AMA Satoshi Club x Space Misfits, December 23rd

We are pleased to announce our next AMA on December 23rd 2021 at 01:00 PM UTC Time: Satoshi Club x Space Misfits

⚠️Click to see the hour
⚠️Total Reward pool: $1000

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Space Misfits Telegram group

We will have the following structure:

Part 1: 200$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 200$/15 users – Open chat for 120 seconds. You can post Max 3 questions. Space Misfits Team will select 15 questions and answer them.

Part 3: 600$ – A quiz about Space Misfits

For more details:
Space Misfits Website – spacemisfits.com
Space Misfits Telegram – @Spacemisfitsgame
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

73 thoughts on “AMA Satoshi Club x Space Misfits, December 23rd

  1. i understand that Blueprints in Space Misfits gives the holders right to build items in the forge and these items can then be sold and you recently introduce access level of these blueprints from access level 1-7. Firstly, can you elaborate on Blueprints in Space Misfits, its features and the entitlements which it gives its holders? How can users acquire these Blueprints? Since these blueprints are in limited quantity, do you have limitations to the number of blueprints a single users can own? Are there plans to increase the number of available Blueprints? In line with this, can you explain on the blueprints access levels and the entitlements of each level? What are the requirements for users to unlock higher levels of blueprints?

  2. With the Revolution of the Gaming Industry, theres a Diversion Of Gaming Platforms worldwide, as Most Gaming industries are Preparing to Move from the the Traditional UNREAL ENGINE 5, to the UNREAL ENGINE 6 this coming 2022, please i would like to know the kind of ENGINE that SPACEMISFITS is going to use in the game, do you also have plans diversify to the UNRAL ENGINE 6 in future? And as I understand that the Gameplay in SpaceMisfits is developed with progression based on SEASON rather than a traditional linear game with a clear start and end. Well my question here is that, Since you’ve decided to make the Gamply A Seasonal one, would it also adopt the Multi-Story Player modes? Whereby Players in the Game, would be the Deciders on how their story Is going to play out? With Honor or Without Honor? Just Like in The Famous Game, “Red-Head Redemption”? Where Players have the Ability to choose some specific Story line to gain more honor and also how they want the game to end?

  3. Space Stations are the central hub of every system and will each contain a Marketplace, Forge, Space agents and hanger as well as private areas to congregate. My question here is that, Is every User Entitled to this Space-Station? Can a user own a Space Station? If yes What is required of a user to Acquire A Space Station? Are users going to Purchase Utilities needed In this Space stations, & i understand that users can also Forge Spacecrafts, items, etc in these Stations, what currency is going to be used for this Transactions? can a user Sell or Exchange Forged items in the Market place? If yes, Who determines the price at which Forged items are Sold? i also saw that There’s going to be A (Support token holders Misfit & a Founder Token), in which will also be allocated a percentage of these fees but also must complete proof-of-work to receive these fees from the marketplace. Can you please tell us the use cases of this 2 tokens(Misfit founder & Misfit Support token)? And what kind of period of work is required? Thank you

  4. I understand that Space misfit is developed with progression based on season rather than traditional games with a clear start and end. the idea is to build a foundational game and let the community drive what the next season will include beyond the planned development roadmap. How will Space Misfits’ upcoming seasons add new content, lore, and replay-ability? How long will each season cover, and how drastic of a change will each season bring?, can you tell us about the policies set to guide on how the community will drive for what the next season will include?, lastly will their be a requirement for members of the community to partake in the decision making for the changes on the next season?

  5. I learnt that space can be lonely and droid can play a vital role by acting as clone assistant to players in wide range of task.NFT droid holders Will have the ability to craft droid with BIT token and materials and sell them in the marketplace like other assets.can you tell us the materials a droid holder can craft with the BIT token to create a new NFT droid?,can you elaborate on how a player can craft his droid using BIT token and the materials?, what are the various advantages a droid offers to a droid holders?

  6. I read that they have released the alpha version of their game as a single player role-playing game, but the market has come a long way in the last few and every time users are more demanding and expect more innovation and dynamism from the developers, they have Already incorporated or plan to add a function for network multiplayer, they will have a version for mobiles and consoles, from 2019 until now much has been in the path of the Gamefi metaverse, which has contributed its platform to this great space and what have been the achievements highlights that they have obtained during their career?

  7. The blockchain has completely changed the way that both game developers and gamers perceive virtual games, considering the ups and downs of crypto, what is your perspective on Gamefi in the long term, Space Misfits has the financial capacity to survive a long bearish wave, what is the current price of your token and how can you add value to it, what is your governance system?

  8. We will keep all the necessary elements for the construction of the fleet in the same game as part of the rewards or we must buy them with our own resources, the roles of the players must be bought, once a fleet is formed we ask to sell it or transfer it to Another player, to start the game, how much should be invested to accelerate performance?

  9. In the system that Space Misfits has set up, I can gather resources and build a wide range of ships, turrets and modules to expand my fleet. This has been interesting to me, but what are the activities that will allow me as a platform player to obtain these resources? I assume that each ship is an NFT, so how will these resources and the conversion of them to NFTs not outstrip the demand for the assets and devalue your market over time? Thank you!

  10. For many of today’s NFT games, the requirements and barriers to entry are so difficult to achieve, that they lose adoption. In the case of Space Misfits, what are the requirements to gain access to the platform? What strategies have you developed to remove barriers to entry and ensure easy access for all blockchain game lovers?

  11. One of the most important resources for a platform like Space Misfits is the reward system or passive performance generation. Some users lose interest as revenues are insignificant, so many games have adopted the concept of “oracle” to keep revenues stable. In the case of your platform, what kind of system has been implemented to keep users motivated with a passive performance model that guarantees attractive, sustainable earnings in the future and does not destroy their economy by an uncontrolled asset drain? Do you have strategies to avoid this type of situation? Thank you!

  12. Blockchain games have gained great fame and rapid development thanks to the popularization of NFT. Accordingly, NFTs are an integral part of every game and a pass to participate in them. So, do we need some kind of NFT set to get into the world of Space Misfits and take full advantage of all the features and capabilities? What NFTs do we need to own to start our Space Misfits journey? And where can we buy them?

  13. As I understand, one of the most important parts of the Space Misfits gameplay is the ability for players to join factions, of which there are currently three. Can you please tell us in more detail how exactly the faction is selected? How do they differ and what are the advantages of each faction? Is it possible to join multiple factions or change factions during the game? Will there be separate tournaments or missions for each faction?

  14. Space Misfits is an online sci-fi video game that can be played by a very large number of people at the same time. Is it possible to play it as a network game with the possibility of live communication with friends through a headset? Going to Space Misfits with friends, is there an opportunity to somehow identify each other in outer space among many other gamers, for more lively and interesting communication?

  15. An interesting discovery for me was that Space Misfits are using Enjin blockchain technologies for their NFTs. At the moment, this blockchain is developing and gaining more and more fans, but many projects do not use Enjin technologies yet. I’d like to know from you why you chose Enjin, what are the main advantages of their technology in comparison with other technologies associated with NFT? What other options did you consider besides Enjin?

  16. I learned that Space Misfits economy is based on two main tokens: CROWN and BITS. Both tokens work on the Harmony chain, which is unexpected because now you rarely see such powerful projects on Harmony. What are the main benefits of using Harmony for Space Misfits? Why didn’t you use Solana or Binance Smart Chain for this? Will there be an option to move tokens between multiple blockchains in the future?

  17. I understand that the large majority of NFT’s space Misfits are powered by ENJIN Blockchain technology and their smart contract give space Misfits the ability to leverage virtual assets from the Ethereum Blockchain INTO the game. so can you tell us more about how Enjin gives justice or helps the development and innovation of your platform? Why do you choose Enjin to help build Space Misfits?How does it influence to attract more investors in your platform?

  18. Does Space Misfits have a gradation according to the levels of inventory, equipment and weapons with the possibility of improving their characteristics, functions and with the possibility of crafting, as well as evolution for the characters? What does each of these processes look like and how can gamers take advantage of these features and mechanisms?

  19. You emphasized that Space Misfits is free to play. You explained that users can purchase NFTs in your store to support development but nothing is required to be purchased to play. My understanding is that Space Misfits allows users to earn BITS from a multitude of things they can do in the game, this makes it a Play-To-Earn game. In that case, how does Space Misfits provide incentives to users by being a free to play game? How will the Space Misfits economy be sustained in the long term? Where do the funds that will be distributed to the players as rewards come from? How does this economic model work within Space Misfits? Can you please clarify this for us?

  20. Currently, plenty of gaming platforms are creating two tokens as the governance token and the reward token. I noticed that you also have introduced a dual token mode with $BITS and $CROWN. However, you have mentioned that $BITS is the base in-game currency whereas $CROWN performs as the premium in-game currency. What is the reason to create two tokens for the same purpose? What is the difference between “base in-game currency” and “premium in-game currency”? Can you briefly explain about the utilities of $BITS and $CROWN? What are the advantages of this dual token mode? If a user does not want to be a premium member on Misfits, can he access your platform only with $BITS? Can we convert $BITS into $CROWN and vice versa?

  21. You have allocated 40,000,000 $CROWN tokens, 20% of the total supply, for the Treasury. 20% means 1/5 from the total number of tokens. Since this is a considerable portion, can you explain the utilities of this allocation? Your schedule is to release 5% of this allocation every quarter. After releasing the funds, where do they go? Which party has the right to utilise them? Moreover, there is a 15% allocation for Jade Stems Studios. What is the reason for this allocation? Please let us know the connection between Space Misfits and Jade Stems Studios. How did they contribute to your project?

  22. This question is related to your staking system. You have stated that unlocked tokens have a “token weight” of 1. Rewards will also be determined by the amount of tokens staked and the “token weight”. Can you explain about this concept of “token weight”? How do you calculate it? What should users do to keep a higher token weight? It has been mentioned that tokens will continue earning rewards at the token weight they were locked in when users unlock them. Since it is not clear, can you describe what is happening when users unlock their tokens? Moreover, please let us know whether there are any charges related to your staking procedure such as unstaking fees.

  23. I read that they have released the alpha version of their game as a single player role-playing game, but the market has come a long way in the last few and every time users are more demanding and expect more innovation and dynamism from the developers, they have Already incorporated or plan to add a function for network multiplayer, they will have a version for mobiles and consoles, from 2019 until now much has been in the path of the Gamefi metaverse, which has contributed its platform to this great space and what have been the achievements highlights that they have obtained during their career?

  24. SpaceMisFits has its own built-in wallet and marketplace, where we can find the most up-to-date information about its token and playability since most of the publications are from 2019, it has whitepaper and other technical documents that support its evolution, what are its financial supports, they have performed recently certified audits?

  25. The blockchain has completely changed the way that both game developers and gamers perceive virtual games, considering the ups and downs of crypto, what is your perspective on Gamefi in the long term, Space Misfits has the financial capacity to survive a long bearish wave, what is the current price of your token and how can you add value to it, what is your governance system?

  26. Space MIsfits is a play-to-earn game and you have highlighted how players will earn your in-game token $BITS. You also specifically mentioned that new players can jump into the game without any investment. And, there is no mention of how you want to kickstart this project (either through pre-sale, public sale, etc.). What is the reward mechanism that will be used in this game and what is the revenue potentials that you will use generate finance to fund operational activities and reward payments?

  27. Going through your website I could see that you have four features for this project which are PLAY TO EARN, FIGHT FOR RESOURCES, EXPLORE GALAXIES and BUILD YOUR FLEET. But you built Space Misfits 3D Multiplayer Space game with Enjin blockchain technology which only offer a suite of integrated products that make non-fungible tokens (NFTs) easy for developers. Can you explain to us with all the features you provided for this game which are not in alignment with the functionalities of the blockchain you integrated, for what reason have you chosen Enjin as the main blockchain for your game among others? Is there any possibility of integrating more blockchains?

  28. Space Misfits brought an idea of bringing an exciting and intense action space game to the blockchain, but recently you make a partnership with AvStarCapital which is a capital firm based in ASIA that promote and develop potential companies. I would like to ask, apart from making partnership have you make any attempt to make AvStarCapital your investor since its promote and develop companies in terms of capital? And concerning internal testing of your FPS gameplay, can you share with us the latest development in it? When should we be expecting the full package of the gameplay?

  29. Space Misfits is a game of play to earn which I read that we can purchase NFTs in the store to support development. While going through the store, I discovered some valuble items have been sold out in store which I just thought of myself that they will be replaced very soon but there is no replacement yet. In the case where but all the items are purchased, how will users be able to play game? Is there any plan for replacing them at all? Apart from purchasing NFTs, is there a way we can play Space Misfits along with ingame drops to earn assortment of NFTs?

  30. You mentioned that $CROWN tokens will act as both the governance token for the Space Misfits DAO as well as the premium in-game currency and at the same time, $BITS will be the base in-game currency of Space MIsfits. Can you clarify what you mean by base in-game currency and premium in-game currency? Also, players will burn $BITS through some activities in-game. These burning activities also determines the amount of $BITS a player can earn. Is there a limit to the amount of $BITS a player can earn?

  31. You claim that Space Misfits believes players should truly own their digital assets and be rewarded for their time spent playing the game. We agree. According to what I read, Space Misfits economy is based on two tokens, CROWN and BITS. In which of these two tokens will the rewards be distributed to the players? Will there be an option to swap one token for the other? Could those tokens be exchanged for other currencies through existing platforms? I read that both tokens will live on the Harmony chain as HRC20 tokens, do you plan to expand them to other chains in the near future? Why did you choose Harmony as the initial chain to develop the tokens?

  32. From your website, you noted that Players can earn $BITS (ingame currency) from a multitude of things they can do in the game. Whether you want to be a trader or hunt down NPC you can earn $BITS. Can you elaborate what type of trading a user/player does to earn $BITS token? In the hunting down of NPC (Non Player Character),How does a player earn $BITS token? You also noted that Future releases will allow users to exchange $BITS for ERC20 tokens which can be sold on an exchange at a later date. I’m curious to know, when will these amazing features be released? What other functions will they perform? Thank you. 

  33. From your website, i read that Space Misfits is a 3D Multiplayer Space game built with ENJIN Blockchain technology giving players an opportunity to “Play to Earn”. I’m curious to know, What made you chose to work with ENJIN Blockchain technology and not other Blockchain technologies such as Ethereum or Binance smart chain, as they do offer more reliable security? You always mentioned that your game currently features 2 versions. One PVE version that allows you to explore space, mine asteroids, fight NPCs, build ships, repair/fuel your ships and buy minerals on the market. What’s the other version of the game please? Lastly, you mentioned that the current state of the game is a very simple alpha version that is in testing. Can please tell us What do you mean “the current state of the game is a simple alpha version that is in testing”? Do you mean we are to expect another game soon?Thank you.

  34. What do you think about the idea of guild-to-guild battles? I think it would be interesting if your academics would compete with other guilds which would bring your community even more. Are you planning to organize similar events with other major guilds? If so, which guilds would you like to compete with?

  35. In space misfits, Telemetry also know as “hidden Data” are FTs that are collected throughout the Space misfits universe and I also understand that Aside blueprints, these data is also used in the forging process and are in limited quantity. Telemetry collected in game must be redeemed to mint FT to players wallet. Can you explain more on the Telemetry in Space Misfits, its features and utilities? How can users redeem Telemetry which they collect in-game? What are some of the entitlements which Telemetry brings to its owners? what are the advantages and effects of Telemetry in the forging Process together with blueprints? since, telemetry is in limited quantity, Do you have limitations to number of Telemetry a single users can hold? Lastly, you mentioned on burning mechanisms of telemetry, can you explain on this mechanism? Can telemetry be traded outside the game?

  36. Space Misfits believes players should truly own their own digital assets and be rewarded for their time spent playing the game hence Large Majority of NFT’s in Space Misfits are powered by ENJIN Blockchain technology and From what I read, there seems to be more than two NFTs in Space misfits, can you elaborate on the different NFTs in Space Misfits universe and how users can acquire them? Can you briefly explain on the ENJIN blockchain? Why did you choose to use ENJIN Blockchain Technology to Power Majority of these NFTs? What are the advantages which the ENJIN Blockchain technology will Bring to the Space Misfits NFTs metaverse and also to the owners of these NFTs?

  37. I read that SpaceMisfits had taking gameplay and game design inspiration from a host of MMOs like WoW,EVE and AION.So can you highlight some of the features that attracted you to this games?And how differently you have built yours to wow your players as they take control of their Space Station?Your game also have a retro flavored 3D-low poly look,one of its disadvantage is that the end product looks shady while the subdivision surfaces are sometimes tight.Why did you opt for a low-poly 3D model?Will in the future convert the low-poly model to a high-poly model?Please explain Thanks

  38. Many MMOs offer amazing experiences,challenging PVP gameplay and immersive escapism but SpaceMisfits aims to change that by offering players more control over the game as a whole.You do that by empowering players like never before.So can you tell us the various ways you will/have empowered players to make some profits while in your Space Station?How can players own, monetize, control access,monopolize services or make sales in SpaceMisfits?How have using Ejin Jumpnet Blockchain help in these regard for facilitating the play to earn economy?Please explain Thanks

  39. Your game has BluePrint NFT (BP) which are minted with limited amount and scarcity. One of the way for players to obtain BPs is through your King’s vault. Sometimes ago, you announced that the King’s vault needs to be temporarily closed and it will be fixed soon or in few days. However, up till now the King’s vault has not be reopened and users who are still expectant of earning valued BPS NFTs are currently in the dark. Can you clarify the status of the King’s Vault? Have you totally stopped the NFTs reward from this vault and is it now replaced with Skins that you are presently promoting? Since BPs are very valuable within your game ecosystem, are there other alternative way to obtain them without waiting tirelessly for the Kings vault to be reopened?

  40. The current gaming design has come with a lot of iterations and new introductions. In once of such recent additions, users complain of their inability to save progression and how they lost all materials and forge it took hours to make at the slightest twist of event during gameplay. I read of your plan to release a checkpoint feature that users can use to save progress and how it will come with some type of insurance. Can you explain more about the intended updates and how users can use it to save progression? How will it help users to prevent indiscriminate loss of PF flyers, materials and other valuables that cost time and resources before they are farmed and forge? What insurance benefit will it grants to players and how does it prevent total loss of progress and assets?

  41. Hello Space Misfits team. I read that the Space Misfits economy is made up of two tokens, one of them, the CROWN token will act as both the governance token for the Space Misfits DAO as well as the premium in-game currency. Regarding governance, will the voting power of each player be based on the number of CROWN tokens each one owns? Can you explain how much the APY of the CROWN token staking program is? You also mention that CROWN will be the “premium in-game currency”, what do you mean when you say “premium”? Since BITS is the main token within the game, what benefits does owning the CROWN token within the game bring to users? Thank you!

  42. From your token allocation, I found out that 15%of total supply is allocated to James Stems Studios as Growth fund. How is James Stems Studios related to Space Misfits and how are they expected to ensure that this 15% growth fund will be used to ensure the growth of your protocol? Also, I can’t find any allocation for IDO but I saw that you plan to hold IDO at a later date. Can you brief us about the tentative date when presale will commence? How many tokens will you be selling and how will users join them?

  43. You provided two tutorial videos which will guide users on how to get stated, but there are four main features in game including Fight for resources, Explore Galaxies, Build your fleet and play to earn which I think more details or tutorials video should be provided for, can you explain to us about these features? What are the resources we are meant to fight for? Then, if this platform is generated with new places to explore and conquer, give us more details about the characteristics of each galaxy? How can we build a wide range of ships, turrets and modules to expand your fleet? Is there any genuine reason for building this game on Enjin chain?

  44. Recently, SpaceMisfits announced Airdrop program collaborated with GD10 Ventures on twitter where the community is asked to join and win $2000 worth of your token. Going through your website, it was not stated that SpaceMisfits token has been officially launched and there is no information about its token tokenomics, can you tell where exactly you will get funds for this airdrop, are you going to launch your token before the end of the airdrop program? Then what is the reason why you make collaboration with another project for airdrop?

  45. I will like you to talk about your new FPS combat gameplay with its next massive “Habitat” and also the “Rogue”you recently introduced.Obviously the “Habitat” and “Rogue” are new games in SpaceMisfits.So first,can you tell us what FPS means?Can you give use a hint of this games,there features,modes and genres?When will these games be released or are they currently part of the games players will get to test in your ongoing Beta Test Phase? Please explain to us the opportunities laid out in the games for players including there benefits. Thanks

  46. Space Misfits is preparing to organize an official internal testing of its new FPS gameplay Disembark in January 2022. That is an exciting opportunity to be brought to such a growing NFT gaming industry. Please share the details of upcoming testing. Has it already been confirmed to any particular date? Is the participation is 100% internal or the members of Space Misfits community can in it? If it is possible, then please provide the requirements for participation. Thanks!

  47. One of the features of your system is to Explore Galaxies. What are the ways of accessing a new world/galaxy? Can a user find one just by searching, or are there some requirements to achieve such as completing some missions, leveling up, making some enhancements, or paying? And how different are the worlds/galaxies to each other; is it just an environmental change which makes the game last longer, or do they have different benefits or opportunities?

  48. Marketpalaces are the heart of NFT based games. I think it might be useful for the community to know the main features of Misfits Marketplace: how does the buying passes? are the any auctions added? can users filter items by user ratings?
    Moreover, please let us know if it is possible to lend an NFT through your Marketplace? Is it also possible to own particular NFTs by two users at the same time?

  49. Could you talk more about the gameplay and explain the main features of attack, defense and building modes? What kind of resourses can users mint of fight for in Space Misfits? Can the found resourses be traded on the Marketplace? What kind of attacking weapons can the players use in the game? Are the any hidden boxes of weapons or any other artefacts be found in the space? Thanks!

  50. Explaining about the seasons, you have highlighted that Space Misfits differ from traditional linear games with a clear start and end. Can you deeply explain about this feature? How did this idea come to your mind? What are the benefits of introducing this concept of seasons? How does the user experience differ on your platform compared to similar games? However, I noticed that there are three seasons as Survive, Team-up and Discover. Although you have mentioned that Space Misfits does not have a clear start and end, doesn’t each season come after the previous one? Then why do you say that it is different from a linear game? Can players move to a season without completing the previous one? Are you the first platform to introduce this type of gaming structure?

  51. While examining your past achievements, I noticed that the idea about Space Misfits has realized in February, 2019 and the developments have begun from that time. After three months, you have raised $55K from the presale. This is an amazing achievement within a short period of time! What type of reasons are behind this success? Can we expect the same level of success in upcoming years too? In September, 2021, you have introduced the “R6 update”. Please briefly explain about this as it is not clear what do you mean by “R6”. Although you have stated about your past achievements, I could not find any information about future events. Therefore, please let me know about your short term and long term goals.

  52. I am curious to know more details about “Telemetry” on Space Misfits. You have mentioned that Telemetry can be earned in various game modes such as Arena Missions, The Edge, NPC Drops, and Events. What is the procedure of earning Telemetry? Please let us know whether players have to perform some additional activities to earn them or they can earn Telemetry when they are playing the game in the normal way. How do you calculate the Telemetry that each user can earn? Please clearly explain the process of redeeming them in the web app. Further, you have stated that Telemetry Burning mechanisms are currently being developed. Are you going to introduce scheduled burns or will they be burned manually?

  53. On a visit to the official website of Space Misfits, I took time to explore your shop feature, and noticed that items within the shop are broadly divided into four groups of; Ships, Turrets, Components and Modules. Can you briefly elaborate more on the features and functions of items in this groups, how much of these are available for sale at the moment? Also, may we know if owners of these items can rent or resell them to other players, and, how best can players expand and improve their fleet of machinery & equipments?

  54. I’m following another Spaceship war game is Spacecrypto. They have hug community, lots of investor, RADA, SSTAR,ROUNTABLE,…it is great to become the 1st spaceship war in metaverse, but i am not sure about the 2nd. It is great to have such a big community like Satoshi club support you, but only that is not enough. We need strong backer, clear road map,… and most important is your unique advantage compare to all others blockchain game. Thanks!!
    PS:Can you post a demo video game in ama.

  55. Can you please tell us about your earning mechanisms & how easily can we earn in SPACE-Misfits, is the game’s Interface user friendly? & As i was browsing through your site, i Noticed A Common Feature in your Game Called MOON LABS, and lots of Emphasis was placed on it. And i also saw that This Moon Labs made an acquisition of $1.2B BITS to acquire Petrol Labs Inc. Can you please tell us the Role of this “PETROL LABs Inc”, in your Eco-system? And i also saw that These Moon Labs has its own Tokens & Holders are Expected to receive a fee Distribution in Early Q3, can you tell us the uses cases of this moon labs tokens and how can we acquire it? Thank you.

  56. I recent post on Space Misfits official twitter page shows that you are running a Christmas promotion/event, where you are giving out 250 skins to some lucky set of players. Been that this event is part of your many promotions and campaign, can you briefly elaborate on it, what are the procedures and user requirements, and can you let us know how long this event would Last? Also, you recently had a live NFT Xmas themed giveaway which was done on Twitch. Can you also shed some light on this, how successful was it and how much of these Xmas themed NFTs were given out? May we know what else to expect as regards promotions and events in the coming days and months?

  57. I discovered that Space Station Tokens are one of the most valued item in Space Misfits as users who own the Space Stations are earning tokens from each and every transaction that happens inside the space stations, also when players hold these tokens they will qualify to receive in-game rewards in form of BITS(the in-game currency). But these Space Station tokens are an ERC1155 collectible token that was distributed during your pre-sale. Can you give details on how to acquire these tokens to new users who missed the pre-sale? Is it listed anywhere? What are the procedures to buy or exchange them? Can we expect another event where they can be acquired? Also what are the other ways of winning BITS(the in-game currency) besides holding Space Station Tokens?
    Thanks

  58. While going through the Space Misfits website, I discovered the Tutorial section which contains a “Getting started guide” and a “Mining guide” video. Talking about the mining aspect, can you give us a brief rundown of the mining? What tokens would we be mining as a couple of tokens have been mentioned? What are the requirements for mining? Is a halving process implemented on mining activity? Is there an Android version of the mining as the game is windows based?

  59. Going through Space Misfits’ socials, I discovered from one your earliest posts on medium that Space Misfits which premiered as the world’s first blockchain powered open-world RPG in 2019 wasn’t originally meant to be a Space MMO when the team started developing the game as the team was building something similar to League of Legends. What caused the transition into a making a Space MMO? Was it one of the options from the beginning? Did you see something lacking in massively multiplayer online (MMO) games that you wanted to improve upon? Also, given how competitive the entire play-to-earn niche is, what sets Space Misfits aside from other massively multiplayer online (MMO) games?

  60. I found out that Space Misfits will add a First Person Shooter (FPS) combat called Disembark. This is a very important mechanic of the game. Will it be possible to play Disembark using additional tools? For example VR Glasses, or some other virtual/augmented reality tools. This would immerse users in first-person combat even more. Thanks for the answer!

  61. Recently, many blockchain Metaverses are starting to talk about the merger of different Metaverses and the creation of Multiverses. Does Space Misfits support this line of development for Metaverses? Are you going to collaborate with the rest of the Space Metaverses to create a Space Multiverse, within which it would be easy to move between different space blockchain projects? This would be a very exciting and massive event for the development of the Metaverse industry. Thanks for the answer!

  62. How many partners have joined you. because investors will believe if there is a good partner partnering with your project

  63. when can we join the public sale and anywhere, and is it mandatory to KYC to participate in the public sale?

  64. Привет, обожаю игры космической тематики, а если там еще можно будет заработать, то вообще шикарно!

    Изучив ваш сайт, я к сожалению не нашел информации по токену, который будет использоваться в игре. Я пошел в дискорд на ваш сервер и узнал, что IDO планируется на Enjinstarter и Seedify. Расскажите пожалуйста подробнее о условиях и размерах аллокации и планируется ли партнерство еще с какими-нибудь площадками для продажи токенов?

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    Hi, I love space-themed games, and if you can still earn money there, then it’s great!

    After studying your site, unfortunately I did not find any information on the token that will be used in the game. I went to discord on your server and found out that IDO is planned on Enjinstarter and Seedify. Please tell us more about the terms and sizes of the allocation and are there plans to partner with any other launchpads for the sale of tokens?

  65. Привет, обожаю игры космической тематики, а если там еще можно будет заработать, то вообще шикарно!

    Изучая сайт в разделе SHOP я обратил внимание, что все корабли распроданы кроме двух позиций OUTRIDER и NO HUGS. И не совсем понятно почему NO HUGS не продан полностью, ведь он получается самым доступным из всех. А OUTRIDER по стоимости совпадает с другими, но также еще в продаже. Те корабли которые уже полностью распроданы обладают какими то особенными характеристиками?

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    Hi, I love space-themed games, and if you can still earn money there, then it’s great!

    Studying the site in the SHOP section, I noticed that all the ships were sold out except for two positions OUTRIDER and NO HUGS. And it’s not entirely clear why NO HUGS is not sold completely, because it turns out to be the most affordable of all. And the OUTRIDER is the same in value as the others, but also still on sale. Do those ships that have already been completely sold out have any special characteristics?

  66. Привет, обожаю игры космической тематики, а если там еще можно будет заработать, то вообще шикарно!

    Расскажите пожалуйста, планируется ли браузерная платформа игры или может быть мобильная версия? и каким образом осуществляется перевод токенов с установленной игры непосредственно на кошелек для дальнейшего использования для торговли или покупки предметов, если кошелек не подключается в дескоп версии?

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    Hi, I love space-themed games, and if you can still earn money there, then it’s great!

    Please tell us if a browser-based platform of the game is planned or maybe a mobile version? and how is the transfer of tokens from the installed game directly to the wallet for further use for trading or buying items, if the wallet is not connected to the desktop version?

  67. What is the most exciting thing that Space Misfits provides as a blockchain space shooter game? How do you ensure that users can win their own fortune in space in the game? What are the other functions of the game itself? What benefits will those who fight the most in new worlds for scarce resources obtain? Will each new world provide new experiences for the player?

  68. It is so discouraging and disappointing when games become too expensive for regular gamers to start playing, can you please tell us about your Earning mechanisms? & As i was browsing through your site, i Noticed A Common Feature in your Game Called MOON LABS, and lots of Emphasis was placed on it. And i also saw that This Moon Labs made an acquisition of $1.2B BITS to acquire Petrol Labs Inc. Can you please tell us the Role of this “PETROL LABs Inc”, in your Eco-system? And i also saw that These Moon Labs has its own Tokens & Holders are Expected to receive a fee Distribution in Early Q3, can you tell us the uses cases of this moon labs tokens and how can we acquire it? Thank you.

  69. It’s wonderful that Spacemisfits is free to play. That means the game really focuses on game factor which could attract numerous players. As I read from your website, players also could buy NFT or things with BITS token to develop space crew. I just wonder whether the gap between “Play to earn” players and “Free to play” players is huge or small. If the gap is huge, will it ease “Free to play” players ?

  70. I just take part in Space mist community, and saw someone told he lost a 125$ ship cause bugs, is that true ? If yes, can you fix this in the future ?

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