AMA Satoshi Club x Kart Racing, November 8th

We are pleased to announce our next AMA on November 8th 2021 at 05:00 PM UTC Time: Satoshi Club x Kart Racing

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Kart Racing Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Kart Racing Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Kart Racing

For more details:
Kart Racing Website – kartracingleague.com
Kart Racing Telegram – @kartracingleague
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

63 thoughts on “AMA Satoshi Club x Kart Racing, November 8th

  1. In terms of tournaments, aside from the project’ core team, other third-party sponsors can also hold and conduct Kart Racing League Tournaments for the community. I personally think that this feature is great in lieu with the project’s transparency and fairness towards its community and its players. Can you tell us the requirements needed for a third-party sponsor to host its own tournament within the game? Does this sponsor needs to be a project/group/entity to be allowed to conduct tournaments or do you allow individuals who just want a piece of Kart Racing League Tournament action?

  2. The Kart Racing League project ecosystem includes a special branch/sector called the “KRL Platform Fund” and I just found out that 1,000,000,000 $KRL token are subjected for strategic advisors auction and all of the unallocated tokens will be moved to the KRL Platform Fund. Can you please discuss the purpose and role of the KRL Platform Fund towards the project’s developments? How are the funds be used and how will it be funded? From where would you get the funds to be allotted for this sector?

  3. On the latter part of your whitepaper I saw your project’s established partnerships, most notably with “Omicron Solutions” and “Trezn”. Could you please elaborate and describe to us in what ways do these two entities/companies collaborate with Kart Racing League? How are they both involved with your products and services? Do they also have fund allocations given that they are your primary partners?

  4. Kart Racing League (KRL) is a new type of game, partially owned and operated by its players, and this has caught my attention as many of the decentralized games and platforms give total control to the community. Why has Kart Racing League decided to take a different path? What exactly is the power that your players have within the game? What aspects of the project can they change or modify?

  5. KRL is made up of “seasons” that last approximately 10 weeks. These seasons introduce a new race track, along with a new chapter in the game’s history and huge prizes of KRL tokens that can be won. Why have you adopted this season model? Is this the only game model that exists? Isn’t there a free mode with another reward scheme? Thank you!

  6. You have mentioned that the KRL Platform Fund will initially be managed by the Blue Monster Games core team. What is the connection between the Kart Racing League and the Blue Monster Games? Since you have indicated that it will be “initially” managed by them, who will get the authority to manage it in due course? Does the community get that opportunity? Nevertheless, what are the utilities of this fund? If the Blue Monster Games is a third party, how do you assure the safety of the Platform Fund?

  7. You staking program is starting in early 2022. Can you give a sneak peek about this event? Generally, projects offer staking option according to several tiers and users have to stake in a higher tier to receive better rewards. Does your platform also use the similar method? On the other hand, some projects offer staking rewards with a reward token, not with the same token. What about Kart Racing? Since you initiate the program is the next year, will their be any privileges/ special tiers for early stakers?

  8. You have introduced five attributes for racers, speed, acceleration, mass, handling and durability. What is your procedure of measuring these attributes? Do you consider these attributes when distributing rewards to the players? Moreover, it caught my attention that their is an option to upgrade the racing track. What are the requirements should each player have to upgrade the track? Can they purchase this upgrade with your token? Since you have not described about this feature, can you deeply explain it to the community?

  9. “Players compete online in kart races, controlling one of a selection of characters available for purchase as NFTs from the marketplace”.
    -How many users/players can participate in a race? Is there a fixed or specific number of laps that will have to be completed in a race?
    -I learnt that there will be 4 power-ups available. Can you mention the power-ups available and their functions? How will players get these power-ups?
    -How many players will receive rewards after a race? What determines the amount of rewards an eligible player will get?

  10. -I learnt that Racer NFTs have various attributes. Can you mention some of these attributes? Will the level of each of the attributes be the same for every Racer NFT purchased? If not, what are the determinants/factors that determine the level of the attributes of a Racer NFT?
    -I learnt that players can evolve their Racers and there are 3 main stages of a Racer’s evolution. How can users evolve their Racers? What are the influences that each stage of a Racer’s evolution will have on the attributes the Racer?

  11. Kart Racing League – it did caught my attention $EOC is an uncapped utility token that is minted through gameplay as a reward to users and EOC being the fuel of KRL internal economy. Could you please explain to us what exactly you mean by uncapped utility Token?

  12. There are two cryptocurrencies involved in Kart Racing League. They are; $KRL and $EoC(Essence of Creation). Are both tokens situated on the same network/blockchain? What are the functions and use cases of both tokens in the Kart Racing ecosystem? What are the differences in features and uses between the two tokens? Can both tokens be swapped? I learnt that $EoC is not launched yet. When will it ve launched?

  13. I was exploring your channels and I found out that you have created a project before Kart Racing League known as Koopa ($KOO) . Can you explain the relationship between Koopa and Kart Racing League ($KRL) and are these projects managed by thesame team? Also, the website to Koopa is no longer accessible for me. Does it mean that you already discontinued with $KOO project or will it run side by side with Kart Racing League? And lastly, on the first of this month, you announced that you are preparing the launch of Realms of Ethernity (RoE) a world of witchcraft inspired multi-player online simulation game (MMOSG). Why are you releasing multiple and separate gaming projects at the same time without allowing the ones already launch to first thrive sustainably? Don’t you think focusing on too many things may hamper concentration?

  14. Racers in Kart Racing League are amphibians and you have introduced the concept of Evolving using an Essence-Of-Creation principle (EoC). Can you describe the concept of racer evolution and why this essence of creation is necessary? What are the differences that exist between Natural, Fledgling and Champion evolution of Racers and how will players obtain power of evolution in order to create racers that can allow them to easily win races and rank high in tournaments?

  15. Your game and governance token, $KRL is currently deployed on Ethereum blockchain. Most blockchain games are more abundant on Binance Smart Chain due to it being a cheaper chain and have a faster block time when compared with Ethereum. One would have expected that for a game like Kart Racing League which is will run on-chain and which will require several gas approval and execution, a less expensive and faster network will be better suit. Why do you prefer to launch this game on Ethereum and how attractive do you think this can be for players considering the high gas and scalability drawback on this chain? What options will you use to address this and how possible will it be to create a multi-chain gaming system that with offer options to various categories of players?

  16. Kart Racing League will feature league and tournaments which will last for a period of 10 weeks. At every season, new races will be introduced and the player leaderboard rating will reset. How will players be communicated to know when a season has started and when another season is expected to start? Since game should be a continuation of performance, why will a player leaderboard standing reset when a new season starts rather than the outstanding performance of a player in a previous season brought forward to the new season? If players leaderboard tables continues to reset and players are expected to start afresh every new season, how will overall top ranking players and tournament winners be determined and which leaderboard table will be used as a true representation of players performance?

  17. Players will be able to compete online
    with NFT characters available on the marketplace. This characters are expected to be developed by players before being put up for sale on marketplace. What level of development must a character attain before he can be up for sale? Is there a minimum of characters that can be developed at a time by players? And what are the factors for determining NFT characters prices?

  18. You mentioned in your whitepaper that anyone can earn tokens by playing games and contributing to the ecosystem. And players can earn by competing in online races, evolving and selling characters, and so on. Does this means that your game is free? How do you intend to keep your project running a free-to-play system and rewarding players as well?

  19. You said that the $KRL Platform Fund will initially be managed by the Blue Monster Games core team, and its core purpose is to grow the KRL community.So how long will $KRL funds be managed by the Blue Monster Games team before you finally take charge?What connections/level of trust do both projects have that made you to entrust the platforms funds to Blue Monster teams?And you also mention two principles for your platform fund which are,Clear value added to the broader KRL community and KPIs and goals that unlock funds (if applicable)can you please explain more on that and are the Blue Monster team meeting up to those principles so far? Thanks

  20. $KRL tokens holders will be able to claim rewards if they stake their tokens, play the game, and participate in key governance votes.Is it necessary that all $KRL token holders should stake,play your game and participate in governance votes before they can claim any rewards?How about if a user decides to either stake and not play the game or join in governance vote and vice versa, won’t rewards be given to them?Is there an amount of $KRL users needs to stake and do you offer any APR/APY as users stake on your platform?Is there a time period for stakers,game players and governance voters to participate in each of these features before to they can receive their rewards? Thanks

  21. $KRL tokens (KRL) are an ERC-20 governance token for the KRL Universe and I noticed that in your whitepaper that you have migrated the Polygon Network.So does that mean the $KRL token is no longer in the Ethereum Blockchain?We all know of the Ethereum high gas fee,was that the reason of your migration?Why did you choose Polygon afterward?Did the migration to Polygon network had any effect on holders of $KRL?You also made mention that After users purchase tokens on your website they should expect a 24-hour delay until they receive their $KRL in their wallet.What will be the cause of the delay and do you have plans to reduce such timing?And will you on a later part integrate to other chains like Solana,Heco,BSC etc Thanks

  22. I read that there will be four power-ups that players can use to help themselves (or hurt others). These power-ups are:

    1. Repair
    2. Guard
    3. Missile
    4. Turbo

    Are there only these four power-ups that shows just a single strength of each or do we get to see sub power-ups?
    Do players pay for these power-ups or they come freely?

  23. On your website, we mostly get to see the storyline for your game, but things like token use-cases, reward system and tokenomics are not shown. Please tell us all about the play-to-earn aspect of the game. How do we join, how do we get rewards from playing, and how can we use them

  24. In Kart Racing League players will be able to compete online with the NFT characters available on the market/after developing their character. Players are expected to develop these characters before putting them on sale on the market. What are the factors to determine the prices of NFT characters? How long would it take to develop a character? What level of development does a character need to reach to be on sale? Is there a minimum number of characters that players can develop at a time?

  25. You are no longer with Ethereum Blockchain and migrated to Polygon, could you mention what was the reason for this change, why did you choose Polygon afterwards, what benefits did you gain from this new partnership with Polygon?

  26. Within the Kart Racing League ecosystem, there is a governance system where KRL token holders can participate in the decision-making process. I read on your website that the governance token is an ERC-20 token. This got my attention. Why did you decide to have a governance token on the Ethereum network? It could be complicated for some users due to high transaction costs. Why didn’t you decide on another network that offers the same benefits with a lower gas cost like BSC, Solana or Polygon? Are you open to the possibility of launching the token on other networks soon?

  27. In your whitepaper one of the things that most caught my attention are the “Available Power-Ups” that the players will have in the game, but I would like you to talk to us in more detail about these, will it be a tool available for all the characters or will it be Any accessory that should be purchased to add it to our vehicle? Will these have a cool down system or can they be cast whenever the player wants, but will they have 1 or 2 per race?

  28. Following the race overview and the possiblity for players to use 4 power-ups to to help finish the race faster, or to slow down their competitors, the first appearing question is how these power-up can be minted? Is there a possiblity to resell not used or over stocks of power ups on marketplace? Does the efficacy of power-ups depent directly on the complexity of each arena? Thank you!

  29. Kart Racing League consists of “seasons” that last for roughly 10 weeks. These seasons introduce a new race track, along with a new chapter in the game’s storyline. Please reveal the total amount of seasons as well as if there’s a final once the game is completed? What is the delay between 2 seasons? If the season lasts 10 weeks does it mean that all players who have started it from the beginning will play till the last day of season? Can a player join a season “on the go” when it has already started?

  30. It is stated from your documents that the native $KRL tokens will function as a deflationary token, with 0.5% of these burnt for every transaction. However, I noticed that Kart Racing League will incorporate some elements of inflationary adjustments within its ecosystem to maintain a healthy and affordable NFT population growth. Can you carefully reconcile this slight discrepancy in your economic model, how will $KRL effectively function as a deflationary token, whilst a periodic NFT population growth scheme is employed in your gaming ecosystem? Also, why do you think this “Character Population” approach is important within your gaming ecosystem?

  31. On their page they inform that 25% of the token that will go to E-Sports & Tournaments would be available and unlocked, but that this could be seen as a marketing budget for the KRL ecosystem, but what I would like to know what it will be the estimated date so that we can start enjoying both E-Sports and tournaments? How will players apply to such tournaments? Will the rewards for the winners be tokens only, or will there be additional rare NFTs or unique items?

  32. Something that I consider very important within the NFT gaming world to maintain a good economy and a balance of the token is to have different burning systems within the game, so I would like you to tell us which will be the main burning systems of $ KRL and $ EdC? Would you also guide me if you add another type of burn as stickers that can be sent in the games and skins of the characters or vehicles?

  33. I noticed that Kart Racing League plans to roll out its games to be fully implemented in PCs and mobile devices within this current month and quater. There are also plans to launch your NFT marketplace and commence E-sport tournaments still within this period. As Q4 2021 seems to be packed with remarkable events, can you briefly talk on this planned events, how soon should we expect them within the quater, and what would be the defining features of your NFT marketplace, mobile and PC integrations? Finally, its stated that the ultimate goal of KRL is to create a single application where players can interact with the project’s entire universe. May we know your concerted plans towards meeting this goal?

  34. KRL is a Sonic-inspired universe where anyone can earn tokens through skilled gameplay and contributions to the ecosystem. Players can race one another in an online multiplayer format and collect, trade, and evolve their playable NFT characters. In this game, as the player advances in the history of the game, does the value of the NFT character increase? Every NFT character starts with the same value or are there different types?

  35. The key difference between KRL and a traditional kart racing game is that Blockchain economic design is used to reward our players for their contributions to the ecosystem. So basically its a play-to-earn design. Nowadays it is widely used,and it also widely fails, only a few get to succed long term. So how will KRL do it?

  36. I read that in early 2022, players will be able to stake their KRL token to earn rewards. When you say early 2022, approximately in which month will the staking program be launched? How often will the rewards be distributed? Weekly, every 15 days, or monthly? How much will the APR be initially? How long is the period of time that we must stake our KRL tokens? I read that stakers can have a chance for a special NFT drop, how do we increase our chances of getting it?

  37. There are two types of tokens on your platform, $KRL and $EOC. You have clearly explained about the utilities and token distributions of $KRL. However, what are the utilities of $EOC? You have only mentioned that it can be used to evolve new Racers. Is it confined to this in-game utility? You have stated that $EOC can be earned by playing the game, especially by winning races, tournaments, and more. Could you please deeply explain about the methods to earn $EOC? Further, what is the maximum supply of $EOC? Which percentage will be burned from it?

  38. Your ultimate milestone to create a single application with several options including a social network, a marketplace and a NFT evolving game. When deciding which type of options should be included in the application, what are the facts you have considered? Did you choose them based on the current trend? Otherwise, is there a specific relevance of them to your platform? When will you finalize and launch this single application with multiple options?

  39. You have stated that Kart Racing rewards players for the time and effort they spend both playing the game and growing the ecosystem. When you offer rewards just for playing the game, users can play without an interest to the game and grab some rewards. This will be unfair for real players. Do you have any methods to identify real racers and fake racers? Is any special training needed to play on your platform?

  40. Which one of these aspects is important for you?

    1-Increasing Token Price & Value
    2-Empowering Platform Development
    3-Building Community Trust
    4-Expanding Partnership Globally
    In what order?

  41. From your website I read that A play-to-earn kart racing game called Kart Racing League is implementing a borrowing and lending mechanism where users can loan out their 3D NFT characters. This will provide owners of the game’s Racer NFTs with a means of passive income, earning a set percentage of the NFTs’ value each week. What will players who are active in this game earn? What is the requirements to play Kart Racing League (KRL)? I also noticed that a Racer NFT can be bought and sold on the KRL marketplace and also borrowed and loan out at will. How can I own a Racer NFT? What is the price to borrow a Racer NFT in your marketplace? To borrow a Racer, what are the terms and conditions I’ll need to follow?

  42. Wat is the official date for Kart Racing League game and token launch? For how long and where will the publicsale happen? Is there a whitelisting required for your public sale? I hope you will answer my questions, your project is amazing, thank you!

  43. Is staking supported in your project? If the answer is yes, What is your stakes system like? What are the prerequisites for users that want to invest in your platform? Do you have a Token Burning strategy in place to boost token value and attract investors?

  44. It’s interesting to know that KRL (Kart Racing League) is a Sonic-inspired universe where anyone can earn tokens simply through skilled gameplay and contributions to the ecosystem. Please can you tell us how one can become skilled in the game? How can we contribute to your ecosystem?

  45. How do you attract a wide range of players to the KRL ecosystem in the hunt for token rewards and to give ownership and stake to the most active community members? Can you name a few standout feautures of this project that set it apart from the competition? What is the most confident competitive advantage your project has? Thank you!

  46. According to one of your document that 1billion KRL token have been allocated for strategic advisors that will be brought on until the end of 2021. Any unallocated tokens will be moved to the KRL platform fund. So,why do you allocate as much as 1billion tokens to your advisors, considering that you have only 10billion supply of tokens? In this connection by giving a high incentives to your advisors,what is the main job and duty of advisors in your platform? As it mentioned that any unallocated tokens will be moved to the KRL platform fund,so can you tell us what is the proceeds of KRL platform fund? How it will be utilized in Defy Ball network? thank you

  47. KRL tokens (KRL) are an ERC-20 governance token for the KRL Universe and you were having a strategic partnership with Polygon Network wherein $KRL token was migrated to Polygon from ERC-20. So,why do you choose to migrate in Polygon? What advantages and benefits that this migration brought to your network? Any impacts of this migration that an investor can feel too?As we know ERC20 tokens cost really a high gas fee for transaction,so does $KRL tokens still have a version of ERC-20? As you migrate to Polygon,do you also plan to integrate other networks like BSC,FTM or Solana on the future for $KRL tokens to give more options for your traders and investors? Thank you

  48. In the Kart Racing League Universe, $KRL token will serve with multiple utilities as ERC20 token. In which manner will the $KRL token be a prioritized currency within Kart Racing Universe? Please let us know about it’s inter core mechanisms such as burning & buy back systems, Reflections etc..? We all know that ERC20 tokens have high gas fees since Ethereum network. Will this reason be caused to degrade the usage of $KRL token? Do you have any idea to migrate to other blockchain networks also in future? I couldn’t discover that $KRL tokens have been listed on exchanges yet. So Which exchanges will you list the $KRL tokens initially?

  49. According to my researchings, Kart Racing League will start on 19th of November. And the game is consisted under three parts which named as the Race, Compete & Evolve. Can you give a brief introduction about these separated events? What is the sequence of entering to those events, Which One Should a Player try initially? How will the reward system be involved in these three different segments, Will the rewards be in the form of $KRL or NFTs?

  50. In this quarter, Satking program will begin within Kart Racing ecosystem. I have participated in staking protocals in other platforms. So can you tell me the informations that you already planned in Staking program & What will be the new things there? How many pools will you open for stakers & farmers? Will there be single asset pools or multi asset pools? And How about the APRs of the staking pools? Please finally tell me about the unstaking system & the harvesting schedule?

  51. I went through the KRL marketplace & I saw some digital KRL game characters or NFTs like Earth, Dark, Water, Steel, Ice etc… Do the NFTs have unique utilities? Can they be traded on popular NFT exchanges like Opensea? How is the rarity, Will you provide a limited supply of those NFTs? However the NFTs are pretty good ones. Who did these Amzing NFTs for KRL community? May I create some NFTs for you?

  52. KRL project have sponsored by Blue Monster Games, Omicron Solutions & Trezn. These are based on gamified projects. So when will you collaborate with the fundraising projects & Incubating platforms? How is the connection between you & others? In what way will you reach the ultimate goals in terms of being a well established KRL ecosystem with their contribution?

  53. It caught my attention about the Essence of Creation ($EoC) token. As you stated, It is a uncapped utility token. My question is How will you control the inflation rate of $EoC token & regulate the token supply since it gradually increases in proportionally to the increase of Players? What is the essence of it, already $KRL token rule the ecosystem precisely? Could you please elaborate more details on $EoC token model?

  54. I would like to know how to start your game from scratch, what is the initial investment to acquire a character is it mandatory to invest in KRL or can we invest in other cryptocurrencies? I have the opportunity to learn how to play or test the game before making any investment? What is the Kart Racing League game inspired by? How many ways are there to win in the game, can we develop characters and sell them in the market? In which game events can players earn the governance token, KRL? You can give us more details about these game functions.

  55. You mentioned that those users who stake to earn yield in KRL will be able to claim a reward if they stake their KRL tokens for a period of time (3, 6, and 12 months specifically). I read that If the stakers provide additional value to KRL during the week before claiming, the rewards could be higher. What are those available ways that we can provide additional value to KRL? If we add value one day before claiming, will we still receive the additional rewards?

  56. Hello Kart Racing League team. I read that there are two cryptocurrencies involved in KRL, known as $ KRL and $ EoC. What are the functions of the EoC token within the ecosystem? In which cases is this token used instead of the KRL? What functions does the EoC token fulfill that the KRL does not? Which of both tokens can be won by playing the Kart Racing game? Thank you very much!

  57. Kart racing league (KRL)is a fast paced arcade style,kart racing NFTgame where anyone can earn through skilled game play and contribution to the ecosystem
    It caught my attention to know that players can earn through skilled game play,now my question.
    What about unskilled players that frequently participate in your game,how can they generate passive income? will players contribute to your game by selling their ideas and creating new characters boost your ecosystem?Are taxes or fees collected from players to future facilitate this platform?

  58. In game play you said players will control one of a selection of characters available for purchase as NFTs from the marketplace, please tell us what are these characters? What benefit does purchasing it have in kart racing league? How much % fee can we use to buy them? Does the fee vary depending on the grade of the character? You said up to 8 of these characters will compete in each race, does it mean we have to purchase up to 8 characters to participate in kart racing? How will purchasing these characters boost our chances of winning?

  59. KRL consist of seasons which last roughly for 10weeks,will the starting of a new season publicly announced?These season introduces new race track,along with a new chapter in the games story line.The top 5000ranked players will win large amount of $KRL bonus from what category can a player be ranked?What specific $KRL amount does a racer earn at the end of the season?

  60. Kart racing league is a owned real money economy,rather than selling game items or copies ,the developers of the game focus on growing the player to player and take small fees to monetize.
    You said small amount of money is charged,what is the exact fee that is charged? Earlier you mentioned that the game consist of 8 characters,and I also noticed that players can create their own characters using in-game resources ($KRL and $EoC)and can be sold to new players,are the 8 characters different from the ones the player creates? what are the unique features of these 8 characters?

  61. In terms of power ups, I see it as a major part of a racer sustaining in the games and boosting his chances of winning as they will be used to help him and hunt his rivals, my question is, are these four power ups available in the NFT marketplace? Are they up for sale,how much is the fee per one? Can a player rent a power back and maybe pay back when he has won or can he use a collateral to obtain it?
    Also there is something called “racing season”these season you said introduced a new race track along with a new chapter, please talk more about these seasons,what are these seasons, and which season introduce which new race tracks,what are these race tracks features and why does it last for 10 weeks

  62. Let’s say am interested in hosting a tournament to showcase my brand, what are the requirements to be your client, how many tournament am I permitted to host in your platform, can I also advertise other products in your platform?

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