AMA Satoshi Club x Arker, December 9th

We are pleased to announce our next AMA on December 9th 2021 at 01:00 PM UTC Time: Satoshi Club x Arker

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Arker Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Arker Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Arker

For more details:
Arker Website – playarker.com
Arker Telegram – @ArkerCommunity
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

52 thoughts on “AMA Satoshi Club x Arker, December 9th

  1. Arkee- I understand there are (2) two game modes currently available, Battle- Normal PVP, wherein a player is required to buy a ticket that has a cost of a fixed amount of FOA tokens, while other users you did said with another ticket could join the battle and fight. My question in view of the above is , how many tickets types do you have in Arker? What is Arker Native Token? Finally, could you please tell us the exact cost of a ticket pet FOA tokens? Thanks

  2. Battle- Normal PVP- I understand from your white paper that winner in a battle will receive FOA tokens, gold and experience as rewards, and loser receives experience and gold . My question therefrom is , are these rewards in gold and experience which a winner in fight will receive apart from FOA tokens, also tokens under your Ecosystem? If yes, what is their value or what could it add to in an fighters assets because you did said a loser in battle would equally receive experience and gold? Please explain to us.

  3. New game Modes – I observed there are New game modes in your ecosystem, with PVP’s destined to obtain runes that will be applied to the characters to improve their base Stats; and a possibility of receiving summoning Scrolls or skins as well as FOA tokens. And Guild war in Ohim’s kingdom. Could you please explain to us what these runes are and what is the utility of runes that will be applied to the characters? What would be the importance of receiving summoning Scrolls? Finally, Are there levels to battle which the fighter must win before it could receive Summoning Scrolls? Please explain to us. Thanks

  4. Arker Gaming protocol will be powered by two tokens which are $ARKER and Fragments of Aker, $FOA. Can you provide an insight as to why a two token system is more beneficial for your project scope and the utility value of each token within your protocol environment? Also, $ARKER has a total supply of 2 billions tokens whereas $FOA has a maximum supply of 540 millions. However, only $FOA has a deflation mechanism of 15% burn for every in-game purchase. Why do you prefer to make $FOA deflationary and not $ARKER despite its higher total supply and how will you create scarcity for $ARKER? How do user join presale for $ARKER and how will they be able to obtain $FOA since you didn’t allocate any $FAO for IDO?

  5. Arker protocol will be powered by two tokens which are $ARKER and Fragments of Aker, $FOA. Can you provide an insight as to why a two token system is more beneficial for your project scope and the utility value of each token within your protocol environment? Also, $ARKER has a total supply of 2 billions tokens whereas $FOA has a maximum supply of 540 millions. However, only $FOA has a deflation mechanism of 15% burn for every in-game purchase. Why do you prefer to make $FOA deflationary and not $ARKER despite its higher total supply and how will you create scarcity for $ARKER? How do user join presale for $ARKER and how will they be able to obtain $FOA since you didn’t allocate any $FAO for private or public sale?

  6. Hello, Arker’s Team!

    From what I could understand while reading Arker’s whitepaper, is that there will be two currencies on the game, Arker’s tokens $FOA and Gold, and I saw that $FOA tokens will be used on a lot of things within the platform and game, but I couldn’t find any use cases for Gold besides as in-game prizes and rewards. That being said, could you give us more details about how the economic system of the game will work? On what kind of actions exactly will we be able to use $FOA? And how much $FOA tokens will we need to perform basic actions on the game such as join PVP fighst? And also please tell us more about the importance of Gold on the game, what do we need it for? On what kind of things will we be able to use gold and why should we want to have it?

  7. I found out that players will be able to create or join a guild in order to join forces and gain the control of the Ohm City. Can you give more information about guilds in Arker? What are the requirements that players must meet to be able to create or join a guild? Can you mention the benefits that players will get as a result of being in a guild? I also found out that guilds will be able to participate in guild wars. What is the minimum and maximum number of players that must be in a guild in order for the guild to be eligible for guild wars?

  8. Hello, Arker’s Team!

    On Arker’s world, players will have the possibility to have villages, places that will help them by providing improvements and that are said to be completely customizable. That being said, could you tell us more about this Villages? How can I, as an Arker’s player have my own village? What do I need to pay to get one and how many villages can a single user have? Besides, it is said that this Villages will provide improvements to users, what kind of improvements will they give and what do players need to do to obtain this improvements from their villages? Also, I was wondering about that customization part, are there any more details about it you could share with us? How could it be possible for us to customize them and what kind of customization will we be able to make to our villages?

  9. Your gameplay will utilised a turn based approach where players will battle one another by taking turn to use the 4 random abilities that the system assign to them. How do the system assign equipped abilities for players? Since a player will only win a game turn if he uses an ability and energy that is better off his opponent own, how will a player be able to know the ability of an opponent in order to use a better ability to overcome the opponent attack or will this be based on guessing or luck? And lastly, since the game will only come to an end when the two players have each exhausted their 4 abilities, how will you identify a winner in a situation where both players win two turns apiece? Don’t you think it’s better to have an odd number of ability and turns, so that a winner will emerge at the end of gameplay?

  10. Pets in Arker play an important role. Pets will favor main characters of users according to their type/rarity. I learnt that users can get new pets through the Arker Breeding process. When the breeding is done, an egg will be produced which will later hatch to a new pet. Can you give more information about the Arker Breeding process? How long will it take for the egg produced during this process to hatch into a new pet? Can you mention some of the requirements that users must meet in order to use this breeding feature? What determines the stats of a new pet produced through this breeding process?

  11. While going through your roadmap, I noticed that there is a “scholarship” event which is scheduled for Q2 2022. Can you give more information about this? How many users are you planning to give scholarships to? What are the requirements that users must meet to be eligible for this scholarship?

  12. Hello, Arker’s Team!

    I could see on your “How to Play” docs that something that will play a really important role on Arker’s game are pets. Could you give us more information about this mascots then? Why will they be so important during our journey through Arker? What kind of advantages will players receive by having a pet by their side? Besides, I would like to know, how can we get a pet? Where can we buy one or find one? And what kind of creatures will we be able to have as companions? Will they be regular animals such as dogs and cats or will there be mythical creatures such as Dragons as pets?

  13. It caught my attention that while reading about Arker’s gameplay, I saw that there are a couple of things that will play an important part during our adventure such as: Skills, runes, equipment, characters, pets and items. But what intrigued me the most are this skills and runes that players will have as there is nothing about them on your docs, so, can you tell us more about this features? What kind of skills could players and their characters have and how are they distributed and categorized? On what kind of moments can this skills be helpful for us and how? Also, speaking of runess, they are mostly known as ancient magical writtings, but will runes follow this same concept on Arkers? How will they work on your game? What kind of benefits can we receive from the usage of runes during our journey on Arker? Most importantly, how can we get both runes and new skills and possibly upgrade them?

  14. Security is a very important aspect of every project and you recently had your audit on November by CERTIK, where CERTIK notified you of your issues on centralization and pronounced it as A Major issues and they also strongly recommend that roles in the protocol to be improved via a Decentralized mechanism but in the conclusion it was stated that the development team acknowledged this issue and decided not to change current codebase. Can you explain on some roles and privileges which the development team decided to keep to itself? What are the reasons behind keeping these roles and privileges? Will major decisions concerning the project be made by project Team or will the community be given a chance to contribute? Even after the strong recommendation by CERTIK, why did the development team decide not to make any changes to The current codebase?

  15. I was looking through Arker’s documents and I came across the fact that players’ heros will have Abilities that will help them during battles, said Abilities can have one or more effects, can cause a certain amount of damage and cost energy if we want to use them. So, can you tell us more about this Abilities? How many and what kind of abilities will be available for all the heros on the game? Will there be “Special” Abilities that can be more powerfull? It is said that they can cause one or more effects, what kind of effects can they cause and on what will depend how many effects do they have against the oponent? Also, I was wondering, there is energy needed in order to use this Abilities, where do we get it from and once spent how can we get it back? Is this energy only needed when it comes to battle or will it be necessary for every action on the game?

  16. I understand that In Arker, players can breed thier pets and inorder to breed pet, players will need a male and female pets. once the breeding is done, an egg will be obtained and pet will be made available, and pets can breed a maximum of 5 times. Understanding that pets have different level, what levels of pet can be used for breeding? Can you briefly explain on the breeding process? What are the requirements for users to access and use these breeding feature? In line with this, how long does it take for an egg to hatch? Can these eggs be sold in the marketplace? What are the factors that determines the attributes of Pets obtained from breeding?

  17. I read that in Arker, there are currently three different characters’ races; Berserkers, Alchemists, and Izarians. So, having that in mind, can you tell us more about this races? What functions, strong points and weakness each one of this races have? What’s the background on each race and why did you decided to start your game with this three ones? Also, how many heros are in each one of these races? And I was curious, when we start playing the game, can we choose what race we want and also, can we have heros from more that one race? If so, how can we obtain them, what do we need to do? As a final doubt that crossed my mind, I saw that you said you “currently” have this three races, do you plan to add more races to the game then?

  18. In Arker, there will be different races and each race will have different characters which will have different abilities, aspect and stories, and Arker currently have 3 races which are Berserker, Alchemist, and Izarian. Can you elaborate on the features of these 3 races? why did Arker platform decide to choose these 3 races? in line with Arker Races, How can users belong to each of these races? What are the benefits which a user get for belonging to each of these races? Are there any plans to increase the number of Races in Arker in nearest future?

  19. I noticed on your token distribution that Arker will allocate 80% of total supply to play-to-earn pool which also accounts for the highest allocation with fractions of 6.18% and 13.82% allocated to liquidity and Rewards and ecosystem fund respectively. Since the entire concepts of of your gaming metaverse is hinged on play to earn, can you elaborate on the ways,means,and channels players can earn and remaining profitable while playing? How will the Allocations to play-to-earn be utilized overtime and in what ways will this allocation be continuously replenished from gaming activities? Can you talk about the rewards and ecosystem fund allocations,how will this allocation be splited?

  20. You said Pets are generated in a first event(PGE which is Pet Generation Event),this sounds new to me for I am only familiar with TGE(Token Generation Event)Can you tell us more about this event and what it entails?Was it implemented by your team?When will you likely have this event or has the event already taken place?If it has not been carried out yet,can you inform us how we can participate in the event?At what price can users buy a pet during the Event?Kindly tell us what will take place after the event Thanks

  21. In Arker,to unlock characters/pet you said players need to play a lot of your game to do that.Don’t you think making players to play or spend lots of time in the gameplay to be able to unlock a character/pet will be boring to them?How about giving clues to players to know which stage of your game they will unlock these characters/pets?During the course of the game,you said that players will receive a stone to obtain new characters.So does that mean if a player wants to obtain like 5-10 characters/pets just a stone will be okay to do that? Please explain Thanks

  22. I am interested in your Spectator Mode that will be implemented in your gameplay in Q1 2022.With this users can see the games of their friends or top players/influencers.So how will users be able to see top players/influencers?Don’t you think it only requires that they should be friends first for that to be possible?Or will it be that your game will have Spectator enabled giving the game host the means to enabled or disabled spectating during when the game is on?Can a Spectators leave the game at any time without penalty? And will a spectator who leaves a game,be given the option to reconnect or completely quit spectating?Tell us how far you have gone in the Spectators Mode. Thanks

  23. From your token distribution,I noticed you made no Allocation for the team, no pre sale, so why do decide to have no presale unlike other platforms? If you have no pre sale, how do you manage to provide funds for liquidity and some other expenses like maintainance and development,will the funds gotten from the play to earn thing be enough to cover other expenses or do you have a third party that helps with fundings? Since you made no Allocation for the team how do you pay them for their services?

  24. As a form of marketing campaign, sometimes ARKER do giveaways where winners can get some amount of foA or ARKER token, this comes up through special events like “in-games” events and “off-games”off-game events you said can be contest or bug hunting, so what will the in-game event be? What are the requirements for players to participate in either of the events? Winners will get foA for the in-game event and while winners of Off-game event gets ARKER token,why do you decide to split two tokens for the events instead of one? How often do this games comes up?

  25. The ARKER game is built on BSC blockchain technology and you said that you will also combine both on-chain and off-chain technologies to get the best of both worlds for your game. Why do you prefer to build ARKER on BSC and what plans do you have with regards to integration of other blockchain network in order to facilitate interoperability and cross-chain access? Which part of your game is done on-chain and which of them is moved off-chain? How do you ensure the integrity of users gaming records especially during off-chain actions that are outside the immutability and open security of blockchain?

  26. The Gamefi metaverse develops new projects and elements every day, which creates a dynamic and highly competitive environment, which is the great difference between Arker and any other blockchain game, its platform has two currencies, in which Arker and FoA differ, such as Was its tokenomy structured and what are the exchanges to which it will be integrated?

  27. What is the current real value of your token expressed in €, Arker has been in the market since 2017, that is, it knew the market behavior of video games before the arrival of COVID 19, you can tell us what the effects of the pandemic have been in the development of Arker, and how would you rate Arker Coin’s activity in the crypto space, what are your expectations and future plans?

  28. What elements can be marketed through your marketplace, tell us about your partners and collaborators, until now they are only linked to DEX, how they motivate and inspire them to invest in your platform, you can give us an updated list of your social networks and other links where we ask get information about your project?

  29. Arker ecosystem has two (2) competitions including: normal competition having an Elo system and the competition for professional players called Play2ranked, offering a game of skill and strategy which will focus on E-sports competition by making tournaments and partners with big brands. How will the normal competition and Play2ranked professional gameplay be implemented? Can you elaborate on the E-sports tournaments and the entry requirements for professional players? What is the modality for rewards allocation and distribution? Which big brand have you partnered with already?

  30. The Arker is based on “play to earn” model. From the beginning users will be able to obtain items which can be sold in the marketplace that will make you obtain financial rewards. The rewards can be obtained by 5 different options like fighting against other players, playing PVE, performing daily missions, competing in the guild war or by taking part in special events. Could you talk more about every option named above? What is the guild war and how does it differ from campaigns? What are the special events planned? Thanks!

  31. Talking about the gameplay, I found out that to play in battle mode it is necessary to buy a ticket that has a cost of a fixed amount of FoA tokens. Please describe every charge that needs to be paid in order to benefit gameplay. Do this ticket has en expiration time (like valid for 1 day only) or it will provide the full experince from the time of registration till the game’s end? Moreover, are there any hidden fees that appear on the long run? Thanks!

  32. Players who have NFTs from other games, Arker will create skins which they can have within the game to allow them use their nfts within our platform. Also the skins in Arker will be of different types but they will always be limited. Can you elaborate on how this skin will be implemented to allow NFTs of other games to be used on Arker platform? What are the different types of skins and how can users get this limited skins? With this skin can players sell NFTs of other games in your marketplace? If yes, how will their price be determined? Thank you.

  33. Can we play the game now? When I tried to play it tells me ‘coming soon’. If not yet launched, I am curious about your infrastructure in this P2E game model. Can you describe Arker backers behind like developers, storage system, qualified IT team and other infrastructure of Arker game. I believe Arker has come out prepared to launch a smooth excellent Play to Earn game.

  34. There will be two currencies used in the game, $ARKER and $FoA. First of all, where can we buy both token? Secondly, After gain benefits from playing the game, where can we sell both token back? Lastly, Can we get both token for by rewards or airdrop from Arker Special events? If you have such events, can you please share with us. Thank you.

  35. It is totally necessary to talk about the security of the project and how they will make a fair launch for the users, for example, in the contest for your whitelist spot how they will avoid the entry of bots and multiaccounts that can damage the economy and also occupy all the positions of the that we are really interested in the project? Also, can you tell us about audits and security systems in general?

  36. Arker will incorporate a not so popular feature in the play to earn games that are usually played alone and are the guilds! Can you tell us if there will be social interaction options within your guilds to invite friends or acquaintances from real life? Also, will it be required to reveal our identities on the platform or can we play completely anonymously?

  37. One of the features that makes Arker special is the presence of pets. It is written that pets can accompany players during the game which will give them benefits in the battles. Each pet will have a special ability. Are the pets generated randomly and associated to each hero? Can they be bought on the marketplace to increase chances of winning? Are the pets also upgradable by buying additional pet equipment while the game lasts? Please also provide some examples of pets. Thank you

  38. Vast majority of Crypto projects are built just for the sole purpose of amassing wealth for themselves. So, I want to know the value you aim to add to crypto industry that will bring greater abundance to the industry?

  39. You hinted that NFTs from other games can be used within Arker’s platform. And that Arker’s will create skins which they can have within the game through the mirrored skins. Do you have specific marketplace where this external NFTs can be purchased and used in Arker’s platform? You also hinted that the Mirrored skin is the only skin that is not tradable in your marketplace. Does that mean it has no other financial implications after it has been acquired? Lastly, what exactly are the use cases of these skins?

  40. An important feature within the Arker metaverse is the “Village”, which is said to house at least nine different buildings. Can you carefully provide us with a list of these buildings & their respective functions in the Arker gaming Metaverse, and how can players own any of these buildings? Also, since these building will provide varied functions and enhance the success of a players gaming and fighting conquests, can these properties be customisable and upgraded to a player’s desired taste, if they are, how can this task be done? May we also know if building owners can rent, lease or sell their respective buildings to other players?

  41. From a technological view point, Arker is said to be developed in Solidity and the off-chain servers are based on NodeJS and MonoGB technologies. It’s noted that the preference for these tech. options are as a result of their real-time gaming data and protocol security. Concentrating on the subjects of real time data and security, can you carefully explain how the development & integration of this programing language and servers within Arker’s protocol ensures the best possible gaming experiences and high level security, how best would Arker look to expand its blockchain preference beyond the BSC network to make it flexible and more adaptive? May we know your plans to improve on current gaming UI and adaptation of enhanced GameFi features?

  42. Arker platform is backed by amazing world best platforms such as Raptor Capital, Venus, Nexo, Basics Capital etc … Can you tell us little about them? How will they manage everything for the Arker platform to rise within the RPG industry? In which manner will both of you seek your achievements & goals while you offer some profits to the Arker community? Will there be more collaborations in future, Specially with gaming metaverses?

  43. Arker Pet breeding system is very impressive. As you said these pets have conventional chromosome system. What kind of skills & talents will the pets recieved through this Chromosome system? How will the Chromosome system impact on breeding system & on the new offsprings? Can you tell me how I can create a pet with better Chromosome system? However, Can we use our male & female pets to breed for unlimited times, Is there a maximum time to breed them? After they breed, How many days will it take to born the new pets?

  44. I found out that Arker will offer a Scholarship program by the 2nd quarter of 2022,so can you share an overview about your upcoming Scholarship program? How can anyone be eligible to qualify as scholars in your platform?Any requirements? As we know that some popular platforms like Axie Infinity also offers a scholarship program to its users,so what are the advantages and benefits that your platform is offering to its potential scholars? Since you are offering a Scholarship program,what will be the priveleges and benefits of your scholars? In return,what will be the responsibility of a scholars in your platform? Thank you

  45. According to your roadmap in 2022-Q2, there will be a event & feature- play2ranked. Could you please describe about this new gaming mode, I heard about Play2Earn but not about the Play2ranked? Do you mean by this, Users/players can upgrade their ranks by playing in Arker metaverse? What will be the advantages to the top ranking players? Will there be marking or scoring system regarding each battle?

  46. Arker project will launch the Decentralized Organization soon. Could you please elaborate more details relevant to the Decentralized organization? What should users do to enter to the decentralized organization, Should they have $ARKER & $FOA? Please explain about the community rights by Participating decentralized organization? How will it implement within the Arker community? Will you hand over the total ownership to the Decentralized organization in future?

  47. Most players today are looking for games in which they can make money, so tell us, Arker, how many ways to generate money do you offer to your players and investors and if you have several ways, please explain briefly what should be done in each of the ways and what would be needed to participate in each of these?

  48. I read that in Arker, players can create or join guilds, my question is, what are the additional benefits that a player would have for participating in guilds, that is, what unique opportunities does this modality offer and could you explain how guilds work and the purpose for which they were implemented in Arker?

  49. NFTs game projects are including the Metaverse in their plans and this is evident as the Metaverse is unquestionably the future, so tell us is it in the palnes of Astra Guild Ventures to create a Metaverse and if so, could you give us a preview of what you could build and offer to the users?

  50. One of your objectives is to help accelerate the adoption of new NFT projects, but how will you ensure that each NFT project you integrate into your platform is authentic and not a fraud for investors, tell us, what systems will you implement to determine how successful a project will be and what other systems will you use to determine how much capital you can supply to accelerate adoption?

  51. Reading through your articles,I am moved to say that your game will be an interesting one.But to make it more interesting,players are giving the opportunity to regain control of the Kingdom of Ohm only by controlling a hero with their pets.And for them to be successful,it is compulsory that they join the Clan System.So can you explain to us how the Clan System operate?What are the procedures of joining the Clan System?Are players invited to join the Clan group base on their skills and experience?Or will it be open for all with or without skills?Can you also tell the maximum number of players needed to make up a Clan?Please explain this to us Thanks

  52. There are so many equipment available in your game which enables players conquer their enemies and also attract rewards,while reading I noticed that pets can be used for battles which will benefit the game play,What special abilities do this pets have? How many pets will a player go to battle with?You also about the Aker Breeding process Can you elaborate more on the Breeding process?And what’s the incubation period?

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