We are pleased to announce our next AMA on June 15th, 2022 at 01:00 PM UTC Time: Satoshi Club x Duelist
⚠️Click to see the hour
⚠️Total Reward pool: $500
⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Duelist Telegram group
We will have the following structure:
Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.
Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Duelist Team will select 10 questions and answer them.
Part 3: 300$ – A quiz about Duelist
For more details:
Duelist Website – duelist.games
Duelist Telegram – @DuelistGame
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish
Hello, Duelist is a game developed with the Unreal Engine and has a turn-based battle system. Of course, one of the most curious parts of the game will be NFTs. I read that there will be 8888 NFTs in the first NFT collection and the sale will start on 22 June. Can you tell us about the game’s NFTs and the game’s first NFT collection? What are the rarity levels of NFTs? What are the selling prices of NFTs? How can we participate in the sale? What are the methods of earning in-game via NFTs? Are there any extra advantages of having NFTs from the first NFT collection?
After going through platform, i realized that there will be two game versions of your game, which are the “Classical singleplayer turn-based rpg for conventional game platforms like Steam”, and the “Multiplayer version with integrated NFT features”. Can you please talk about the Two Games Version mentioned above? What could be the independent difference between the Classical Single player and the Multiplayer Versions with integrated NFT features?..How would they be accessed by users of your platform? Do we need any form of NFT to get access to any of the Version Of the games mentioned above? Can you please talk about the integrated NFT Features you mentioned?
Hello Duelist Game Team – it caught my attention to know that Duelist game has two unique game features all in combat modes namely,
The 1vs1 duel mode and the squad mode, could you please explain to us the inherent workings in the two different combat modes, and what kind of rewards system/rewards exist in each mode ? What is the main difference that exists in the both game modes ? Lastly, how may a newbie player be able to join or play in each of the combat modes , and tell us, are there levels as to hierarchy in both combat modes like leaderboard ? Tell us thanks
Players will be able to earn money in the game by creating in-game NFTs and selling them on the marketplace. Among the NFTs that players can create are:
legendary weapons, resource packs, character skins, battle comics and titles. Can you give us more details to how players can create in-game NFTs? What do players need to create at least one NFT? Among the listed NFTs a player can create, which is the most expensive? Or are all of them equal? Can you give us a peek on how your Marketplace works? What kind of NFTs can Players sell there?
I understand that Gold Alculus is a blockchain currency used to trade NFT items such as weapons and character skins in the game. Silver Alculus is an in-game currency that will be rewarded to the players for quests and some other activities. And you’ve allocated 42% of total supply to In-Game Rewards. Can you give us more details on how the reward mechanism work? What can players use the Silver Alculus to buy? Can the Gold Alculus be exchanged with the Silver Alculus? What are the rates to which we can exchange the in-game tokens?
I noted from your telegram group that the Duelist Presale: June 15 – 14 UTC and Public starts June 16 – 14 UTC. You have also stopped accepting WL applications and those who are late can mint on public sale on June 16. My questions are; What are your reasons for the stoppage of WL acceptance? At what price will the NFT be Minted on the first round? What will be the difference in price between the first and the second round? Can an individual mint on the first round and also on the second round with same wallet?
As a game developed with Unreal Engine, part of your goals is to utilize sprawling multi-tool development environment for your games and 3D content. Can you give an insight of Unreal Engine in Duelist games? What competitive advantage does this feature offer to your community? Because the game has a turn-based combat system, Duelist games need a lot of animation for 2d characters and decent visual effect with the aid of UE editor and some other digital tools. kindly tell us about some of these digital tools? what are their functions? I also learnt that Duelist games does not have mechanics like Pay-to-win. Can you tell us why Play to earn feature is not available on Duelist games?
In Q2 2022, amongst the things set out by Duelist game Roadmap is Plot and Setting development and Project Promotion Start, etc. can you elaborate on the aspect of Plot and setting development you have on the roadmap and what kind of promotion are you adopting for this project to ensure masss adoption of the game/project ? When in this Q2 2022 are these project promotion going off , and who may I be able to participate and benefit in your project promotion ? Lastly, what are the benefits your project has for it’s players ?
As I understand, in many GameFi related projects, there is majorly an entry barrier associated with costs of the initial NFTs. The cost to acquire gaming characters isn’t affordable for some investors. On Duelist game, can you give an estimate of the amount of funds needed to start playing? What do I need to begin playing the game? Guide us through the Duelist in game earning mechanisms: in what ways can I earn a good income off my investments on the platform? Is it possible to rent out or perhaps sell my in game NFTs to other players? How will the initial attributes of the in-game characters be distributed? Is it randomly or can I customize them to my taste?
Preparation for a campaign includes gathering a squad (hiring squad members from those available in cities), equipping them, collecting supplies (bandages, food and water, medicines), and choosing a point on the map for a raid. Can you give more details about the squad hiring mechanism? How many fighters can a player hire at maximum? How can I leverage the squad to maximize income on the Duelist game? Furthermore, how will rewards for each fighter on the squad be distributed? Give more details on how raids are organised within the game.
In the the squad Vs squad mode, the player leads the battle squad against squad. A squad can have up to 5 people, including the commander. What are the requirements for a player to be eligible to create a squad? You also mentioned that most squad members will require salary, but there will be those who are willing to follow you for free and fight for honor. Will the salary be determined by the commander or members of the squad? Where can a commander gets squad members that will be willing to follow him for free? If the members of the squad follow a commander for free, what will the get in return? Lastly, you stated that; the higher the level of the player, the more fighters he can hire. Can you tell us more on the fighters a player can hire? What is the maximum number of fighters a player can hire?
Let’s talk about the base camp mechanics.
I understand that Movement around the map is tied to the base camp mechanic, which allows the player to travel a considerable distance from nearby settlements. What is the main purpose of the base camp? You had stated that in the beginning, the camp consists of a camping tent and stores and with time, players can obtain new elements of the camp and also increase their level. How can players obtain new elements of the camp as well as increase their levels within the game play? Can you site some examples of these camping elements that was mentioned? You had also mentioned that at the beginning of the game, the base camp isn’t required: when then will the base camp be required and what function does it serve?
Movement around the map is tied to the base camp mechanic, which allows the player to travel a considerable distance from nearby settlements.
.Each of the heroes has its own special place on the map. Please elaborate on the special places on the map for heroes and opportunities it offers players? Can you explain in summary the base camp mechanics and how it works? In line with this, you mentioned that for players to avoid combat, the must pay ‘coward fee’. Can you give more details on the ‘coward fee’? Is the amount of the ‘Coward fee’ constant ?
I read that each character in the Duelist game play has their own skill tree, which consists of at least three different fighting styles(Katzbalger,Landsknecht,Ahlspiess).So is it possible for a player to use all 8 specialized skills that make up the different fighting styles?Or each fighting styles comes up in each level the player won?Can a player switch styles when fighting or he will make do with the styles he started with the game?And suppose a player suffered a critical damage,what will that player do at that instant?And will you include more fighting styles as the game continues to develop?Please explain Thanks
According to your roadmap for Q2 2022,it is stated that you will start your “GAME PROTOTYPING”.Using such game idea is very unique because I must say most game developers do not include such hence their games fails to function as time goes by.So do you think with a game prototype,Duelist will generate trust to end-users or investors since they will physically see the idea of your game?Can you tell us the advantages of Prototyping your games?And will you also Outsource Game Prototyping?Is a third party (Game Studio) included in this or your team are developing this themselves?And when will this feature be concluded?Please explain Thanks
One thing that caught my attention in your project is that Duelist will allow players to establish what is know as “Schools of Mastery” and this belongs to players who receive income from attending their schools. So can all players actually have their own “School of Mastery” or this is just for legends of the game allowing non legend to enroll?Are this schools owners permitted to request either payments or some sort of gems in form of payment from those who enroll?Can you tell us the idea behind allowing players to own this “Schools of Mastery” and not yourselves?And you said this School ownership will be distributed during the second collection mint,is this like some form of certificate or badge?Please explain thank
I learnt that for some actions, players will first have to upgrade their character class from a mercenary to a duelist, which will require in-game resources and gold.please can you explain in details how a player can use his in – game resources and gold to upgrade his character class from mercenary to a dualist? Can you list out the in-game resources a player can use to upgrade his character? What are the other privileges and benefits a player gets for upgrading his character? How and where can a player acquire the gold to use for the character upgrade?
It caught my attention that when it comes to the world of Duelist, players will start their adventure on a city called Porta Terra, and also each of the heroes has its own special place on the map. So, I was wondering, can you give us more details about the map users will be able to explore on Duelist? Will every part of the map be available to visit or just some places in it? How will Porta Terra and each hero’s special place be? Also, one important part of RPG games these days is their exploration system on said maps and lands, so, will players be able to explore the world of Duelist as it pleased them? Will it be an open world game?
Before game commences, especially during the SQUAD vs SQUAD ,to make up a full squad,squad members are being hired from the cities,and some of the squad members will require salaries and others will fight for honor.My question is will the amount of salaries received by each of them solely depend on the skills they portrayed during battle?Will the salaries be in form of NFTs or coins?Are the equipments and weapons used during battle bought by players or it being rented in your market place? Explain Thanks
While I was reading about your gameplay, and some modes such as the 1v1 Duel mode, and the Squad mode, I couldn’t help but to think that they are a little bit difficult to understand at first, as there are many things to do, attack, and protect while you play against others. So, I was wondering, can Duelist be consider a game easy to play, specially for new players that are getting used to the NFT/Blockchain games and are not so familiar with RPG gaming mechanisms? Also, will Duelist have tutorials and guides on how to play, not only for beginners but for those who need them at any given moment as well?
Out of curiosity to learn more about your game, I went through the Frequently Asked Questions on your website. There were four questions posted under GAME FAQ which bother on game design, genres, characters and integration with other platforms. However, only one answer was repeated for all which does not really provide a clear answers to all the questions. I will like to ask again: Can you reveal some details about your game design and how it is developed to be attractive to gamers? What are the differences in the role played between the main and mercenary characters and how are they combined for effective game battle? How engaging is the gameplay and how will you ensure long term interests from players across multiple platforms?
Hello team Duelist
Your game is quite an interesting one, and I’ve already started trying it out.one thing that discourages most game enthusiasts is the high entrance fee,so I will like to know, how do you intend to break the barriers of the high cost of entrance fee thereby allowing as many that would love to play your game onboard?How will ensure fairness and equality to your game assets distribution?Do you give your community the power/right in the decision making of your game?How are your game designs different from other existing gaming platforms?Is your game model a Play2earn or Win2earn model? kindly expaciate on this.Thanks
I read on your website that you said “Integration with NFT in The Duelist will focus more on your ability to get a unique skin for your character and will not affect game balance”. My understanding is that upgrades in the game will not be done with NFTs. So can you tell me exactly what the NFTs will do for me in The Duelist? Can you tell us how a player can develop and strengthen his character in The Duelist game, will the character get stronger as his level naturally develops? Since NFTs will not disrupt the balance of the game, how will The Duelist receive investment and raise funds for the sustainability of the project?
Your project will make use of two tokens which are Gold Aculus and Silver Aculus. Gold Aculus supply is fixed at 210,000,000 with a 5 Years Vesting schedule while the supply of Silver Aculus is unlimited. Is the 5 years vesting applicable to all the categories of token investors including public investors or is vesting only applicable to large token allocated to team and private investors? Why is the supply of Gold Aculus capped while that of Silver Aculus token is uncapped? What utilities does each token offers and what deflationary strategies will you deploy to maintain their values? Which of these tokens will be available for sale in your upcoming IGO and when is your TGE and whitelisting events scheduled to start?
I read that on Duelist, there will be something called “Coat of Arms”, which are essentially badges and there are 27 different coat of arms in the collection, of which 6 are common, and 21 more are specialized, 3 for each class. So, can you give us more details about this badges? What will the purpose of this badges be on the game and how can players acquire them? Also, why should they collect them? What benefits can they obtain in game but also outside the game by having on their possession this Coat of Arms?
One of the benefits of participating in your first NFT collection sale is that holders of these NFTs will have special secret bonuses in your late game features which is associated with land ownership. Can you explain more about your future land system and the benefits of owning game lands in addition to hiring game characters? What are the special bonuses that the first NFT collection owners will enjoy in your game land system? Will land ownership be required to test your game proof-of-ownership features which is scheduled for release later in your roadmap?
I realized that The Duelist provides a free game experience, but how many different character options do you offer at the beginning of the game? Can you talk about the characters in The Duelist and their stories, I want to have a strong and open character, which character should I choose? How can we strengthen our character, what is the highest level a player can achieve and the most time a player can spend in The Duelist in a day?
I read that you developed your own digital NFT Collection as a way of financing and developing your project attracting investors and more players to Duelist game. Can you please share more details about Duelistgame NFT collections? What are the features and utilities of your NFT collections and what makes your NFT assets unique?What are the ways players can create in- game NFT ? What is the reward system early adopters and for players who create and trade their in-game NFT assets ? Having a total of 8888 NFTS, what is the design and traits levels of the NFT collections? Thank You
I understand that Duelist is a game in the mixed turn-based RPG genre. And it is a free to at game that is accessible to everyone. My question is , Since the game will be a free to play game, how will you generate revenue for your project? What are the competitive advantages and benefits of your project that makes you special and standout from other NFT games? How will you attract investors and players to Duelist project and make them stay for a long term? What are the possible ways players can earn from your project?
The game will be Free to Play and available to everyone. The base mercenary characters will be available without any additional payment. But before we start playing the game, it was said that, for some actions, users will first have to upgrade their character class from a Mercenary to a Duelist, which will require in-game resources and gold. How do we get the Gold and Recourses in your game? Can they be purchased? I would like to have more details regarding the types of recourses in your game, how are they sourced for? Would there be a marketplace available to purchase the Gold or any resources that is required for players to start playing the Game?
In your game, I saw that Players will be able to earn money in the game by creating in-game NFTs and selling them on the marketplace, and Among the NFTs that players can create are: legendary weapons, resource packs, character skins, battle comics and titles. I would like to know more about the Utilities of this created in-game NFTs , apart from selling them in the Marketplace, what other use cases would it have?.. and about your marketplace, I would like to know what it is going to cost us for creating an in-game NFT in your platform, how is the NFT created going to Yeild any Value? How does this in-game Created NFT sold in the Marketplace?
We all know that most gamers want to earn big profits just by playing a specific game. and it is also known that most gaming platforms takes advantage of the gamers trying to make money out of the games they play by making it very difficult for them to start earning in the game, they make it very difficult for users in the game to start earning by making the game very complicated and difficult to Make money out of it. I would like to know the various ways that users can easily make profit by playing the Duelist game, can you tell us the various ways that users of your platform can generate income by playing your game? Is there other methods to make money in your game without playing your game?.
Most of the games require very high investments to be able to participate, how much should be invested in Duelist to be able to play and what guarantees do players and investors have that they will really achieve the return on their investment, in Defi the staking system is very important, how does your model work, what are the trading pairs and active exchanges?
What novelty can Duelist offer that they have not presented in another project, is their platform completely decentralized or does it have some link with the traditional system, do they have active Testnet, by when will a test version be completed, what will be the initial version in which it will be possible play?
How can market volatility affect them, what strategies do they apply to protect themselves and not be vulnerable to external factors, how can they provide liquidity and sustainability to the ecosystem and what are the main factors that influence the price of their token, what is the safest route to buy your token?
Hello Duelist! What I’d like to know about your game is, what are the initial investment needed for users to start playing? Does having many NFTs and skins somehow affect or improve our performance inside the game? For users who may not be able to have invest a lot of money into the game, will we still be able to win? How will it work, and how will the gameplay itself be kept fair to all players?
One of the most important aspects of games on the Blockchain is availability and rewards. Would you tell us what makes Duelist a worthy opponent or competition to other Blockchain games in these aspects? Will you be available for both Android/iOS? Will you offer support for lower end and older model phones? Will this game be available on PC? What can we expect in regards to this?
I read that you have postponed the mintage date due to market conditions. What impact have these changes had and how have you managed to continue the development process despite the current conditions? Considering that stability is a priority for users who make life on a decentralized platform, how will Duelist manage to provide this confidence so that its community remains committed to the growth of the game and reach milestones together?
Enthusiasts and new investors see the real value behind the assets and back them with demand. But to achieve this, an asset must have an attractive backing that provides confidence for investors. With this in mind, what are the characteristics that make Duelist NFTs unique, high-value assets? How have you managed to provide an attractive backing that allows investors to have confidence in the long-term growth of the value of each asset within Duelist?
It was announced just yesterday that the mint date was going to be postponed due to the market condition. So I wonder: What are the features of this market that would conditionate the mint date and why it was delayed? that would affect negatively the minting. And also, with this in mind, will future market conditions affect the currencies once they are minted, without any plan to diminish that affection? How can market condition affect the token? When will the minting be rescheduled to after this, do you think this delay in the minting would modify the response from the users?
The Duelist is an indie game. Being an indie company is an honorable idea, and no doubt also a challenge, since working as new entrepreneurs may be an exhausting task. Thinking of it, I found two matters that I think would be the most difficult to address: in first place, having all the funds to develop and maintain the platform on its early steps, and sustainable long term. Also, promoting the project and Marketing strategies is the phase the Duelist is currently in, how is this being developed, what marketing strategies are being used?
Hello, Duelist team.
First of all, I would like to note that the primary screensaver on your site is very similar to the famous Stronghold Crusaders strategy. And I really loved this game! The description of your game says that after buying the primary NFS collection, there is an opportunity to claim the drop of the second collection, but the chance to get it will depend on the number of purchased NFTs of the first collection. Please tell me how many heroes from the first collection you need to buy in order to get exactly under the future airdrop?
Hello, Duelist team.
First of all, I would like to note that the primary screensaver on your site is very similar to the famous Stronghold Crusaders strategy. And I really loved this game! According to your roadmap, the alpha version of the game will be released only in the third quarter. Please tell me, will everyone be able to test the games at this stage, or only the holders of the primary NFT collection? What opportunities do you provide for low bank users to join alpha testing? What should I do if I can’t buy NFT now?
Hello, Duelist team.
First of all, I would like to note that the primary screensaver on your site is very similar to the famous Stronghold Crusaders strategy. And I really loved this game! The documentation for your game indicates tokenomics and it says that 4% of the tokens will belong to seed round investors, but I did not find the seed round stage in the roadmap. When are you going to hold it? And when will there be a public sale?
Themain characters of Duelist Game are HIGHWAYMAN, DESERTEUR, BOUNTY HUNTER, IMPOSTER, HERMIT. They looks like fighters in Duelist game. What are the unique skills & talents that these characters consist with & What are the differences among them? I mean who is the best fighter among them? However, If a player has all of the characters, What kind of privileges will he return? And also explain us about the trading these characters in open markets? Is there a way to get these characters by levelling up in Duelist game?
In Squad vs squad mode the player leads the battle squad against squad. And squad can have up to 5 people, including the commander. What are the requirements/criteria to create the Squad vs Squad mode? Can a squad have more than 5 or less than 5 people ? Also you did mention that Squads can be hired from those available in cities and can also be equipped. Can you Please explain the Squad Hiring Mechanism? What is the difference between having a squad that requires salary and having a squad that are willing to fight for free? How is the salary for the squad decided on? Thank You
The unique game feature of Duelist is two combat modes, The 1VS1 Duel Mode and The Squad Mode. We all know that similar gaming platforms offer two modes called P2E and P2P. I feel your 1VS1 mode is similar to P2E and The Squad Mode is similar to P2P. If I am wrong, please explain about the differences of these modes compared to common P2E and P2P modes. Can players choose from Duel and Squad modes or should they complete a certain number of games in Duel mode to move in to the Squad mode? Some platforms do not allow free players to participate in P2P mode. On Duelist, are both modes open for free players? In terms of rewards, which is the most beneficial mode?
While I was reading your whitepaper info, I got intrigued with the ‘coward fee’ in silver? Can you explain further why is there such fee? What is the importance of using it during combat? Is there a limit to how many times coward fees may be applied during combat? What are the benefits of coward fee, are there any reward returns when we utilize the coward fee? Lastly, where will the revenue generated from this (coward) fee be spent?
According to your Roadmap, Duelist platform is on Alpha version development stage in this quarter. How about the progress of your alpha version now? Can you share more details regarding the development of Apha version? Surely, You will conduct more intencive events for those who test your Alpha version (for early users). If yes, Please give a sneak peek about upcoming privileges for early users of alpha version? However, You are going to launch closed & open Beta test in upcoming quaters. Please give us brief explanation on that also? In which manner will you achieve the Alpha version & Beta version as you planned in a users friendly ecosystem?
It caught my attention that a big Q and A session and a raffle have been scheduled for the next quarter. Can you give a sneak peek of the event? Who can participate in this session and the raffle? Which platform will the session be conducted on? Will it be similar to an AMA event? Are these questions about your project or do you check the general knowledge on cryptocurrency field? Regarding the raffle, how can I purchase entries? Since we are at the end of the Q2, do you announce this event in the near future? Let us know about the rewards too. How many winners will be selected? What do you distribute as prizes?
Yet, Duelist platform has not conducted their token generation event. But You have two Currencies, $Gold Alculus & $Silver Alculus. $Gold Alculus will serve as Blockchain currency to trade NFTs meanwhile the $Silver Alculus will serve as in game currency to rewards for the quests. So, How about their token supplies? For both of tokens, Will there be limited supply or unlimited supply? To avoid the inflation & Volatility on your currencies, What kind of mechanisma will you deploy? Will you deploy a burning or buy back system in to token algorithms?
In your game, the action takes place in medieval Europe of the XV-XVI centuries and the game tells the story of a former mercenary embroiled in a confrontation of City-States. Generally, gaming platforms choose hypothetical concepts related to future. Why did you create the game based on a historical event? Does your game target players who are interested in history? Compared to the user experience offered by gaming platforms with hypothetical concepts, how does the user experience differ on Duelist? To understand your rules and to be a successful player, do I need to have a broad knowledge in history? Further, where can I find education materials related to your game?
I see on your twitter account that you have POSTPONE THE MINT DATE.
My question is when you will publish??? Because that very important news for us. Thanks…
In order to engage in a duel competition within Duelist Game, The individual players must increase their levels by completing the in-game quests. So, I would like to know more details about the quest model of Duelist ecosystem. As I learnt, There are three types of quset model called City Quests- Grant character experience, Suburban Quset- Grant resources & Faction quests- Grant simple weapons. Could you briefly explain about these types of quest separately? How will the players able to increase the levels for competing against another player? What is the sequence of completing one by one, Should I take the City Quset first & others after that? Is it adequate by Participating in quests to recieve characters & other digital assets like weapons, Armours?
I would like to to know about the Token Distribution and the Token Economics of your TOKEN and Also tell me The Main Utility of your Token?
How your team maintenance economic value of your token for longterm? And how your marketing strategy for attractive much investor to your project with current market condition?
And When we can play your game and get earn??
One way of passively earning in the Duelistby Players is by creating in-game NFTs and selling them on the Marketplace. Can you elaborate more on the creation of In-Game NFT? What are the requirements for users to be able to create these in-game NFTs and sell them in the marketplace? Are the prices of these NFTs determined by Players? What are the key factors that determines the Prices/values of the created in-game NFTs?
Most Gaming platforms of course usually have their better Alpha version test before closed beta then open beta and I see you have your Alpha test development coming up. Can you share more information about your Alpha test and when it will take place? What are the requirements for users to Partake in your Alpha test? How long will the Alpha Test Last? Will users be able to earn from Participating in Alpha testing?
I understand that for players to be able to perform some actions in game they will first have to upgrade their characters class from mercenary to a duelist, can you explain briefly on the Mercenary and duelist characters class? What are the advantages of Duelist character class over the mercenary character class? What are the requirements for users to upgrade their Character class?
From your tokenomics, you have allocated for fundraising purposes in a way of 4% – Seed round, 5%-Public round. Actually, Why did you manipulate to allocate such a small portion for fundraisings while other platforms allocate at least 15%? But you have not held the IGO event yet. So, Tell us when will you hold the IGO event so that investors can invest in public sale at least? How about the seed round, Was it over or Is it distributed along with the IGO? Also tell us about vesting schedule after the IGO?
I found out that with in Duelist,anyone is lucky enough to get a bonus which is the unique NFT and a unique skin for the multiplayer version of the game in accordance with the NFT and a random unique skin for weapons as well as the name will be indicated in the credits in the Sponsors column and will also get a printed art book with all the characters and their concepts + concepts of major locations (30 pages), printed A2 world map. So, could you tell us how can anyone be lucky enough to be eligible to get those above mentioned bonuses? How many people has the opportunity to own those bonuses and could you explain more about those bonuses and what will be its used? Does those bonuses can also be used outside your platform or only in Duelist? Does some of those bonuses can also be sold to anyone? Lastly,does those bonuses can be tradeable to cash or to any tokens? If yes,how can it be trade? Thank you!
I understand that At the beginning of the game there will be 3 types of quests which are – city quests, suburban quests and faction quests. Can you elaborate more on the three types of quests in your game? Do we need to have any form of NFT before starting any of the Quests in the game? I also learnt that in your game there is a SCHOOL OF MYSTERY, where this school allows users to increase their level of a character’s skills and the level of their weapons,. And this School of mystery is going to be charging a fee in gold for it’s Services. I would like to know more about the school of mystery, how much Gold would be charged for this School? What could be the Benefits of Attending this School Of Mystery?
Thanks
Hello Duelist team, would you like to meet and explain why your collection is limited? Can you tell us if you will have an NFT wallet or just an NFT market? Or if it had a metaverse later, is it possible to play Duelist from anycountry in the world without restrictions, does it have a mobile application? Is it possible to play from a PC and mobile applications for different systems?
Your platform offers two tokens, Gold Alculus, the game utility token and Silver Alculus, the in-game currency. Normally, a gaming platform creates a dual token mode with an in-game token and a reward token. Contrastingly, you have a utility token with an in-game currency. How do they differ in terms of usecases? Is it mandatory to hold both tokens when playing on The Duelist platform? Although you have presented the tokenomics, I could not understand whether it is for Gold Alculus or Silver Alculus. Moreover, are these tokens inter-exchangeable? As the names suggest, is Gold Alculus more valuable than Silver Alculus?
I am curious to know more information on squad hiring. I read that most squad members will require salary, but there will be those who are willing to follow players for free and fight for honor. How can we find free squad members? Are paid members better than free ones? When hiring members, what are the points we should consider? Please explain the procedure of making salary payments. What are the accepted payment methods? After hiring a squad, does the agreement expire after one round and should we hire new ones for the next game? Instead of hiring squad members, can’t we purchase them?
You have recently postponed the mint date due to the market condition. Can you give a rough idea about the mint date? Do you wait until a market reversal? According to your roadmap, there are plenty of important tasks allocated for Q3. If the bear trend continues, will you postpone those tasks too? Instead of postponing the events, don’t you have any plans to recover in the bear market? There may be investors who are frustrated with the postponement of the mint date. How do you assure that you have a proper vision and a clear path to be a successful platform despite the market condition?
very good game
good game