Can you share with us what is the future perspective of the project as such? How do you plan to achieve your goal of building a world-class NFT ecosystem on the blockchain? How could such an ecosystem benefit both users and investors? What are those incredible prospects that BAoE offers to make money?

  57. A few days ago the Business Age of Empires team gave some statements about the IDO of BAoE tokens, you commented that there was a technical error during the IDO, can you explain what happened and how you managed to offer a solution to the affected investors? You also commented that you will carry out another IDO soon, on which platform will that IDO be carried out? Have you already taken the measures to prevent the technical error of the previous IDO from happening? Will the price of the BAoE token be the same as the first IDO or will it be different? Will some rules and conditions change?

  58. I wonder why some traditional funds decided to invest in BAoE? Cuz they dont often invest in projects like this. Does is because of BAoE’s backers or smth else?

  59. I’VE BEEN INVOLVED IN A LOT OF NFT GAME PROJECTS, USUALLY THOSE PROJECTS ALWAYS HAVE A SPECIAL TOUCH IN THEM. SO WITH THIS DEVELOPMENT PROJECT OF YOURS, WHAT IS SPECIAL ABOUT IT IN THE CURRENT “NFT FEVER”? WHAT WILL IT BE DIFFERENT FROM OTHER NFT PROJECTS FOR USERS TO NOTICE? AND DO THEY HAVE PLANS TO DEVELOP AS WELL AS PROVIDE TO USERS? WHAT RISKS ARE YOU MOST AFRAID OF TAKING WHEN DOING THIS PROJECT? THANK YOU VERY MUCH!!!!!

  60. My question is, How you can ensure that the NFTs like BAoE remain persistent if the digital file in IPFS is deleted?

  61. Will your game works good in both Play and Earn ? What will you do to keep ur oldbies and expand ur newbie group? Will your game and token be good for a long road ?

  62. By going through the BAoE Roadmap, I realized that your ultimate goal is releasing Game BAoE Metaverse. As I know you have just finished BAoE IDO in last few days. So there are lot of to go until release the Game BAoE metaverse. What are the marketing strategies & plans that you take in order to accomplish the ultimate goal in time? There will be market manipulations within this journey definitely & How will you walk through these barriers? Do you have plans to turn them in to benefits for the BAoE ecosystem? Please share with us more detils about BAoE future visions & scopes?

  63. You mentioned that the Business Age of Empires game is quite ready to be launched at the moment, you shared with the community that you are going to release the Testnet very soon. What wonderful news. Will it be this month or next? How can we register to opt to be selected to experience your Testnet and give you feedback? Will the lucky winners be randomly selected? You pointed out that the participants on the Testnet will also receive many valuable rewards… can you give us a preview of those rewards? what kind of rewards will they receive?

  64. According to the whitepaper, There are 6 types of cyborgs called magma, Sand, Wood, Metal, Ice, Summon Box within the BAoE ecosystem. And also it describes about rarity types such as Common, Rare, Super rare & Ultra Rare. Can you explain about these classifications of cyborgs & skill differences of them? In which manner will these Cyborgs be impacted on BAoE game metaverse? How much is the price of each cyborg?

  65. Hello Business Age of Empires team. On January 15, Business Age of Empires (BAoE) announced that MochiLab has become its strategic partner. What are the most important features of this partnership? What do you like most about MochiLab? What is the ultimate goal of this partnership? What can the community expect from this great partnership in the near future? What role will MochiLabs play in the growth of BAoE? From your perspective, how do both projects benefit from this alliance? Thank you.

  66. I learnt that the Business Age of Empires game has to game modes which are; the “Single play mode” and the “PVP mode”. The PVP mode is said to be introduced in order to improve competitiveness in the BAoE game. Can you give more information about the PVP mode? It was mentioned that the system will select a pair and pick the map. Will there be a provision for users to select their preferred map? Will there also be any provision for users to pair with a friend (like a local multiplayer mode)? The two participants will agree to bet a certain number of tokens and begin mining. Is there a minimum number of tokens that users will be eligible to bet?

  67. I have a question regarding the PVP mode and that is, are the players we bet with chosen randomly or is there a way to play with family or friends? Is it possible to have more than one cyborg available? What is the difference between the 4 types of cyborgs and how do we know which ones are more beneficial depending on the map or the element we are going to mine? Or do the cyborgs work the same regardless of the map or the element we are mining?

  68. BAoE game play is inspired by the cinematic machine, with the use of cyborgs to carry out all the task that can not be done by human power,How many cyborg can a player use at the start of the game?In your game there are five distinct playing areas,volcan de magna,Snowland,Arazonia,metallo Satahama,Can a player get access to this lands in stages?Or a player will choose a particular land he will like to explore?Are these lands sold to players or its earned as they immerse themselves in the game based on their skills and experiences?

  69. According to your roadmap, BAoE marketplace will be released within this month. Currently, we are at the middle of the month. Will you be able to launch the market on time? Please give us a sneak peek of the marketplace. What kind of items will be available? Generally, markets on similar platforms are confined to selling in-game items. Will your marketplace also be created according to that model? What are the available payment options on the platform? Do you offer any discounts for regular buyers? In addition to purchasing, can anyone sell their items on the market? Please explain the requirements to perform transactions on the marketplace if there are any.

  70. Your in-game materials are categorized as Normal, Elite, Master, Grandmaster, and World-class. Can you briefly explain about these categories? How does the user experience differ in these options? When distributing rewards, do you consider the category? Can a user get better rewards by playing in a higher category? Should players start from the normal category and gradually develop their profiles or can they choose the category they want? If players are allowed to choose the category, what type of factors they should consider?

  71. You have two types of staking. Investors will be able to select a project or stake package to begin investing. What is the difference between staking in a project and staking in a package? How should investors decide whether to choose a project or a package? After investing in one option, can investors shift their funds to the other one if they feel it will be better? Please briefly explain about available projects and packages on BAoE. In addition to these two staking options, are there any opportunities available for long term investors?

  72. The native token of BAoE platform is $BAoE with 1 Billion total supply, developed on BSC network. Focusing it’s token allocation, The team has a 13.46% mean while the 3.85% for reserve purpose. Why is the team belonged token percent is higher than others, even in IDO-1.92%, Seed-1.92% & Private Sale- 7.69%? Can you show us the vesting schedule of team tokens?
    But you have allocated $BAoE tokens for all necessary things. What is the purpose of reserve token though Marketing- 9.62% has been allocated? By the way, How will you control the $BAoE inflation issue, Will there be burning mechanism or buy back systems on each trades? And also how about the transaction fees on $BAoE tokens?

  73. Almost every investor holds the token for the short-term without understanding the long-term value. So, how can you ensure for us that holding BAoE is more beneficial for long-term and what is your plan to increase the use cases and scarcity of the token?

  74. For a successful and long lasting gaming experience you need to assure that new players are constantly onboarded and integrated into our community. Thus, entry barriers for new people shall not get higher and be harder to overcome during time. How are you going to assure that new players will have the same motivation to start ?

  75. I hope you pick my question, My only question is..

    With many nft mining game appearing and the rise/fall of the recent most popular mining game “cryptomines”,, What lessons did you learn and things to avoid so that your reward pool/liquidity will not be exhausted and sink to zero??

  76. BAoE is a BSC platform-based “PLAY TO EARN” game. Players will embody cyborgs in Business Age of Empires, go on a quest to find treasures, and learn more about mankind’s once-famous civilizations. So, can you explain us why you decided to build your platform with BSC? Why not use ETH, Solana, or another cryptocurrency? Furthermore, what are Cyborgs? What are the benefits for BAoE players? To begin playing the game, how many cyborgs would you require from your players? Finally, how will they get it? What is the best way for them to buy BAoE NFTs on the market? Thank you

  77. Safety and security are two of the most important factors for investors to consider when investing in a company. So, can we talk about how safe the BAoE platform is? Why don’t I see your contract audits when I look at your website and white paper? Is it something you’re still working on? Or is it actually finished and I’ve just missed out on seeing it? It would be great if you could share it with us.. Thanks!

  78. As of the moment, thousands of people are trying to find stable NFT games but because of RUG PULL and SCAM, many of them try hard to find promising NFT games. What can you do or how can you prove to them that this is worth playing and investing?

  79. A massive NFT games started to appear one by one and providing a promising gameplay. What do you think sets you apart from the other NFT games? And what is your advantages?

  80. Hi, i’m exited to join the AMA with BAoE and Satoshi Club. Here my questions:
    1. Will BAoE using single token utilization system to buy items, earn, and withdraw from the game or there will be two or more kind of token to separate it between in game utilization and investment purposes?

    2. How the gas fee will be collected from game players for withdrawal purposes?

    That’s all from me, thank u.

  81. It’s definitely good to hear about your upcoming game! I just have concerns that bothers me while I read the mechanics of it. There are two modes that a player can choose, namely the quick play mechanism and the self-control. Can you elaborate even more what is the difference between the two, what are its advantages and disadvantages? When is the time to use quick play and self-control?

    In addition, I would also want to have a clarification about
    the 5 different maps that you have for gameplay, can you please have a deeper explanation in how all of the maps work? Why do you have 5 maps and what are there differences? Is it the choice of the player whether what map will he/she take or it’s the choice of the system?

    Lastly, Given the rampant scams and trolls that is happening in this industry, how can you assure to us your players that we can trust this game that you’re introducing? If you can rate it from 1-10, how much can we count on this game?

    I hope my questions will be acknowledged and my entry will be favored. Looking forward for your game, I’ve never been this excited for things like this! More powers!

  82. I have read your whitepaper and saw your mission and vision, competitive advantages, etc. This is another play-to-earn game that the metaverse is and will be saturated in. There would be players that would onboard to try out the game. As time passes by, even though you will be introducing more content/gameplay, players would get bored of playing the game and move on to other new emerging metaverse games that are more appealing. What would be BAoE’s way of keeping players and making the game sustainable in the long run that would make existing players stay and new players come?

  83. It is not indicated in your whitepaper about the uses and benefits of the in-game resources. Can you please expound about those?

  84. Do you have plans to cater BAoE to other chains for more chances of attracting players? If not, what are your methods to keep the game appealing to BSC players for a long timeframe?

  85. How do you plan to maintain the rewards and the token of the game in order to prevent the failing of the game? Do you have any alternative plan if ever that happens?

  86. With particular reference to Business Age of Empires (BAoE) goal, of creating world class NFT ecosystems, we can agree that there are projects and franchises that already offers an interesting and diverse NFT ecosystem, and most of these systems offer unique solutions to specified applicable genres. On the backs of these, will the ecosystem created by BAoE be specific only to the gaming and metaverse genres, and how will BAoE through its technology create a highly liquid NFT marketplace offering world class opportunities both in content creation, monetization and rewards? Finally, can you let us know the primary media and channels by which BAoE’s will deliver its services, products and tech to a globalized community of users?

  87. BAoE has been developed by grooo international & D.H INC organizations. grooo international is a software company in Vietnam & but I couldn’t discover about D.H INC. organization. Can you tell me about the D.H INC organization & grooo international? In what way will these organizations co-operate & dedicate for the enhancement of BAoE project? And also are the team of BAoE from these two backed organizations?

  88. My questions are:
    1. When the game gets launched how do you plan on reducing “server traffic”, and how will this affect the “matchmaking time” for pvp mode?
    2. Will there be a “growth system” for cyborgs where you earn exp as you play? If yes will the cyborgs levels remain or regress after a game?
    3. How do you plan to protect user accounts from hackers? Will KYC verification be compulsory? Will the game have a 2FA(2 factor authentication) requirement before validating withdrawals? Will there be regular game updates and closing of ingame hacker accounts?

  89. Studying your tokenomics information, I noticed that BAoE has allocated the greatest proportion of its total token supply to Play2Earn and Team, with seed and IDO rounds accounting for the least allocated sectors. On the backs of this, can you explain the rationale with the 140 million team tokens, how are they allocated amongst team members and what is their specific use? May we also understand how BAoE intends to properly utilise the Play2Earn allocations of 350 Million BAoE tokens, what will be the schedule with this realeses and how will you ensure that your Play2Earn ecosystem has a self sustaining economic approach? Finally, can you briefly talk on BAoE ecosystem fund, what are its core utilities and revenue sources?

  90. I noticed on your whitepaper and vision and mission that the gameplay will have improve one’s mindset and skills comprehensively. How can this be with a mining game with some skills set in it?

  91. Revenue is a very important aspect for all projects to survive and maintain the project/company. What is the way to generate profit/revenue from tokens? What is the income model?

  92. Hello Sir here is some list of my question for you .

    1.how does BAoE differ from any other nft games? what does this game doesn’t have in common with the other games that usually last for a short period of time

    2.What are the strategies and key features of BAoE that would surely attract investors for the game’s development to keep it running?

    3.since it’s stated from BAoE’s website that the game will require skills to play, how will you train the players in knowing the game’s mechanics?

  93. Many projects makes so much promises that they will do this and that. And that is fine as long as they are “real in-progess” and that is why im askin this question. Is there a plan on your roadmap that is beyond its schedule and plans that already happened? What are these?

  94. I’m impressed with the Design of the NFT in BAoE, Very unique and very interesting. So, Can you tell us about the roles these NFT play in the game? And tell us the step we should to follow so we can acquire this NFT Correctly ?

  95. What is your top 3 things for priorities in 2022 ? What is position exchange marketing strategy for 2022 And what about community plans ? Could you share some upcoming plans ?

  96. There are 4 core issues prevalent in crypto and blockchain: Excessive Volatility, Security, Scalability and Interoperability. How do you plan to overcome these issues?

  97. How will the game address the sustainability issues like in other nft games. How will you sustain your economy. Additionally, how about those who are part of your IDO, will the vested token be distributed before the listing pancakeswap? Or a fair launch will be done then after few hours vesting will take place?.

  98. Greetings Business Age Of Empires, my question is: about the recent round of BAoE IDO and all the technical problems they had. According to my research on the IDO round of BAoE, did a technical problem occur and many investors were able to buy BAoE tokens? after that mistake they managed to sell all the remaining slot machines, and exceed the maximum limit? they say they spotted some unexpected buying behavior in their system. Investors should be concerned, will you reimburse all investors, what will happen to the White List members who couldn’t buy in this round, will they get their compensation? can explain. Thanks

  99. What is the P2E mechanism of the game that could attract the users to stay & play in the long run? Is it easy to start playing this game if I’m a non-crypto player?

  100. How do you plan to spread awareness about your project in countries/regions where English is not spoken well like Indonesia, Vietnam, India, Bangladesh and Iran, do you have local communities for them to make them better understand about your project?

  101. Will BAoE have a governance token sometime in the future? Which will enable community to vote on changes regarding development / changes of the game?

  102. I seen that BAoE have done many AMAs, my question is, what do you expect to get from so many AMAs and what are your goals with the community? Do you consider the community to be a fundamental role in the project?

  103. I understand BAoE is the PlayToEarn platform mobile game with metaverse. So can this game be played on low-spec devices? Is there a trial mode or beta testnet that we can participate in, so that players new to blockchain can still participate in this game?

  104. Currently, the play to ean game market is on the decline, do you guys have any direction to not go down the same path as current games?

  105. Já fiz todos os procedimentos para entrada, como consigo a informação que estou participando, já tem um preço definido para as boxs ?

  106. Having said that the BAoE has its 3 competitive advantages… what else can you offer to the community/players/investors that can assure and secure the money that they have invested in this NFT Game?

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