AMA Satoshi Club x HeroVerse, September 17th

We are pleased to announce our next AMA on September 17th 2021 at 03:00 PM UTC Time: Satoshi Club x HeroVerse

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join HeroVerse Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. HeroVerse Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about HeroVerse

For more details:
HeroVerse Website – heroverse.io
HeroVerse Telegram – @Heroverse_NFT
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

85 thoughts on “AMA Satoshi Club x HeroVerse, September 17th

  1. Can you please tell us the security features you have in place to protect users Besides, what do you think about projects that are attacked and drain assets despite being audited, what else should be done to ensure security? please explain about this

  2. howCan you please tell us the security features you have in place to protect users Besides, what do you think about projects that are attacked and drain assets despite being audited, what else should be done to ensure security? please explain about this could I follow your news and announcement for upto date? Can you please provide all important social media channels and links?Is your project Fully decentralized platform and do you value users privacy?

  3. For each project, the community factor contributes to the project’s victory. So, what strategy does BrandTokens have for community development and long-term user retention?

  4. Can you list 1-3 killer features of HeroVerse that makes it ahead of its competitors? What is the competitive advantage your platform has that you feel most confident about?

  5. The utility of the token is one of the factors that evaluates the credibility and potential of the project. So what is the use and role of the $ HeroVerse token in the ecosystem? How can users earn more HeroVerse through the incentive program?

  6. Security is always the top task of projects. But lately, a lot of cryptocurrencies and blockchain have been appropriated by hackers. What security measures does your project have in place to avoid the possibility of being appropriated by hackers?

  7. “Token burn” is beneficial for any project, in being able to control the number of token circulation and to provide greater incentives to investors. Does your great project have a plan about token burn???

  8. It’s a very simple question actually, I would like to know. How will the team intend to continue to drive user adoption for the HeroVerse platform?

  9. Can you tell us what’s the main Targeted user base of HeroVerse ? Is it Businesses, Corporates, Developers, etc.? Also, which services are provided by HeroVerse to them?

  10. What are the ways for your project to generate revenue in the long run? What is the progress of business development and what are some of your commercial partnerships?

  11. Can you indicate a feature or features that you like best about the platform so that it can compete with other competitors? What are you most confident about for your platform? Do you have plans to get users to choose your platform?

  12. As more and more launchpads are releasing offering different benefits to different users.. Can you please list out some of the key USP of HeroVerse ?

  13. In the most basic terms, can you explain how the nft works and what are the rules? and what unique features does heroverse have that differentiate it from its competitors?

  14. I can see HeroVerse is compatible with various existing blockchains as well as the capability of incorporating future blockchains as well. Can you tell us more? With what blockchain is it compatible with right now? Which ones will you add in the future? Also, when will this happen?

  15. Currently these types of games require a minimum investment amount. How much is the minimum investment amount to start playing in #heroverse? Is it as high as Axie Infinity?

  16. According to the website, your project uses the TRNG system to create a truly randomized gaming environment. Can you explain to us how this system works? What makes this system different from others? And how can you ensure the fairness in every game through this system?

  17. Looking at your Value Proposition Play-and- Earn Model, it’s fascinating to have such an innovation in HEROVERSE . However, we understand on Game Economy, there are (2) two types of Tokens: Pre- minted Token and Unlimited Token. Could you please tell what use are the pre-minted Token and Unlimited Token under HEROVERSE ecosystem? How could these critical and unique Tokens be acquired under HEROVERSE blockchain for profit?

  18. What is the uniqueness about Heroverse_NFT That cannot be found in other projects that’s been released so far? And how the demand will increase in the future? or what steps would you take to increase the demand?5

  19. There are two ways to generate a new hero in HeroVerse, first is to acquire it on the “Limited Hero Box” and by “summoning” a hero through sacrificing $HER tokens and Hero Shards. I have question specifically for the Limited Hero Box. Is the sale/auction for these boxes still available now? Also, it is stated on your whitepaper that HeroVerse might conduct sales for these boxes for its “special events”. Can you specify what special events are you pertaining? How often would you conduct Limited Hero Box auctions and is it possible that a single user/player can buy multiple boxes at once?

  20. HeroVerse inherits a dual-token feature, where it utilizes two tokens for its platform and game, tokens such as the $HER token and the $HRE. I was a bit shocked to discover that the second token, $HRE, has an unlimited supply. Firstly, why did HeroVerse decided to make the $HRE token’s supply unlimited? What will be the implication of that decision? Second, will it have a corresponding monetary value outside of your platform/game? Does it not concerns you that the infinite supply of this token might make it invaluable for players and as well as the investors?

  21. One way to earn within your game is for players/users to rent their heroes to other players. Can you explain more about the terms and conditions of your hero rental system? Who decides on the renting fee of the heroes, will it be the owner of the hero or HeroVerse? What is the maximum and minimum time interval of renting a hero? Do you require a collateral if a user rented a hero? How would you ensure that the renter does not run away from the user he/she rented?

  22. I read that Heroverse offers users the opportunity to rent, users can rent out their hero for profit. What will the rental price depend on? Is the rental price decided by the Heroverse team or is it decided by the hero’s owner? Can the owner decide for how long to rent the hero or is there a specific time already established? What happens if the owner decides to stop renting his hero before the established time? Can he reach an agreement with the user who is renting the hero? Is this process 100% controlled by the Heroverse team?

  23. Most NFT games only focus on profits, as this is one of the major attractions of blockchain games. My question is, does HeroVerse focus more on the player experience in and out of the games to create a balance for playing and winning? If so, in what ways have they improved the player experience within their ecosystem? In terms of the balance between playing and winning, what kind of rewards do users get within HeroVerse? How easy is it to access your platform in terms of barriers to entry or high fees that must be paid on other blokchain gaming platforms?

  24. One of the things that caught my attention is the rental of Heroes within the game, from which the player can profit. My question is, why have you decided to develop this rental model? What are the fees implemented and what does the price of hero rentals depend on? Is this a strategy designed by your team to facilitate the entry into your NFT game without the need to own one initially in case you do not have the capital? What can you tell us about this?

  25. I read that the HeroVerse developer team was inspired by the concept of Match-3-puzzle, and aims at creating a hyper-casual game that is easy to understand, simple to play, and entertaining to users. This is the same concept as well known games such as Candy Crush Saga, which is very popular and was easily adopted by people of all ages, even older adults. What are the main differences between HeroVerse and Candy Crush Saga (besides involving blockchain technology)? Do you think that HeroVerse can also be easily adopted by older adults?

  26. It caught my attention that according to the images shown of how HeroVerse will work, as almost every Match-Three Puzzle, lifes are required to play the game. So, I was wondering how will this lifes system work on HeroVerse in order to not make it repetitive and demotivating? Will lifes be needed in every playable aspect of HeroVerse? Also, sometimes this life system is seen as a mechanism to push players into making in-game purchases, will this be the case on HeroVerse as well? Will they need to purchase more lifes and boosting objects in order to fully enjoy of your game?

  27. It caught my attention that HeroVerse’s team has said before that there are many different game modes on your game such as P2P, Event Clan and Tower Conquest. And according to your roadmap, said game modes are scheduled to release at the end of this year and at the beginning of 2022. So, can you tell us more about them? How will this game modes exactly work and what about them will be appealing to users? Will this new games involved Match-Three Puzzle playability or will they have a different game mechanic to attract more players with different game preferences to the platform?

  28. Hi HeroVerse team. I have noticed that in many games that require blockchain technology it is a requirement to invest a certain amount of money to be able to access the game and to start earning profit. Does this happen within the HeroVerse platform? Must we purchase our NFT to be able to play or do you offer a free version as well? Is there a trial version? Thank you!

  29. While reading about HeroVerse, I saw that the game has implemented a different revenue model on the platform, instead of implementing a Play-To-Earn model as almost every NFT game has done right now, HeroVerse implemented a Play-AND-Earn model. So, with that in mind, can you tell us more about this innovative model and how will exactly work? Why did you decide to implement this revenue model in your game? What differences does this model have comparing it to the Play-To-Earn model that has been so successful until now? What advantages will players get from this Play-And-Earn model they can’t get from the Play-To-Earn model nor any other revenue model? Also, what benefits will HeroVerse and it’s economy get from the implementation of this revenue model that other revenue models won’t be able to provide to it?

  30. You explained to us that unlimited tokens are tokens that users earn when they win each game and can only use in in-game transactions. However, the problem is that when users win so many games that the unlimited tokens exceed the controllable number. Is the HeroVerse team prepared to address this situation? What mechanism will you implement to avoid that? How will you decrease the inflation rate?

  31. HeroVerse have 2 types of token $HER which is a pre-minted token,were players will use the Token to buy Heroes and Gacha.And $HES is an unlimited token, the in-game currency that players can earn while playing and can spend on almost all game features.My question is what is the total supply of each tokens?Why is there a limited supply of $HER token, don’t you plan of increasing it supply in the future?You also mention a problem of the $HES token that when users win so many games that the unlimited tokens $HES will exceed the controllable number.Can you explain what you mean by the the unlimited tokens $HES will exceed the controllable number when users win in games?What solution have you provided or how prepared are you so that the $HES token inflation rate can be reduced?

  32. HeroVerse IDO round will take place on September 25.Can you tell us where your IDO will be hosted?Which of your token is the IDO meant for since you have 2 tokens $HER/$HES?What will be the % of HeroVerse tokens that will be available during the IDO?What will be the startup price of your token and will there be any country that will be restricted from participating?What mechanism will you put in place to avoid pump and dump, will there be any staking strategies to avoid that?Can you share with us the procedures to participate?

  33. Introducing your platform, you have mentioned that HeroVerse has the Play-and-Earn model instead of Play-to-Earn model. Can you please explain deeply about the difference of these models and the reasons for choosing the Play-and-Earn model? What are the negative effects of Play-to-Earn model? HeroVerse focuses more on the player’s experience than the earnings. Don’t you think this concept will keep professional gamers away from your platform? From your side, what are the advantages of considering the experience of gamers more important?

  34. You have mentioned about three types of earning mechanisms, trading, renting and lucky spin (Gacha). It seems all these options are not fixed income opportunities. When trading and renting, their should be gamers who are willing to buy/borrow our heros. Spin is totally based on our luck. Don’t you offer any passive income options such as saving or staking? Can’t we receive any rewards by holding $HER as a long term investment? There may be traders who are willing to invest in $HER, but not interested in gaming. Don’t you have any plans to grab the attention of the non-gaming community?

  35. Although you focus on Play-and-Earn, you have partnered with GameFi that focuses on Play-to-Earn. How do you work together when the concepts are totally different? Why did you choose a partner with a vision that you consider as unnecessary? Do you have thought about the solutions for any possible issues? Further, please explain about the advantages that both parties get through this collaboration. According to the roadmaps, I noticed that both of you have planned to launch a marketplace in the next quarter. Will those marketplaces function with mutual support?

  36. You launch in HeroVerse — Hero Spotlight, in which you provide basic information about in-game heroes including their personality and their power abilities.There are 29 heroes available in HeroVerse’s Hero Pool,Can you throw more light on the Hero’s pool?Also,each of your hero is categorized in four races including Human, Beast, Forest and Demon.Can you tell us the attributes and abilities of each hero e.g their health points, attack power and spells?Will you hold tournaments as a way of maintaining competitiveness of the game and as a way of rewarding players?Can you share a sneak peek of some of your NFT Heros in their categories?

  37. You claim, in your value proposition that, Heroverse is focused more on player’s experience than player earning on and off the game. However, Hero’s strength is affected by crypto prices. If crypto prices move in a favourable direction, Hero strength will be boosted and the reverse may be the case when price movement is unfavourable.
    Don’t you think overall player’s experience can be impacted when their Hero stength reduce as a result of bad price movement? How can players continue to have a desirable gaming experience at all market season? And since most gamers want to enjoy games as well as earn from it, how will you create a rewarding gaming experience by giving priority to game reward earning?

  38. In addition to trading Heroes and items at the HeroVerse Marketplace, other earning mechanism in HeroVerse NFT Game ecosystem include: first, Renting of hero for profit, second, Gacha a Lucky spin function where lucky players open valuable rare heroes and thirdly, Rewards through quest, PVP, tower conquest, clan event. So how will the renting price of hero for profit be determined? What will be the value of the rare heroes opened from Gacha Lucky spin function and is there anything a player can do to increase his chances of opening the valuable rare hero? Kindly explain the quest, PVP, tower conquest, clan event and how are rewards earned from them?

  39. Who are its main strategic partners and advisors, since when is HeroVerse in the market, since the beginning of Covid-19 the demand for technological games has had a significant increase, does Heroverse have some strategy to try to capture as many players as possible while the market remains in current conditions, why did they decide to link their platform to the cryptocurrency system and not to traditional finance, since the beginning of the project they have had problems that could put the integrity and evolution of Heroverse at risk?

  40. HeroVerse in a bit to make the game more crypto-friendly and increases the hero variant, Crypto Hero is a supportive feature to boost the hero’s strength by crypto movement and the power of the hero will increase or decrease depending on the trend of currencies at that time. What factor will you consider for choosing the coins to use for this feature? Apart from crypto movement what other factor determines the strength of Crypto Hero? Will the players experience and skills affect the strength? Will this Crypto Heroes be named after the coins that determine their strength? Please give us a general features of the Crypto Heroes. Thank you.

  41. Because they created the game inspired by Match-3 Puzzle and RPG Play-and-Earn, what is its level of complexity, what has been the reason for creating 2 distinctive tokens, HER is a pre-minted token and HES is an unlimited token What are your plans to carry out before the end of 2021, what is TGE?

  42. From what I could see, players have several ways of obtaining income through the game, if a player wants to rent to his hero how can he assign the rental value or who is in charge of doing it, which is taken as a reference, the entire structure of the This game is based on NFT, how many elements make up the complete game, is it structured in stages, and what are the functions and uses assigned to the NFTs?

  43. Rotimi:
    One of the ways player’s can earn is by renting out their heroes for profit. And the rental price will depend on the hero’s value in the market. I will like to know what are the factors used in determining this values?
    And are there taxes for renting this heroes?
    If there taxes, who pays it? Is it the renter, the rentee or both?

    High Pee:
    One of the ways player’s can earn is by renting out their heroes for profit. And the rental price will depend on the hero’s value in the market. I will like to know what are the factors used in determining this values?
    And are there taxes for renting this heroes? If there taxes, who pays it? Is it the renter, the rentee or both? Are there collateral that a rentee must deposit before the rent process can be approved or how will you ensure that the rented heroes will be returned after the rent period has elapse?

  44. Reborn System in your ecosystem manage the number of heroes, also this mechanism helps maintain the hero’s supply power and reduces the hero’s inflation rate and in-game inflation. Thus, the economy in the game always has a balance mechanism between the player and the number of heroes generated. Can you explain how this Reborn System work? How does it help maintain the hero’s supply power, reduces the hero’s inflation rate and in-game inflation, thereby balancing the economy between the player and the number of heroes generated?

  45. You recently announced that Ta Son Tung would be joining your team as a Business Advisor. That’s a relevant name that I’ve seen in a few projects already. So, I was wondering, do you already have potential business plans to take place? I read that thanks to him, you have partnered with potential firms like Red-Kite, GameFi and Raptor. Could you tell us what else is to come? Also, about these partnerships mentioned before, what were the specific reasons why you decided to collaborate with them specifically, and what are some benefits you’ve seen? What are the user-centric advantages of these partnerships?

  46. One of the features that makes online games interesting is a player being able to play against another human player. Do you have any plans of integrating this into Heroverse sometimes in the future?

  47. How many team members do you have? Do they have enough experience in the blockchain field? Do they have any experience on working in crypto and non-crypto project?,

  48. By distributing tokens to users as an incentive, users are incentivized to enter more information. Heroverse_NFT Team, Are there other ways to incentivize people other than token distribution?

  49. Does the Heroverse platform offer the only game model in its game? Will we be able to earn money while playing the Heroverse game? Will there be tournaments or special events in your game, will we be able to earn privileges or rewards when we invite new players?

  50. The hottest topic today is NFT games, what are your differences from other games for players to choose you? Does your game have different modes, is it easy to play? What are your computer requirements, after all, not every person uses computers with high skills?

  51. Today communities can provide interesting ideas to projects, what is the importance of community for the HeroVerse platform? What are your marketing strategies? Do you have plans to attract and include non-crypto, especially those who do not know about NFT games, into your game?

  52. How do you intend to achieve in-game fairness on your platform? How do you prevent a high-level player from encountering a low-level player? How do you take precautions against factors such as cheating in your game?

  53. Do we have the option to play HeroVerse with our friends as a team or as a clan? Can we get a reward or privilege when we add new users to the game? Do you have a video or social media account where I can get detailed information about HeroVerse?

  54. Are you planning to organize tournaments or special events in your game? Will players be able to generate income from these tournaments? Can I play HeroVerse only on the computer, do you have phone applications?

  55. Does your platform have its own wallet, or which wallets do you support? Will you pay for what we earn from the game with your own token? How do you secure our earnings, how will players trust HeroVerse?

  56. The economy in Hero Verse always has the balance mechanism between the player and the amount of heroes generated. Does it mean that you plan to limit the number of heroes 1 player can have? If yes, does it correlate with an amount of imvestments done by each player? As some will definitely invest more and others less and finally have the same amount of heroes.

  57. Your game aims to make a revenue boom with its play-and-earn model. This can lead to the scenario of success where many users try to access the game in the early phase of the project, so it is important that you plan a good performance to host hundreds of thousands of players, what is the expectation of players who expect to receive in the launch and the initial phases of the project and what is the capacity of your servers? Will there be a Beta period?

  58. I see your earn mechanisms wil be trading, renting, a gacha function and rewards through quest, pvp and more, but I don’t really see extra options to generate profits with the token itself, will there be farming or staking modes? What will be the differences rewarding profitability between the pre-minted token and unlimited token?

  59. As far as I understand, after the IDO HeroVerse is planning to promote Marketplace for selling heroes and items. How do you plan to organize the payments between marketplace users. Will it be able to buy using both, let say, USD/EUR and crypto? Does HeroVerse plan to become an intermediate to guarantee sellers and buyers rights and interests?

  60. Heroverse is the first Match-Three Puzzle and RPG Strategy NFT Game. The game does not only provide a relaxing and entertaining experience of the Match-Three genre but also keeps the RPG’s signature elements of exploring and looting. What are the RPG elements present in the game, and how do they modify the experience of the player?

  61. Heroverse game implements the Play-and-Earn model instead of Play-to-Earn, Unlike the majority of NFT Games that only focus on Earning, Heroverse has in mind always the gaming experience to bring to the player a complete experience. What is the difference among Play&Earn and Play2Earn in the aspect of playing experience, and in the aspect of gaining rewards?

  62. Greetings, HeroVerse I want to start playing, but first I wanted to inform myself to understand the functions of the game, my question is: how many heroes does HeroVerse have and how many types of race are there in the game? What difference and characteristics do the heroes have, each one fulfills different functions within the game? What is the best recommendation that the creators give to achieve the best results in the game? What kinds of abilities do heroes have and how do they level up or have more power? Do I have to buy a package, so that the heroes increase their power or have more abilities? can you give us more details about the game’s functions and its heroes

  63. Heroverse is a Play-and-Earn model rather than a Play-to-Earn model. Unlike the majority of NFT Games, which are solely concerned with earning money. To achieve a Play-and-Earn balance, Heroverse focuses more on the player’s experience both in and out of the games. So, could you please tell us more about how we can earn money in Heroverse? How do we begin playing the game? Is the game available for download on mobile devices or only on PC? Is it necessary to connect our wallets for this game? If so, which wallet do you prefer?

  64. The intro of the game says that Heroverse is the first NFT strategy RPG and Match-Three puzzle game, my question is: if it is an RPG game, would this be a linear game or can each character make their own story? Knowing a little about the Match-Three genre, what other features does this game have? does it work in explorer mode too or just puzzle? Where can I buy the HER token, is it necessary to have the token to buy heroes or can I buy them with other currencies? You can explain these points in more detail.

  65. Hello HeroVerse, I wanted to know about its creators, if the heroes can expire? or after some time if I want to change heroes, can I sell or rent them? Would my heroes lose value if I wanted to sell them and what would be the rental cost of each hero according to their ability and power? Or will it depend on the value of the hero in the market? Some games have a system of aid or scholarships to other users, earning a percentage, has your game apart from renting a hero, some function where you can create heroes to later share with a friend or referral , in order to win both?

  66. A value Proposition as made available on HeroVerse, is the ability of players to boost their hero’s strength by crypto price movements. HeroVerse also states that this function would make the game more crypto friendly and result in an increase of a hero’s variant. For a better player understanding, can you thoroghly buttress on this, how are the individual strengths of heroes affected by crypto price movements, and how can a player effectively leverage on such market forces to the benefit of their favourite hero, what specific tokens are the strengths of these unique heroes tied to? Also, how will such action directly impact on in-gaming versatility?

  67. From careful study of your roadmap, I could see that HeroVerse has some great developmental prospects ahead. Key to this are your proposed Hero NFT sale, Gatcha Sale, Staking and Marketplace. All these products and events are planned for the month of October 2021. Can you briefly talk about them, how would your NFT and Gatcha sales be organised, can you give some insight on how the Staking program would be run, and as you launch off your marketplace, what are some proprietary features and special discounts available to users and platform gamers, and what kind of in-game item and merchandise would be transacted in the marketplace?

  68. Going through you website and taking a careful study of your development team, I noticed that HeroVerse has a lot of affiliations with Red Kite Launchpad and more importantly, Hiker Game, as there are members of your team who are principal actors of these projects. Can you clear the air and elaborate on this, what sort of partnership has HeroVerse with Red Kite and Hiker Game, how has the transfer of skill and technology from these reputable brands been of immense benefit to HeroVerse, and how has your overall partnerships so far impacted on your projects growth and adventure?

  69. One of the main successes that are being observed in the world of Blockchain video games is Staking’s systems. One of the most important games of the moment won the affection of users for its entertaining stakin system which makes its NFTs passively generate income for their owners while they take care of them and monitor them. Could you tell us if HeroVerse will have a staking system that allows the user to generate income while waiting for the launch of the game?

  70. The game seems spectacular to me but there is something that sincerely intrigues me and that is how the actions of the puzzles will affect the NFTs. Could you tell us a little about whether all the actions of the NFTs will be through the solution of the puzzles or if not, the NFTs will have an action system that will be enhanced by the solution of the puzzles?

  71. As a long term investment partner of HeroVerse, You made a strategic partnership with RAPTOR CAPITAL which is specialized on investment and advisory services. Can you give a snapshot in a nutshell about this strategic Collaboration? Does RAPTOR CAPITAL have experts in blockchain field to flourish the HeroVerse platform within entire Crypto space? What will be the privileges that RAPTOR CAPITAL expect from HeroVerse Platform on behalf of being a investment partner? Do you hope to bring more investment partners in to HeroVerse ecosystem in future?

  72. You hope to integrate PvP (Player vs Player) mode in January month of 2022 according to HeroVerse road map. Please give us a sneak peek about upcoming PvP mode? Why will you go for PvP mode directly without the PvE (Player vs Environment) since some players like PvE mode rather than PvP mode? What is the maximum number of players that can play as a team in PvP mode? In PvP mode, there are some ethical issues & some game developers view PvP mode with contempt. How will you eliminate these common ethical issues within PvP mode, What are the actions that you hope to take in future in order to prevent such these circumstances?

  73. I found out in one of your medium article that you are going to launch Hero Spotlight, in which it provide basic information about in-game heroes including their personality and their power abilities. So,can you explain more about the Hero Spotlight? What would be the highlight and what to look forward in Hero Spotlight? How would your platform determine what hero to bring into Hero Spotlight? How would the hero personality and their power abilities may affect from being choosen to be listed in Hero Spotlight? If any Hero will be in Hero Spotlight,what will be the benefits for this hero? What do you think is the impact and advantages upon launching a Hero Spotlight in Heroverse network? Thank you

  74. With a 1 billion of total supply, $HER token serve as the native currency within HeroVerse ecosystem. When I looked on your token allocation, I noticed that you didn’t conduct any burning events. Without a burning action, How will you manage the inflation rate on $HER token? Will the value of $HER token be dumped in future due to lack of deflation? You have allocated 5%- seed round, 8.5%- private round, 1.5%- public round of total supply. How about the hardcaps of these each round? Are there token vesting schedules for each round? Most platforms use transaction fees to maintain their token stabilization. What about HeroVerse Platform in this matter? How much is the transaction fee & What are the purposes of them?

  75. On the first quarter of 2022,you plan to launch PVP and Event Clan for Heroverse. So,can you expand our knowledge about PVP? What is a PVP and how it will be implemented in your platform?How would this PVP helps to bring justice to Heroverse mission in the market? For your event clan,what kind of event you are planning to engage and how would this event be helpful in the development of your platform? Can you explain more about the Event Clan yo plan to launch in Heroverse? Thank you

  76. Hi HeroVerse!

    I see you advertise the game as Play-and-Earn instead of Play-to-Earn model. Unlike the majority of NFT Games that only focus on Earning you focus more on the player’s experience. Does this mean the HeroVerse economy is less profitable for players? How do you manage to find the right balance between players’ enjoyment from the gameplay and potential to earn while playing the game? And on a related note, why have you decided to go with the 2 types of Tokens: pre-minted token and unlimited token, how does this system fit into your Play-and-Earn vision?
    Thank you!

  77. Hi HeroVerse!

    I want to learn more about the hero characters in the HeroVerse. I read that you have an interesting mechanic that boosts the hero’s strength with crypto price movement. Could you please share more about this, does this mean heroes get weaker when crypto price falls and stronger when it rises? What is the end goal, won’t it synchronously affect every hero in the game and basically have no effect in PvP?
    And lastly, please tell us about your planned Renting system, how will players be able to rent out their hero for profit, will there be a risk of losing the hero if a malicious person rents it and tries to steal it?
    Thank you!

  78. Hi HeroVerse!

    HeroVerse looks like an amazing game and we all definitely want to have a chance to become early adopters! Please share, how can Satoshi clubbers participate in the HeroVerse IDO? What platforms are you going to list on and when? Will there be a chance to win a whitelist spot for people who do not hold any specific launchpad tokens? Is there a chance you could grant some allocations to your fans participating in this AMA, wink wink
    Thank you!

  79. One thing I noticed after researching on HeroVerse, the governance right will be implemented by the end of Road map which means in March month of 2022. Why did it go to the end of your Roadmap? So will the community of HeroVerse not be able to intercede with the key events in your ecosystem untill the March of 2022? After the governance is fully installed in HeroVerse platform, Will there be a renouncement of your Smart contract? Please share with us more details about the governance module of HeroVerse platform?

  80. HeroVerse use a dual token model including with pre minted tokens & unlimited tokens. Could you please make us known well about this dual token model & importance of it? What is the reason of deploying unlimited tokens while you have $HER token with a fixed Supply? How will the dual token model bring a mass adoption in to HeroVerse ecosystem?

  81. One of your main options is that Players Can rent out their hero for profit. I want to know, how is the procedure of renting feature? Could you explain us about the calculation process of renting Profits? Are there time periods that affect on Renting? But in renting options, It may cause some ownership issues. How do you control the ownership of Heroes correctly? Can anyone steal other’s heroes by renting?

  82. HeroVerse is a match 3 game with the ability to earn money. Can you tell us what the game is exactly: what stages should the player go through, are there missions and battles with the ability to fight the enemy one-on-one and team battle? What has a special influence on the outcome of missions and the outcome of battles? How can a player increase their chances of winning?

  83. Looking at your road map, I am in January 2022 and I see the PVP function, my question is: how many battle modes are there at the moment in HeroVerse? Why leave PVP, for 2022, if it is so important in the game, as well as the clan event would be, we can create teams online, can you give us a preview of these functions of the 2022 road map? Will all these be the features and updates they will have in 2022 in HeroVerse? with that they would complete their total launch? then so we can fully enjoy the game, or we will see more surprise updates, you can give us more details on these points. Thank you

  84. HeroVerse seems to be a game that requires increasing experience, creating new skills and having more power. to move forward and be able to get more benefits. My question is: I would like you to explain to me how to get all these features of the game, apart from the fact that it can be achieved by playing, is it faster to level up and achieve more power, when we buy packages with accessories? or can you buy new skills and power? Can you tell us the current value or does it depend on the market price at the moment? Do you get benefits or rewards if we buy with the HER token? Could you explain all these points to us, to understand better.

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