We are pleased to announce our next AMA on April 28th, 2022 at 11:00 AM UTC Time: Satoshi Club x Fulbo Galaxy
⚠️Click to see the hour
⚠️Total Reward pool: $500
⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Fulbo Galaxy Telegram group
We will have the following structure:
Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.
Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Fulbo Galaxy Team will select 10 questions and answer them.
Part 3: 300$ – A quiz about Fulbo Galaxy
For more details:
Fulbo Galaxy Website – fulbogalaxy.com
Fulbo Galaxy Telegram – @FulboGalaxyOk
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish
In your gameplay, it was stated that There are matches of 5, 8 and 11 players, and in other to start this matches, users are expected to to start collecting players players to create a team early! Now giving that this players are NFTs, I would you to explain to my community on how we can Best Acquire This Player NFT? Can this players be Upgraded in your platform? Can the players be also Traded or sold across users in your platform? Do this player NFT have any Use cases or Value outside your platform? How much does each Player costs? Is there any way that we can Collect this players beside purchasing them? What are numerous Completions that you would organize for users in your platform?
It was noted that After this the stage of Acquiring players, the PvP (players vs Players) mode, and tournaments will be the big rewards of the game!, well giving this Information about the in game activities, I would like to know more about the Reward mechanisms set in place for both the PVP and the tournament you’re going to organize, how is your tournament structured? And how can interested users join the tournament? Does this tournament requires an Entry fee? How many winners is to emerge from this tournament? And what could be the Rewards for winners of your tournament?
Fulbogalaxy Game you did said is a real gameplay, real Game, and real fun; which makes for control of the players (even KIM YIN), but that they interact between one another in any way they like. Could you explain to us who KIM YIN is ? Why is there a special mention about KIM YIN? I learnt there are different playing field to choose from ranging from a regular football field to a prison courtyard, from a tax Haven beach to a Pinball machine with bumpers and all, from a shanty town to a cold war Berlin wall, etc. Are there any process for choosing where to play on ? Are the benefits for playing in the different fields same or equal ? If no, could you elaborate the various different rewards & benefits for playing in each different fields ?
I read that Fulbo Galaxy is a NFT games which player can purchase, upgrade, customize, trade and loan NFT Foot-Ball player, this is really interesting and fun but can you explain to us how does loan system work inside Fulbo Galaxy? Which one are the fastest way to gain profit, by loan NFT player or play the game by myself? Also kindly to tell me the detail of NFT player pack Pre-Sale, when will it happen?
Fulbo Galaxy will do IDO on SolanaPrime. I just curious about why using Solana blockchain, could you share the reason why using Solana prime launchpad for Fulbo Galaxy token launch? Lastly can you please explain the detail of your IDO, what requirement to join the IDO?
I understand that ere are 3 sizes of NFT Player Packs (5, 8 and 11 players) and the founderPack that contains 5 players in the FUBOL Platform. Each pack offers users a chance to get a rare player. All packs contain one goalkeeper and outfield players with random positions, with at least 1 player per position. You also said Fulbo Galaxy’s players are inspired by popular culture and current affairs: actors, politicians, rock stars, internet icons, crypto celebrities, meme coins. Can you please elaborate more on these three sizes of NFT player packs? What are the unique difference of the the three NFT packs? Have you partnered with any crypto celebrity to further enhance the FUBOL Platform? Are all the three NFT packs available for users to purchase? Can a user purchase a single player in the marketplace? Will external NFTs be accepted in the FUBOL Galaxy? Can the platform NFTs be transferred to external platforms? Do you plan on integrating more NFT player pack levels?
I found out that FULBOL Galaxy will be conducting its IDO event in Solana Prime launchpad platform. The offering will take place shortly after the launch of your public demo in the second quarter of 2022. I tried checking out your Demo and it’s not working. Can you tell us if the FULBOL Galaxy Demo is available for access? What are the requirements for accessing the FULBOL Galaxy Demo? Can you tell us the process of accessing the public Demo? Now talking about your IDO, when will the first round begin? How can we participate in the IDO event?
The Stadiums that host Fulbo Galaxy matches are owned by users. Through Fulbo Galaxy Stadium Shares programme, Fulbo Galaxy users are able to acquire (co-)ownership of the in-game stadiums.Can you provide more information on your shares program? What are the requirements for a user to join the shares program? Can more than two persons co-own a stadium? How is revenue earned from the stadium distributed to owners of the stadium?
During a Fulbo Galaxy match, players cannot be replaced by substitutes and there is no player fatigue or player injuries. There are no yellow or red cards. Teams do not switch sides and there is no first and second half.Since you said players cannot be replaced by substitution ,So what is the other way a player can be replaced in the match? We know that games are played to give the best experience of the real game, can you tell us why you are eliminating some of the fundamental features of soccer game like the red and yellow card, first and second half and player injuries because it may seem like players are playing an alien game other than soccer Fulbo Galaxy?
A player’s number of energies determines how many matches a player can participate in per day. Each player starts with 5 energies per day. After 150 matches played, each player loses one energy from the pool, down to 3 energies, which is then the maximum per day. Can a player player purchase more energies to add to his energy? What other benefits does a player get for having energies? Can a player have more than 5 energies per day?
I learnt that matches can be played in single and multiplayer modes with teams of different sizes. Players that constitute the teams can be bought, traded, upgraded and customized. The said players can be upgraded by enhancing a player with equipment items in the wardrobe module. What are the different equipment items found in the wardrobe module? What are the requirements to be met before players can be upgraded? How much does it cost to purchase the equipment items? Users can also customize their players in their own team colours and numbers by using the customization options at all levels which is available in the wardrobe cosmetics module. What are the different customization options available in Fulbo Galaxy and how many levels are there all together?
You did say that power-ups are players’ special abilities that can be used in a match and that they are linked to a player’s position on the field. Each player has one of three power-ups that is randomly assigned to them. What are the special abilities in each power-up? How and when are these power-ups assigned to players? Are these power-ups assigned to them before or during every match? I was made to understand that during a match, users must first fill their team’s power bar before a player’s power-up can be deployed. How can a team’s power bar be filled? Is it possible for a match to end without a user filling up it’s team’s power bar? Can a user deploy up to three power-ups in a match? And is there a cost for deploying more than one power-ups in a match?
From what I read, NFT Player Packs will be sold in the Fulbo Galaxy Marketplace and new Player Packs will be made available every month. Player packs will include new characters with each release and the supply total packs per round will be limited. What is contained in a player pack? How much will it cost a player to purchase a player pack? Can players purchase more than one player pack at once? What are the benefits of possessing a player pack?
I will join in this AMA series. Will support this. Waiting for the demo live
Hello, Fulbo Galaxy team.
The description of the game on your website says that all players on the field are NFT and have certain characteristics, as well as their number is limited. Please tell us, what is the total number of players provided for in the project? What will you do when there is not enough NFT for users and they will all be involved in the game (even taking into account the rent)? Is it possible that there will be an additional release of NFT?
Hello, Fulbo Galaxy team.
The technical documentation for the project says that the game will be multiplatform. Please tell us on which platform you will run the demo version? Which platforms are in priority, in what order will the game be released on which platform? I signed up to test the demo version of the game, but it would be much more convenient for me to play on the phone right away, it gives more opportunities for the game and more mobility. And tell us in the demo version of the game will we be able to get our team of NFT players for money or will it be possible to play for free?
Hello, Fulbo Galaxy team.
The technical documentation for the project says that 0.5% of the total supply of the $FULBA token will be distributed as an airdrop. And according to the roadmap, it has not been held yet. Please tell us the conditions of participation in this event, the terms and conditions of its holding?
Players can be controlled, that is interesting to know, even Kim yin,why is Kim yin specifically mentioned?does Kim yin possess special gaming skills that can make it a little difficult to control?And in your gameplay all players are NFT.Since players are NFT how can gamers acquire this players NFTs will they be purchased?since it’s a game can players be substituted?
I will like to know why you name your project FULBO GALAXY. What does the combination of these two words represent? As I know FULBO sound like an Argentina word, so what does FULBO means and how does it represent the game functionalities? GALAXY could be used to represent a variety of things, in the case of FULBO GALAXY game what does the word GALAXY represent? How and in what ways have the project be living up to it name? Also I learnt in the beginning of FULBO GALAXY, celebrities, presidents/dictators and memes were used to create fantasy players but with time it will be expanded to galactic ones, has the creation of players be expanded from these characters already? How are players created or minted now?
Most Questions people had in AMAs is about the strength of the project, So at this time can we talk about your challenges and difficulties you faced when developing Fulbo Galaxy? How did you overcome them to arrive with such a brilliant project you have now??
This caught my attention when you said each player has 5 types of Stats, accuracy, stamina, speed, dexterity and trickery and these stats can be improved up to 100. these stats determine the skill level and their initial values are determined by the rarity of the player. The rarity levels are said to be Normal(not you again),Rare(do I know you),Epic(you come here often) and Galaxy (where you been all my life). Please can you explain this initial values of these stats according to their rarity since their skill levels are determined by this? Why is the rarities classified with such phrases like Normal(not you again),Rare(do I know you) etc? How challenging is it for a player to get to these levels? What are the advantages of these rarities? With these how can a player improve their stats up to 100?
You mentioned that gamers will be able to aquire a player/stadium as NFTs, monitize and develop these NFTs as true digital assets can you elaborate on what happens if a user run out of fulbo tokens
Will a user loan NFT player?
Lizzie Queen, Smiley Saurus, Bankboy Sam, Spud boy, Xannah etc are some of the characters of P2E game.My question is can gamers rename this characters?Since all characters are NFT, how can gamers acquire this players NFTs them?I also read that each player has 5 types of stats that can be improved up to 100.what do players have to do to improve their stats so that it will get to 100? Can gamers ,buy,sell and trade NFT amongst users in your platform, if yes will it be sold on a flat rate?
Lizzie Queen, Smiley Saurus, Bankboy Sam, Spud boy, Xannah etc are some of the characters of P2E game.My question is can gamers rename this characters?Since all characters are NFTs, how can gamers acquire this players NFTs?I also read that each player has 5 types of stats that can be improved up to 100.what do players have to do to improve their stats so that it will get to 100? Can gamers ,buy,sell and trade NFT amongst users in your platform, if yes will it be sold on a flat rate?
In a normal football matches, players can be replaced by substitutes, incure injuries or fatigue, giving red or yellow cards if misbehaved, teams do switch sides and there is first and second rounds. I see FULBO GALAXY game do not follow all these normal football protocols. Can you explain the reason why since you leverage casual football game into blockchain technology why did you not follow normal matches procedures? These procedures are part of the fun of the game, so then since you said the game is fun-to-play and earn-to play, how is the game organized and the matches fun to play. Talking of play-to-earn, aside buying and selling of the NFT players, from the recap of your last AMA, You said the full system reward will be published soon, has it been published yet? Can you explain ways and means players can earn in FULBO Galaxy?
One of the standout about fulbogalaxy is to provide users with fun experience in gaming world as well as making passive income while playing.
Now talking about the fun experience you you mentioned that there are no yellow/red cards, no substitutions no player fatigue and the like…there ofcourse are the major vibes of soccer games.
Can you explain how these will work especially as it involves aquiring true digital assets?
You also talked about player abilities as being (power up) which can be used in a match. Now, what special abilities are in each of these power up and when will it be assigned accordingly to each player?
Thanks
Let’s talk about the POWER UPS. It is said the power-ups are players special abilities that can be used in a match and are linked to goal keepers, Defender, Midefielder, and Forward. It is said each player has one of three power-ups that is randomly assigned to them and during a match a user must first fill it’s team’s power bar before a player’s power up can be deployed. So how can a user fill it’s team’s power bar? In what manner are the power ups assigned to the players and by who? Can a user deploy more than one power up per match? If yes what are the requirements to do so?
Hello Fulbo Team !!!!!
I get to know that the name “Fulbo” is Argentinian slang and it’s a deformation of Foot.Looking at the creative aspect of your projects,I will say it’s indeed a fun game that many persons will enjoy.The concept of playing football not only in a stadium,but in beaches,streets etc is very catchy.So why did you decide to create such concept different from the usual football setting seen in other gaming platform stadium like type of settings?You also added a different concept too,instead of just having the normal 11 team players,players can choose either 5 and 8 team players.So which of the game mode does this apply to,is it to all arena?Will their be live audiences in the Stadium mode?What other concept do plan to add in your game? Please explain Thanks
Hello Fulbo Team !!!!
With such a catchy gameplay which everyone will definitely want to try out since it’s different from other football games.How do you intend to reach major markets with Fulbo games?Seeing that players from different regions will love to try this game out this,when will the beta version be released and how testers will you want to first try out this game?And will you also incorporate other languages aside English,like Chinese,Spanish and many others for that players can understand the game mode more better when its in their language?Please explain Thanks
You have 6 stadiums where matches will take place and you plan to launch a Stadium Share Programme, which will enable users to acquire co-ownership of these stadiums. Can you explain more about this co-ownership programs and how it grants rights to share match day profits? How do users obtain mutual ownership status and what sharing formula do you use to distribute stadium revenue? You also mentioned the possibility to place adverts in these stadiums. What type of adverts can be placed and how will it be done? What are the other ways of using stadiums to generate revenue and will it be possible to acquire a permanent ownership of stadium, which will allow users to monetise it as they desire?
Your token has a total supply of 750,000,000 and I saw that the highest allocation (45%) is shared to ecosystem incentives and players reward. Can you explain the reward mechanism that is used in the game both in the single PvE mode and the multi-player PvP? How many rewards are available per match basis and how will these REWARD be shared for the possible match outcomes which are win, lose or draw? I also noticed that none of the allocation is given for staking or yield farming. Are there no plans for staking or farming programs, which can offer additional means for players to earn reward or passive income, as well as improve your token value since this can help to reduce its circulating supply?
I am familiar with plenty of gaming platforms. I noticed you have highlighted that Fulbo Galaxy offers “Real” gameplay, “Real” game and “Real” fun. What do you mean by the word “Real”? Do you think that other platforms offer an “Unreal” or “Imaginary” experience? If yes, what type of features make the user experience on Fulbo Galaxy a real one? Please briefly explain about your realistic points.
I read that users can earn $FULBO by winning games and tournaments. On the other hand, they need $FULBO to purchase in-game items. In addition, $FULBO is needed for voting purposes. My question is, will in-game earnings be enough for all these tasks? Apart from purchasing and game rewards, are there any methods to get $FULBO?
I saw that you have equipment leveling system, power-ups equipment system and energy system? Can you explain more about your equipment system? What are the equipments that you have and why are players equipped before going to play matches? How do players use it to obtain discount in Fulbol marketplace? Also, What is the difference between equipment leveling-ups and Power-Ups and under what situation can a player apply both?
This question is regarding your Multiplayer mode. Although I am familiar with PvP mode offered by plenty of similar platforms, I noticed that you offer two types of PvP modes, PLAY VS FRIENDS and PLAY VS RANDOM. Is the first option limited for friendly matches and the second one for tournaments? Please briefly explain the differences of these types. Do players get same rewards in both types of PvP modes?
According to your roadmap, you plan to have a closed Alpha and Closed beta launch in Q2 and users will be able to access some of your game features on windows/linus/Mac/ios and android. Why do you limit these testings to a closed few and how can we be part of this closed group since you have $FUBOL token as part of reward? When will the test be held since we are in Q2 already and how long is the duration? When will the game finally launch and which set of devices will be supported first?
One thing that caught my attention about Fulbo Galaxy, is that players will have special abilities called “Power-ups” that will help players and their teams during the match. So, can you tell us more about how the Power-ups will actually work in game? From what I read, every player has their own ability, how many power-ups will teams be able to use per match and how exactly can this power-ups be charge and use during a match? Also, how can they change the course of it, how can this abilities exactly help players win or even loose? I saw that each power-up is randomly assinged to players, can this abilities be changed or level up?
When it comes to the rewards system of Fulbo Galaxy, it is stated that those players who win their matches will receive different kinds of rewards and prizes, however, it is never disclose what kind of things they can actually receive. So, that being said, can you give us more information about what are the rewards users will get? Will they vary depending on if someone won with a crushing victory or if they just barely won the match? Also, another doubt that crossed my mind, what will happen where a match ends up as a tie? Both teams receive rewards or no one receive anything? And what happens if someone loose, do they still receive a little amount of rewards or do they loose something of their own?
I read that when it comes to the multiplayer aspect of Fulbo Galaxy, players will be able to join the PvP mode of the game and play against each other. But, one beautiful thing about Football, is how it unites people no matter where they come from, so I was wondering, does Fulbo Galaxy has plans on expanding it’s Multiplayer mode to a point where users will be able to join forces and play on one same team against other players? Can you tell us more about this and if there are plans of whether or not players will be able to play together instead of against each other on different modalities of Fulbo Galaxy?
the experience should be enjoyable and the players should cultivate internal motivation… But as we all know, that is insufficient for a crypto game. So when it comes to internal rewards and financial sustainability. What is the internal rewards and economic sustainability? What is the projection of FulboGalaxy in the short and long term? Characteristic? Why aren’t they just another boring NFT game?
Fulbo Galaxy is a dynamic, exciting, challenging and above all fun soccer game that takes advantage of Blockchain technology to create a unique casual gaming experience. Players compete against Al (PVE), or in PvP mode and tournaments, and fight for incredible prizes. What are each of the FulboGalaxy characters (players) inspired by? Can you explain the characteristics of the PVP and PVE modes of FulboGalaxy? What other game modes does FulboGalaxy estimate to introduce?
Fulbo Galaxy was born from the idea that Blockchain technology can be harnessed to combine the fun of casual gaming with the excitement of digital asset ownership and in-game economics. The result is a unique game that is both “fun to play” and “play to win”, or as we call it “fun to play to win”. What is a “fun to play to win” game for FulboGalaxy? What are the game features that allow to fulfill the idea “fun to play to win”? Why won’t FulboGalaxy be another boring game from the Crypto world?
Through our $FULBO token sale, it offers the investor the opportunity to become an investor on the FulboGalaxy platform and secure a front row seat at the Fulbo Galaxy launch. What are the benefits for the $FULBO holder? What are the uses of the $FULBO token? Why should the $FULBO holder hold the token long-term? Advantage?
Hello, Fulbo Galaxy’s team!
When I was reading about Fulbo Galaxy, I noticed that your characters will be inspired by some of the most famous personalities, celebrities, etc. For example, I could see that Harold Payne is inspired by the famous internet meme “Pain Harold”. So, I was just wondering, couldn’t this bring any kind of legal issues to the game and it’s users for copyright infringement or for using the looks of famous people without their consent? How will Fulbo Galaxy avoid having trouble with any celebrity or famous person for having a character that is based on them? Thanks.
Hello, Fulbo Galaxy’s team!
I read that when it comes to the playability, every user will run their own club, and each club will hold teams that can come in 3 different sizes, i.e., 5, 8 or 11 players per team. So, I was just wondering, can Fulbo Galaxy’s users have more than one team? If so, how many teams can a user have per club and does it cost anything to them to open up and maintain more than one team? Also, can users form different teams with the charecters they have but on different lineups or do each team need to have all different players? Thanks.
Hello, Fulbo Galaxy’s team!
One of the features that will be available on Fulbo Galaxy is “Equipment Items”, could you give us more details about this equipment and how will they work? What will it’s function be on Fulbo Galaxy? How many items will there be per equiment and how many different options will you offer to users to choose from to create their own equipment set? Most importantly, where will players be able to buy this items and at what price? Thanks.
Fulbo Galaxy NFT players help players earn more money while they play, but that’s not all: they can also buy, sell or trade their NFT players.Are players allowed to create their own team in your game play? Even better, to help them earn more money, NFT players are limited, so they can hold them knowing that the price will go up.Since the NFT players are limited,can players also rent their NFTs to other players?Also how many NFT player can an individual player hold since it’s a limited number? Can you expaciate on the number of NFT players that are available in your game play? Will the number of NFT players increase in the future?
From the information available on your website, you mentioned that each fulbol player has 5 types off stats: Accuracy, Stamina, Speed, Dexterity and Trickery, and these stats can be increased up to 100. What is needed to be done to improve the individual player stats? Also, the initial values of the stats are determined by the rarity level of the player which can be Normal, Rare, Epic and Galaxy. Can you explicitly explain the relationship between each rarity and individual stats? How many players are available in each rarity group? What is the probability of opening rare NFT players from a set of player pack?
Each player has 5 types of stats that can be improved up to 100: Accuracy, Stamina, Speed, Dexterity and Trickery. Can you briefly explain each of the stats?The stats determine the skill level and their initial values are determined by the rarity of the player.
The rarity levels are: Normal (not you again!), Rare (do I know you?), Epic (you come here often?) and Galaxy (Where you been all my life?) For a new player which of this rarities can he start with?Or can a new player automatically start his game play with any of the rarities? Is your reward distribution based or centered on the type of rarities a player selects from? Explain. Thanks.
Fulbo Galaxy is built on the Solana chain, but most PVE-based games use two or more chains, therefore do you have any plans to grow out and become a cross-chain game?
I realized that each character is an NFT so how many NFTs does a user need to create a team? Also how many players have a team in this football based game? 11 vs 11?
I would like to know if your platform has room for the Free to play Gamers who are unable to get your nfts to start playing your game as well. Wold this Free to play future be available? If yes, can the free to play users also Get rewarded for playing your game? Can the free to play users participate in any of your Events hosted in your game? Now how about the Users that were able to purchase the basic nfts necessary to start playing your game and join events?, what benefits and advantages would they get? Are this NFTs upgradable?
Talking about the Available NFTs in your platform, I noticed that you have different types of Categories of Nfts, can you kindly list them for us to see and what could be their respective usecase? What are their Rarities? Can you tell us about the benefits and reward that is attached to each of the classes of your NFts? How would holders of the nft make proper use of them in your ecosystem? How about the mode of Attaining the NFts? Apart from purchasing them with your native token, are there other ways that users can get one your NFT in your platform?
I read that your games would be in Stages, and The first stage of the game will be in a Story Mode with only PvE Matches. Well, I would really like to know more about the Stages in your game, what are they comprised of, and what events is being hosted or featureed in them?
Can you elaborate more about the numbers of stages in your game?
Who are the potential players you want to see on FulboGalaxy? Will there be barriers to entry in FulboGalaxy, what should we do to be able to play? Do you want to make FulboGalaxy a Special game or do you want to make FulboGalaxy a game that can be accessed and experienced by everyone? What are the reasons for you to prefer Unity3D engine, will FulboGalaxsy be played on phones?
Fulbo Galaxy can be played on different modes one of which is the Multiplayer (PvP) modeWhere Fulbo Galaxy users can play against the teams of other users and Friendly Match where Users can play “friendly” matches against other players at any time. This two game modes sounds familiar to me, can you please share more details on the game two game modes? What are the difference between the two game modes and their features? What are the reward system for the Game modes? Thank You
Could you tell us about the “Ponzi scheme” strategy implemented by the Fulbo Galaxy platform to avoid the real problem? If I asked you to tell us the advantages and differences of Fulbo Galaxy from other P2E projects, which features would you count? How many different types of statistics will each player have in Fulbo Galaxsy?
I understand Fulbo Galaxy is a dynamic, exciting, challenging and most-of-all fun
soccer game that leverages Blockchain technology to create a unique casual
gaming experience. What are the unique features that makes Fulbo Galaxy special and different from its competitors? Are your users limited to certain audience?What are your marketing strategies to attract users and more players to Fulbo Galaxy?
How can users/ players earn from using Fulbo Galaxy? What are your achievements so far for your project and what are your future plans for Fulbo galaxy
I understand that The Fulbo Galaxy universe has its own native utility token which is $FULBO launched on the Solana Blockchain. What is the total supply of the $FULBO token? Why have you chosen Solana Block chain for your token launch? While rrading the utilities of the $FULBO token, you mentioned that more use cases for $FULBO maybe added, can you tell us what future plans you have for the $FULBO token? What ate the ways users can earn $FULBO token on Fulbo Galaxy? Will token holders have Government Rights? On what right can they vote on?
Fulbo Galaxy NFT players are very funny characters. I counted 9 of them. Please tell me how many characters will you present to your users in total?
I found out that Each player has 5 types of stats that can be improved up to 100: Accuracy, Stamina, Speed, Dexterity and Trickery. And also the rarity levels are: Normal, Rare, Epic and Galaxy. So, how can a user improve his player’s stats, what will he need to do for this, and does he need to own the $FULBO token? What do player rarity levels affect and what do they depend on?
If we think about the crypto space and more specifically the plan and earnings market, I think GameFi will expand and grow. So, what is the benefit of Fulbo Galaxy in the GameFi field and what is the purpose it wants to achieve in the GameFi field? Where exactly does Fulbo Galaxy want to be in the expanding GameFi market, what successes you expect, and where do you see or want to see the Fulbo Galaxy project in the future?
The first thing I noticed when I went to your site: “Be the first to try our DEMO!” But I have a question! Will everyone be notified about the launch of the DEMO, or is the number of places for testing limited? When the DEMO is released, how will the feedback be given to the testers and will early adopters have any privileges going forward?
What are the strategies and tools that Fulbo Galaxy will use to be really revolutionary and create a high impact in the competitive Gamefi metaverse, does it really have the ability to surpass VISA in transaction speed, what other characteristics does it have to become a potential game and long-term durable?
From my point of view, I understood that they do not handle Token on the platform and that we only generate the rewards with NFT. So how will the user receive their money once they have won a game? Will you get NFT every time you win? Will the amount be added to your NFTs? How did we win the first time we played Fulbo Galaxy?
Playing Fulbo Galaxy we can have the opportunity to have fun and earn money at the same time, but how much money can you earn in a single game? How much can we win once we win a game? Could you explain a bit about the different amounts of rewards you manage?
Fulbo Galaxy NFT players will help us earn more money while we play, but how exactly does it work? As we win games, will our NFTs continue to increase in value? If so, how much boost can an NFT have for each match won? This is incredible!!!
In very few games do they grant the rewards once the game ends in a tie and I read that Fulbogalaxy does it, could you tell me if the same amount of rewards would be handled? Or will it be half for each player? Will it be considered the same as a winning game?
At one of your AMAs, you said that the only rule of the project is that NO REAL FOOTBALL PLAYERS ARE ALLOWED. This fact interested me a lot. Will you track it somehow? How will the user verification system, their realism, the presence of bots and multi-accounts in the game, and, accordingly, the protection of users’ personal data be established?
I read your website and I am very interested to know how we can play Fulbo Galaxy. From how to get the game to what requirements do they ask for a user to enter the game and start playing? Guide us a little in these important steps.
It has caught my attention that there are different playing fields to choose from and start a game. But are these fields totally free? Or do you have to buy or complete missions to get them? Could you explain to me how these fields are obtained to have varieties, please?
I realized that almost all fulbo Galaxy team are Italian citizens, so do you have plans to create communities in Italian or other languages? Also will you create something similar to the serie A ?
⚽️ This year is the Football World Cup, so Considering that you’re a football based game, have you considered do any particular event related to it? Apart of the typical PVE and PVP, will you offer other game modes?
On 4th of May, Fulbo Galaxy will release the Demo version & There will be some special tournaments for the Beta Participants. Can you give a sneak peek about the Fulbo Galaxy Beta version? Is there a way to participate on Fulbo Galaxy Beta version to try out the wackiest experience within Fulbo Galaxy metaverse, What will be the requirements that users complete to eligible for the Beta version? However, You have promised that there will be some prizes for the participants by playing Tournaments. What will be the Prizes, Will the Prizes be $FULBO tokens or Digital assets? Please tell more details on your Beta version & When will you update it to the Mainnet version?
I read that Each player has 5 types of stats that can be improved up to 100: Accuracy, Endurance, Speed, Dexterity and Trick. My question is, The stats determine the skill level and their initial values are determined by the rarity of the player? What are the ways I can scale in the game to improve my experience and get rewards for it?
Fulbo Galaxy uses Solana, the fastest web-based blockchain, but with a relatively higher level of complexity than other networks. My question is, how have you managed to simplify access and the way the platform operates for users when making use of this network? What advantages has this technology brought to Fulbo Galaxy so far?
Initially Fulbo Galaxy platform has been developed on Solana Blockchain. Nowadays, Lot of P2E projects have access to the Cross chain interoperability. Will the Fulbo platform be migrated on other blockchain like BSC, ETHEREUM, CARDANO, POLYGON etc…? If yes, Which ecosystem be the first one that onboard to the Fulbo Galaxy ecosystem? Please tell the idea of Fulbo Galaxy regarding the Cross Chain interoperability?
I know that Fulbo Galaxy offers a marketplace for NFTs, where players can be bought on the Marketplace in NFT Player Packs. Players can also be re-sold to other players through the Marketplace. so could you share what kind of currencies we can use to trade in this NFT marketplace?, if only NFTs developed through Fulbo Galaxy can be used, or if they allow trading NFTs from other platforms ,what are the types of compatible NFTs and what percentage do you keep in case of using your marketplace to sell them? Lasty What makes you different from the competition that exists?
The Fulbo Galaxy Marketplace is an integral part of our game and platform and The Fulbo Galaxy Marketplace emulates a real-world football economy where users can purchase in-game assets and trade them with other users. Can you explain more on activities that goes on in Fulbo Galaxy Marketplace? What are some of the in-game tradeable assets that can be traded in the marketplace? Do Fulbo Galaxy Marketplace support The loaning of players to other users? I also noted you decided to introduce an open market in-game economy principle. Can you explain on how introduction of an open market will help the real-time valuation of assets?
My question is strictly on your gameplay, I understand that All Characters(Players) in Fulbo Galaxy are NFT that can be traded in security of Solana Blockchain and each player have 5 types of stats which includes Accuracy, stamina, speed, Dexterity and Trickery and they also have different rarities. How many different characters (players) are available in Fulbo? Can these stats of Players be increased? What are the requirements for users to increase the stats of their characters? Can you briefly share on the different rarity of characters along side advantage of each? During PVP matching mode, what are the factors that determines opponent which you will get matched against?
I understand that Stadiums that host Fulbo Galaxy matches are owned by users through stadium shares programme, users can acquire ownership of stadiums in game. Can your share more information on your stadium share programme and how users can join to acquire or co-own an ingame stadium? Can you also share on how revenues are bekng generated when matches are being played in stadiums? Can user Purchase these stadiums at the Fulbo Galaxy Marketplace? What are other advantages which stadium provides for it’s owners?
Fulbo Galaxy was born from the idea that Blockchain technology can be Leveraged to combine the fun of casual gaming with the excitement of digital asset ownership and in-game economy. Is Fulbo Galaxy free to play? What are the Requirements for users to begin to play the game and also earn while playing it? Can you elaborate on how Fulbo leverages the Blockchain Technology to create a unique casual Gaming Experience? What are your marketing strategies and how do you plan to keep up with competitive crypto space?
Hello FULBO team!
With P2E being one of the biggest innovation in Blockchain gaming, one major issues with P2E games is entry barrier. The cost of acquiring the initial NFT’s can go upto thousands of dollars and in that case, small scale investors are discouraged. How do you intend to address this barrier of entry associated with costs? Is the cost of acquiring the FULBO’s NFT relatively cheap for gamers? To get started on FULBO, what do I need? In general, can you tell the cost (maybe in dollars) for users to start up on FULBO?
Hello FULBO team!
In the GameFi world, constant development and upgrade of gaming parameters is one way to retain users on the platform. However many projects pays just little attention to this aspect and users tends to get bored with time. My Question is; For subsequent upgrades of the platform’s gaming parameters, will users have a decision making opportunity? Will FULBO employ a DAO governance mechanism that will give users a voice in major developments that they wish to see in the game? In what ways will you receive feedback from your users should incase a user has an enquiry, complaints and/or suggestions?
Hello FULBO team!
Distributed Denial of Service (DDoS) attacks are carried out on networks of compromised internet connected devices allowing them to be controlled remotely by an attacker while flooding the target resulting in a denial-of-service. This could ruin a user’s chance at winning a funded tournament while delegitimizing the tournament organizer. How does FULBO aim to address this issue? How well is FULBO structured in avoiding any forms of cheating in the game play? Do you have any anti-cheat mechanisms in place? Can users run multiple accounts on FULBO?
I just recently found out that your fourth public demo will go live on May 4th! This means that you have had 3 consecutive Different kinds of Demos in the past. Can you tell us about the continued processes and the main reasons for this Demos? What are the procedures of using the Demo?
Are you open to community feedback from users of the Demo to future improve on areas that needs improvements? Are you guys hosting any bug bounty program for members of your community to participate In?
Talking about Marketing. marketing plays an Important role to the growth and development of every project, as Marketing educates many people about a certain product because When people are well-informed about your product, your sales will increase. However, every project needs to generate and create different revenue options, so I would like to ask about the kind of Marketing strategy your platform Fulbo has Adopted to see that your products is been channeled to the right Audience
Looking through details of your Platform….
I noticed a very important Partnership Fulbo Galaxy made recently with Momentum 6 which is said to be a Marketing Agency, I will like to Know the reason why you went with Momentum 6? How would they be of Beneficial to Fulbo Galaxy? could you also tell us about the growth of your project so far after this Partnership? Can you tell us about the numbers of Partners you are currently having at the moment? Do have plans on establishing more partners as time goes on?….
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In terms of Goals and Visions, what can you say that is the most important Thing for your project? What milestone have you been able to achieve since the creation of your Platform? Can you tell us about the growth of your community so far? How about Security Measures set in place to checkmate Fraud or Manipulations by Your users or External Forces trying to cause havoc to your platform and it’s community members? What level of Security measures is set in place to prevent Bad notions whatsoever against your platform both internally and Externally?
I don’t have to stress the need Of Security in every Platform, as we find ourselves in the era of Melitious attacks going on in the blockchain world.. What level of Security measures is set in place to prevent Bad notions whatsoever against your platform both internally and Externally? Is there any KYC process in your Platform?
I would like to know more about the Security Measures set in place to checkmate Fraud or Manipulations by Your users or External Forces trying to cause havoc to your platform and it’s community members, do you have any smart contracts available for us to go through? Are you fully Audited?
What I wanna know is that, Is your game completely dependent on Gaming Skills? Or Users with More tokens and Nft’s gets More Advantage? can you elaborate and explain in a more Simpler Way on how Your Reward system works? Do you have a place in your ecosystem for non-gamers to to Also participate in part of your earning mechanisms? What other ways are there to earn in your game apart from participating and playing in your tournaments and competitions? Can you kindly share with us details of your reward Systems in your ecosystem?
While in development and creation, some crypto currency and blockchain ventures could risk losing public interest or not being utilize. Please share your thoughts on the Risk of Market Adoption. What are your marketing methods for avoiding any negative effects on the Fulbo Galaxy ecosystem’s current and future development? How will you preserve the Fulbo Galaxy NFTs’ potential utility or value? Could you share which organization you work with for marketing?
Fulbo Galaxy features an in-game leader board system that ranks users in the game based on their achievements. I will like to know how users are ranked on the leaderboard: What is the “achievements” that you mentioned? is the ranking based on the number of football matches won or are there other parameters used in the ranking system? What is the essence of this in-game leaderboard: Will users that ranks highest on the leaderboard be entitled to any forms of rewards? Will the update of the leaderboard be on a daily or weekly basis?
I understand that the Stadiums that host Fulbo Galaxy matches are owned by users. Through FULBO’s Stadium Shares programme, Fulbo Galaxy users are able to acquire (co-)ownership of the in-game stadiums. Can you elaborate more on the “Stadium Shares Program”? Is there a minimum amount of token that a user must have or contribute to be a co-owner of a stadium? Being a stadium co-owner, will a user have rights to share out of the revenue generated by the stadium? In what ways will the stadium generate revenues? Can a user decide to sell his/her shares of the stadium at any point in time? Can a user single handedly buy a stadium?
While reading your whitePaper you said players earn $FUTBUL based on match result. Does this mean players stake tokens during games and earn additional tokens based on the outcome of the match played or is there a specific amount of token rewarded to players based on the match outcome or in the event of losses how is this calculated on a players wager(if any), do users get to lose all the funds wagered or only a certain percentage?
Dear admin,
Please take note of a minor alteration to my Telegram username Correct username is @vinatude
Thank you.
To use FULBO GALAXY Services, you must first create an account by completing the registration form and providing accurate and complete information. Do you mean that KYC is required? What cryptographic security would you offer to ensure that players’ data is safeguarded completely? Are there any options available to let people edit their data or accounts?
Fulbo Galaxy can be played in different game modes, namely, DEMO and STORY MODE(single player). Please explain the differences between these two modes in depth. What is the mechanism for the reward system? Is it possible to play both modes at the same time?
FULBO is an NFT based P2E project. It offers the opportunity to generate income through NFTs and tokens. However, its NFTs look reminded me of SouthPark. That’s why I thought FULBO was designed primarily for entertainment. The fact that one of the features of the players that can be developed from 5 to 100 is “Trickery” reinforced my opinion. Am I right in this thought? Could you introduce us to the team behind the project? Do team members have experience in video games, cartoons and blockchain?
Can you talk about the features of the NFTs in the game with the FULBO token? Is there a possibility to earn passive income, especially with the FULBO token? Do you plan to create stake and farm pools? Do you have a burning program for the token? What sales have you made for the token so far? How many tokens were sold in these sales? Will there be other sales prior to listing?