AMA Satoshi Club x Cyberlete, April 27th

We are pleased to announce our next AMA on April 27th, 2022 at 03:00 PM UTC Time: Satoshi Club x Cyberlete

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Cyberlete Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Cyberlete Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Cyberlete

For more details:
Cyberlete Website – cyberlete.io
Cyberlete Telegram – @cyberlete
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

86 thoughts on “AMA Satoshi Club x Cyberlete, April 27th

  1. How’s KYC done by cyberlete system, How the system verify the scam or Hack done by a particular hacker ?

  2. In order to combine hybrid traditional games and blockchain web 3.0 games, you need to build a good relationship and form partnership with the brands. Could you tell us what brand of games that already agreed to become partner with Cyberlete ? Who become fundraiser to boost project development and accelerate development mobility ?

  3. It caught my attention that one of the best features Cyberlete will have is it’s Anti-cheat mechanism with military spec AI/ML, can you give us more details about it? How will this Anti-cheat system exactly work? What kind of tech does it actually implement and what kind of “irregular behavior” coming from players will be detected as cheating thanks to this feature? On a more important note, what do gaming companies need to do to acquire this anti-cheat service and on what kind of games does this system perform at it’s best?

  4. Do you intend to create a one-stop-marketplace competitor to market places like Steam or do you see Cyberlete as more of a compliment to Steam and similar established platforms?

  5. I came across the “XR Creation platform” which Supports the creation of 3D game materials/models, the innovation of digitization of NFTs and the digitisation of physical NFTs. It also promotes NFT trading and copyright-splitting Token trading, providing developers with a full range of metaverse application development tools and a virtual environment. Can you explain the process of 3D game materials/models creation with the XR Creation feature? Is it currently accessable to all users? How can a user digitize his/her physical NFTs? Can you explain your copyright-splitting feature? How many times can a royalty be split? How are the %split of royalties calculated? Are there fees attached to the digitization of NFTs?

      1. I understand that new users will receive $LEET tokens on completing their KYC. This will also reward their earlyparticipation as a minimum stake of $LEET tokens will be required to participate in esportscompetitions.Cyberletes are encouraged to use your biometric feature; provided by Finnovant, to create a securepersonal account. Once the Platform Tokens Poolis fully distributed new users will need to purchase $LEET from the open market in order to participatein the ecosystem. I would like to know, what is the minimum stake of $LEET tokens required to access the eSports competition? Is the platform token pool still available for new users? Kindly elaborate on the process of biometric verification process? Can you also explain the process of the KYC in CYBERLETE platform? What are the necessary documents needed for the KYC verification?

  6. Talking about the structure of CADUCEUS, I learnt that you just reconstructed the P2P module and adopting a 3-layer P2P communication network architecture to form a high-speed P2P network with a scale of millions of network nodes. Can you expatiate on the 3-layer of P2P network you adopted? What are their function in making it better than how the P2P was? Can you enlighten us on the relationship between the three layers and how they work to form a high-speed P2P network? Since you’ve just concluded the reconstruction, is the P2P communication network available in the CADUCEUS platform?

      1. I understand that clients that go through the verification process and become a “Cyberlete account” will obtainaccess to create teams with like minded individuals to compete in various leagues that are structuredfor competitive video games. You also said that Cyberlete trophies are NFT’s that are tradable on the network. Gamers who are participating in playoffs and for fans whosupport the ecosystem. How can clients create teams in the Cyberlete platform? Can you explain the process involved in teams creation for easy access? What are the various Leagues available for competition? What are the utilities of the NFTs in your platform? Do you support external NFTs in your platform?

  7. I understand that CADUCEUS XR DevKit includes XR-Glass, dual 1080P HD smart screen projection glasses, XR-Box, XR open-source operating system based on Android, and 3D UI. Connects seamlessly to the Unity3D AR engine to support AR game operation. Can you enlighten us on the various tools of the CADUCEUS XR DevKit? How can investors access these tools? What are the functions of each of the tools? How do they collectively connect in giving the best contents? The XR open-source operating system is based on Android phones alone, Does it mean that the iOS users are left out? Are you planning on integrating the iOS XR open-source operating system?

  8. Hello, Cyberlete team.
    Your documentation says that you have developed a mechanism that allows you to identify cheaters in the game space and it is based on artificial self-learning intelligence. In this regard, I have a question, because the players will pass KYK, then based on the data that the player uses cheats, what sanctions will you apply to him? What threatens the user with using cheats? What if the unpredictability of behavior is chosen by the player as a specific model, how can he prove his innocence?

  9. Hello, Cyberlete team.
    Your documentation says that in the future all sponsors or advertisers will need to buy a $LEET token to pay for the company’s services. Also, your tokenomics reflects that 5.25% of the total volume of tokens will be allocated to the seed round. Please tell us, has the seed round already taken place at the moment? Can you tell us about the investors? Or is it yet to be completed? Then tell us when it is planned to be held and when is IDO planned for retail investors? What preferences do seed investors get when, according to the documentation, they have absolutely equal conditions with the public round of investments?

  10. Hello, Cyberlete team.
    Your documentation says that the $LEET token will have one of the user cases that it will be possible to upgrade your PC or console for them. Does this mean that you have already concluded contractual relations with manufacturers of the main components of modernization? Or will they simply be purchased through conversion into stablecoins from the market?

  11. As a gamer myself, but most importantly as a woman, I have always come across the issue where people tend to exclude us from being part of Tournaments, gaming communities, or sometimes even being underestimated and not allow to call ourselves “gamers”, because women “usually play” other games’ genres. So, when I saw that Cyberlete’s mission is to ensure fair gaming and healthy online communities for everyone I couldn’t help but wonder, will Cyberlete be a safe place not only for women, but everyone regardless of what kind of game genre they prefer? Also, do you plan to have any kind of competitive space for those games and their communities that are not PvP centered like the BattleRoyale ones?

  12. While reading your whitepaper, one interesting thing about your token $LEET caught my attention, it is stated that gamers can use $LEET in exchange to upgrade their consoles or PC. Having that in mind, can you tell us more about this? How will it be possible for gamers to use your token for such a great cause for them? How will the terms and conditions for this exchange be? Also, how many tokens will they need to have to do said upgrades for their equipment? On another note, can you give us more details about what other interesting and innovative use cases will $LEET have for gamers and other kind of users on Cyberlete?

  13. One of the most outstanding Visions of Cyberlete is that your gaming AI/ML based gaming anti-cheat is also suitable to be deployed in the metaverse to identify unethical automation, and Cyberlete is ideally positioned to mitigate and help solve many of these risks through your KYC/Biometric user trust system and blockchain based reputation system. Is this KYC verification compulsory for every user in your platform? If yes, can you share with us informations on how we can get our KYC done? Would there be any required Documents needed for the KYC?

  14. It was stated on your whitepaper that New users in your platform will receive $LEET tokens as rewards to encourage their journey into the ecosystem. These rewards will come from the Platform Tokens Pool. Hence, I would like to know more about this free $LEET tokens you’re giving to users, how many Of these tokens is distributed to each users for joining your platform? What can we do with the tokens in your eco system? Does this tokens have any use outside your platform? And how do you handle issues of Users creating multiple accounts? Although knowing that your platform doesn’t tolerates cheating? I would like to know how you intend on Make this process Possible?

  15. Hi cyberlete Team

    Cyberlete Network (Payment system) I learnt enables the creation of leagues and events with attached and codified prize pool, and this price pools I understand is a pre-funded statechannel (smart contract) that has the function to payout the teams, players, etc automatically once the preset parameters have been met. Could you tell us what those preset parameters are? What are the
    criteria to be met for the preset parameters? Please detail us

  16. Hello, Cyberlete’s Team!

    I noticed that Cyberlete mentions that not only gamers, game developers and fans can be on the platform, but artists are also mention on your docs as part of your community. So, could you please give us more details about what role will they be able to have on Cyberlete? Will they be allow to use your platform to sell their art inspired by games and characters? Also, will they be able to show how much talent they have in their own kind of drawing competitions? Please, give us more information about it, thanks.

  17. I understand that new users will receive $LEET tokens on completing their KYC. This will also reward their earlyparticipation as a minimum stake of $LEET tokens will be required to participate in esportscompetitions.Cyberletes are encouraged to use your biometric feature; provided by Finnovant, to create a securepersonal account. Once the Platform Tokens Poolis fully distributed new users will need to purchase $LEET from the open market in order to participatein the ecosystem. I would like to know, what is the minimum stake of $LEET tokens required to access the eSports competition? Is the platform token pool still available for new users? Kindly elaborate on the process of biometric verification process? Can you also explain the process of the KYC in CYBERLETE platform? What are the necessary documents needed for the KYC verification?

  18. I understand that clients that go through the verification process and become a “Cyberlete account” will obtainaccess to create teams with like minded individuals to compete in various leagues that are structured for competitive video games. You also said that Cyberlete trophies are NFT’s that are tradable on the network. Gamers who are participating in playoffs and for fans whosupport the ecosystem. How can clients create teams in the Cyberlete platform? Can you explain the process involved in teams creation for easy access? What are the various Leagues available for competition? What are the utilities of the NFTs in your platform? Do you support external NFTs in your platform?

  19. Hello, Cyberlete’s Team!

    I read that your mission is to make your platform a good place, ensuring fair gaming and healthy communities. To achieve the fair gaming side of the platform, I read you wil have an anti-cheat system implemented, but could you give us more details about how do you plan to achieve the healthy community side of it? It is very common to see scams, catfishing and trolling comming from different gaming communities, so, what kind of measures will you have to avoid scams and catfish on the platform? And even most importantly, how will you avoid trolling and bullying from happening, how will you make sure Cyberlete is a healthy place where everyone treats eachother with love and respect? Thanks.

  20. Cyberlete aims to be the leading partner of the gaming industry. How will it leverage blockchain technology to achieve this goal? Why did you decide on blockchain technology?

  21. For a project to be successful, its investors and partners are as important as its team. Could you tell us about the partnerships you have established from and outside the gaming industry and your investors so far? Also, please explain what is Ceyberlete’s vision? Does Cyberlete currently prefer to compete with projects that have been successful in the gaming industry, or does it prefer to partner with and support them?

  22. Hello, Cyberlete’s Team!

    It’s not a secret for anyone that gaming communities and competitive teams on it, have a lot of teen and underage participants that are incredibly skilled. So, this made me wonder, are teens allow to be part of Cyberlete and compete in the Tournaments that will take place on it? Could you tell us more about the age restriction on the platform, from what age are users allow to join Cyberlete? Also, if there is the case where underage users are allow on the platform, do you plan to have any kind of Parental Control option to provide an even safer space for them? Thanks.

  23. Hello Cyberlete team,
    I tried visiting your website provided in the Satoshi website, to see if I can join your platform, but unfortunately I was surprised to see that I was unable to see any page that supports sign ups for new users. I would like to know if this issues is coming from me alone, or it’s a general problem everyone is experiencing? or perhaps the path to joining your community is not presented and fixed on your website? Can you kindly give us details on how we can join your community? To have access to see your Services? Kindly give details.

  24. I read that The Cyberlete application will create a go-to gamer experience with an easy to join league for competitive gamers to earn rewards with a defined path for league participation for every team. I want to know, if the Application is on web or it would have variations on PCs, & Mobile Phones? How can we access this application? Out of curiosity, Is this application ready yet? Or it is still under development? Kindly give details on this.

  25. On your White paper, it was mentioned that The Hypergraph Transfer Protocol (HGTP) runs on a DAG consensus model. Which the data processing and contract execution on the hypergraph is facilitated by statechannels. Can you explain to us on what the (HGTP) stands for in your platform? How about the “Statechannels”? I noticed it was some kind of a Smart contract? Can you help in elaborating more on the (HGTP) & Statechannels to us? How do this two products relates with your Platform?

  26. I understood that one of the main tasks of the Cyberlete platform is to focus on strengthening social development and promoting healthy living responsibilities. So what strategy does the Cyberlete team implement to support social development and promote healthy living responsibilities? Today, game addicts are isolated from society because they forget to socialize and do not do enough physical activity. What does the Cyberlete platform do for such players for socialization and healthy life for individuals? What are your technologies or incentives that can bring players into social life?

  27. As it is known, there are millions of players in games and this means millions of data for game projects. My question is, does Cyberlete have the technical structure and technology to process this data, can you tell us about the technology and development studies of the Cyberlete project? What information does a player need to share with you in order to integrate into Cyberlete, how can Cyberlete ensure the confidentiality and security of players’ data and information?

  28. How do you give the rewards won on the Cyberlete platform to the players? Can you tell us about Cyberlete’s prize pools? If a player does not succeed or win a prize in a tournament organized by Cyberlete, will they still be honored by Cyberlete? Is Cyberlete payment system t centralized, how reliable is Cyberlete’s reward system?

  29. Going through your website,I understand that Cyberlete aims to be the premier gaming partner of the industry setting world wide standards I also read that Cyberlete is not just a gaming company but a strategic leader within online communities and local events. Can you enlighten us on how Cyberlete intend to become the premier gaming partner of the world to strengthen social development? What are the innovations of these aim?I would like the know distinctive benefits and advantages to the communities as regards to being a strategic leader within the online communities? Lasty what kind of decisions can users make regarding the future of Cyberlete ecosystem? Thanks.

  30. I read that the $LEET token will be required by all parties to transact within the Cyberlete ecosystem and
    The tokenomics have been designed to ensure early adopters are rewarded without pricing I would like to know, what is the total distribution of $LEET token ?how can early adoptor obtain this token? since it is required by multiple parties, are these parties inter-changeable? As an investor what are the reason I should choose to invest in Cyberlete And Invest for a long term?

  31. I read that all Cyberlete clients run in a TPM (Trust Platform Module) which is secure crypto-processor that is designed to carry out cryptographic operation and an environment to gain verified “Cyberlete” status.So can you tell us the
    key advantages of using TPM technology?As Cyberlete make use of the TPM technology,will the TPM-based key be unavailable outside the TPM to avoid or mitigate phishing attacks?And since TPM-based keys can also be configured to require an authorization value to use them,what them happens it an authorization is incorrect?Please explain more on Cyberlete Client on TPM. Thanks

    1. I read that all Cyberlete clients run in a TPM (Trust Platform Module) which is secure crypto-processor that is designed to carry out cryptographic operation and an environment to gain verified “Cyberlete” status.So can you tell us the key advantages of using TPM technology?As Cyberlete make use of the TPM technology,will the TPM-based key be unavailable outside the TPM to avoid or mitigate phishing attacks?And since TPM-based keys can also be configured to require an authorization value to use them,what them happens it an authorization is incorrect?Please explain more on Cyberlete Client on TPM. Thank

  32. I read about Cyberlete creating an educating ecosystem that will help keep clients safer online and offline which is the “Parental Controls”.So what are the various ways Cyberlete will want to help parents navigate the system and grant access to secure their child’s profile while promoting a healthy lifestyle balance?Will Parents have to pay to access this educational content on your ecosystem?Still under rules and regulations though not set for parents but for athletes and teams to follow.I want to ask where can one access the “Cyberletes’ Official Rule Book” and can you highlight some of the rules?Sometimes even though this rules are set there is every tendency that some one will break the rules and regulations.So what will now happen to an athlete or team who broke one of the rules?Any punishment meted on such person?Please explain Thanks

  33. What are the features that makes Cyberlete standout compared to its competitors? How will cyberlete solve existing problems on Block chain network? Marketing is key to boosting the credibility of Projects, What are your marketing strategies to attract investors and more users to cyberlete network, what brands of games are you partnering with? What rewards/ benefits will users of your platform Enjoy ? Will holders of your token have access to governance rights?

  34. I read that Users will also be able to stake their $LEET to Allow access to prize pools and Earn an APY by facilitating DATA throughput (Bandwidth Pool). Can you please more about the staking mechanism of $LEET token? What are the features and reward system of the Prize pools and Bandwidth pool? Is there a minimum and Maximum amount and time which shakers can stake on? What are the Benefits for Holder who stake $LEET token?

  35. Cyberlete software aims to prevent cheating via proprietary anti-cheat software, verify player identities and provide protection against DDoS, with regards to this Cyberlete has deployed Anti-Cheat (AC) technology. Can you please share more details on the Cyberlete Anti-Cheat(AC ) system and How it works? Will the Anti-cheat platform work on every game on Cyberlete? Can you tell us some of the unethical automation that the Anti-Cheat can identify ? How will you control and provide Protection against DDoS attacks? Lastly you mentioned that Cyberlete is ideally positioned to mitigate and help solve many of associated risks through KYC/Biometric user trust system and blockchain based reputation system. Will the KYC verification be compulsory for all players? Will users of cyberlete still have rights /control of their personal data?

  36. As I read through your whitepaper, I noted that Clients that go through the verification process and become a “Cyberlete account” will obtain access to create teams with like minded individuals to compete in various leagues that are structured
    for competitive video games. I would like to know the steps involved in the verification process? How many players make up a team? Asides the verification process is there any other requirement for creating a team? Your mission is to create the first gaming ecosystem that gives value to the gamers, eSports athletes, while creating a sustainable ecosystem with tokenomics that rewards the players, fans, and artists. Can you elaborate more on your tokenomics? What are the rewards and benefits players, fans and artists stand to gain?

  37. I understand that Cyberletes’ Official rule book provides rules and regulations for every athlete and team to follow which caters to a fair competitive community with sportsmanship, respect, and integrity while bringing a structured environment to eSports to help regulate top tier competitive gaming. What is the structure of your rule book? What kinds of rules and regulations are found in the rule book? Will your rulebook be revised from time to time? And do you edit and update your rule book?

  38. Users will also be able to stake their $LEET to:Allow access to prize pools Earn an APY by facilitating DATA throughput Prize pools .Staking will be for a period of 1 month, 3 months, or 6 months. Can a user unstake his $LEET token before the stipulated staking period? It was also stated that longer staking periods and amounts will allow access to larger rewards pools or a larger prize. So Can a player stake for more than 6 months? Will the APY be dependent on some market factors or it will be fixed? Can you give some titbits on the brandwidth pool and it’s mode of operation?

  39. Considering the growth of the Gamefi metaverse and the presence of hackers and fraudsters, what must be the essential elements in order to guarantee fair games and healthy online communities, how does secure proof of identity work and how can they achieve a high-integrity interoperable social platform, what are their strategies to ensure players get paid, that tournament organizers are trustworthy, and to create an online community where players can earn, buy, and trade NFTs as they compete for prizes and win prizes, through which exchanges players can and investors transact with Cyberlete?

  40. What is the balance point to achieve fairness and regulation in gaming competitions and crypto activities, what tools Cyberlete provides to its investors to achieve fair and safe gaming experiences with codified rules and rewards, what have been the characteristics that have led you to be a strategic leader within our online communities and local events?

  41. You’ve mentioned having ideas in the works for non-expendable trophies, or NFTs. Can you tell us when it will be something concrete and how this benefits the evolution of the ecosystem, what is Cyberlete’s commitment to its community and investors, does it have any protocol or system that allows them to detect any scam or hack within its ecosystem in time?

  42. Will Cyberletemake a market as to transfer in game items from one players account to another players account? Hense Rare in game items ?

  43. Cyberlete aspires to be the industry’s premier gaming partner by setting global standards. But how will they succeed in strengthening social development and promoting healthy living responsibilities, to ensure fair gaming and healthy online communities? With the important social focus that has promoted the development of profitable games, how will they get more users on their platform and lower the barriers to entry?

  44. Cyberlete offers military-spec AI/ML anti-cheating for video games on a high-quality social platform. What are the advantages of this system compared to other security strategies? Many gaming platforms are limited to work with smart devices and Android and IOs systems, leaving out PC or others for security reasons, so how will your system solve this kind of problems for gamers?

  45. In order to prevent bad actors from creating multiple accounts, all competitive participants will be required to KYC. What security technologies will you provide to ensure that users’ data is fully protected? How will you safeguard users’ data from being shared across platforms? Are there also tools that can assist users in modifying their data or account?

  46. I understand that Cyberlete has aspirations to be the main gaming partner in the industry, can you tell us under what terms, how do you plan to achieve this? Your objectives go beyond being a game company, I would like to know what the entire Cyberlete team is working on today so as not to be a more ordinary game company? What is the main strategy to achieve fair games and improved communities? Is there any current impediment that the team and project in general are working hard to provide satisfaction to users and strengthen social development?

  47. Online gaming is huge today, but players who cheat often spoil the fun and It is common for these cheaters to purchase software that modifies or interferes with a game and gives someone an unfair advantage. cyberlete has developed a new patented cross-platform Anti-Cheat (AC) technology. What is the difference between other conventional Anti-Cheat engines? What types of games can Cyberlete Anti-Cheat be applied to, and how do I install it on my computer?

  48. I’ve read that Hypergraph Transfer Protocol (HGTP) is based on a DAG consensus architecture, and statechannels help with data processing and contract execution on the hypergraph. Please define the terms Hypergraph Transfer Protocol (HGTP), DAG consensus, and StateChannels in layman’s terms. What are its responsibilities in CYBERLETE Technology, and how do they interact with each other?

  49. We know that minors, especially nowadays, play a lot of videogames and could access gaming websites by pretending they are old or faking their ages just because of their desire to join the game. Good thing, parents of minor users in CYBERLETE gaming has a Parental Control in navigating the system and grant access to secure their child’s profile while encouraging a healthy lifestyle balance. Can you explain how will you provide them Parental Control access? Do parents need to create an account from your own application platform or on from another platform to monitor their minors online or offline? How will they be connected?

  50. On your White paper, it was mentioned that The Hypergraph Transfer Protocol (HGTP) runs on a DAG consensus model. Which the data processing and contract execution on the hypergraph is facilitated by statechannels. Can you explain to us on what the (HGTP) stands for in your platform? How about the “Statechannels”? I noticed it was some kind of a Smart contract? Can you give morenelaborations on the (HGTP) & Statechannels to us? How do this two products relates with your Platform?

  51. With All the Great stuffs you where able to mention on your medium page, Trying to make further enquiries about your products and services proved to be unsuccessful, as I noticed that your site was still under development, However, I would like to exclusively know when you plan on showcasing your products and services to the Blockchain world? Knowing that this incredible Idea requires some degree of commitment in your teams path, I would like to know if you’re currently offering Any sorts of Jobs? Do you have any available Ambassadorship programs to see that your Targeted Audience is well taken care of?

  52. With all the Contents I was able to read about Prevention of Cheating in the Gaming eco-system, hosting tournaments, games and competitions on your platform, however, I am still unable to know the kind of Games users in your platform can be able to Participate in, what Mode of competitions would be hosted in your platform? Do users get to pay some amount of tokens before been able to participate in your tournaments & competition? Do you intend on Creating and launching a Game owned by your platform?

  53. My question is regarding your OFFICIAL LEAGUE OF E-SPORTS. It is clear that the triangle consists of Entertainers, Players and Fans. However, I could not understand how you are maintaining the interconnection of these three parties. Please briefly explain about the mechanism of this triangle. Moreover, I wish to know whether a single user can play all three roles at a same time.

  54. As a good observer your logo captured by attention.a robot with green lights that keeps blinking.my question is what do you want this logo to accomplish?since a game logo design should appeal to target customers above all,who is your target audience? cyberlete aims is to be premier gaming partner of industry setting world wide standard.how do you intend to set a world wide standard, that will set you aside from other competitors?can you please tell us the advantages of an partnering with other firms?

  55. Hi CYBERLETE team ❣️
    Most NFTs games currently suffer low player base due to expensive initial cost for a new player to take part in the game, How does #CYBERLETE is attracting large group of players ? can you talk some of its which make it different from other ?

  56. Hello sir
    I have a question,
    we have talked about cyberlete token integration into the platform but what type of utility will the token really have? Such as what type of incentives will be there for people to buy the token those that are using the platform?

  57. I read that Gamers, Game developers, Tournament organisers, and Advisors need $LEET for several purposes when they are working on your platform. However, there may be investors interested in your projects, but are not in the gaming field. Therefore, please let us know about the investment opportunities available for $LEET holders. Moreover, I saw that new users will receive $LEET on completing KYC. Can you elaborate more on this offer?

  58. You have compared the platform with five competitors including Major League Gaming, Face IT and Steam. When there are plenty of similar platforms, why did you select these options to compare? According to the table, Cyberlete is the only platform that supports Smart Contract. Are you the first platform that supports Smart Contract? If yes, have you done some research before introducing this feature? What are the advantages of enabling Smart Contract?

  59. On a quick study of the Cyberlete document, I paid particular emphasis on the Payment System, as well as Rules & Regulations governing tournaments and events on the platform. Its stated that the platform will support the creation of leagues and events with attached and codified prize pools. Without faulting the transparent disposition of this system, may we know if this model will only be adopted for leagues whose rewards takes a rather monetary form (Tokens and NFTs) as against other forms of rewards, and will there be an opportunity for third party event participants and planners to decide the model at which they get rewarded? Finally, can you briefly outline some the rules and regulations that forms the Cyberlete’s Official rule book, and how will compliance be monitored?

  60. Cyberlete recently met some critical milestones in its development; from the release of its Alpha website and the publication of your WhitePaper, and from recent social media posts, we expect the release of other notable features in coming weeks. Since your mission is to ensure fair gaming and a healthy online community, may we know if there will be an opportunity for Beta Game testers and gaming tournaments soon on your platform, and since Cyberlete will be involved in gaming partnerships, can you let us in on some of the project you currently consider for a collaborative scheme such as; events and creation of gaming leagues? Also, can you explain the efforts at promoting the vision, mission and opportunities available at Cyberlete, how do you intend attracting and keeping gamers, partner and investors, for the longrun?

  61. What are your PLANS for Global expansion? Are you planning on integrating Non crypto users into your project anytime soon??

  62. I read about Cyberlete’s eSport triangle on your white paper. You had stated that the gamers participating in Cyberlete’s ecosystem inherently become fans, streamers, and broadcasters. Can you differentiate between these three categories? What role is associated with being either a fan, a streamer or a broadcaster? Can a player engage in all three functions at the same time? What is the reward structure for being a fan, streamer and a broadcaster?.. Furthermore, you stated that creating this triangle of gamers, fans, and entertainers will start a foundation to build a thriving ecosystem for 33% of the world. How do you aim to achieve this great development?

  63. Games like Decentraland, Grand Theft Auto, and Second Life have provided an early look into virtual lifestyles with functioning economies, intellectual property, and social events. Now companies like Meta (Facebook) and Microsoft are entering the space to integrate more of our daily lives into the metaverse and provide platforms for innovation and creativity. Unfortunately, these new experiences come with risks of abuse, unethical automation, harassment, and scamming. I will love to know; How well is Cyberlete positioned in order to mitigate and solve risks and issues associated with existing systems? How flexible and easy is it to navigate through the Cyberlete’s app? In terms of cost; will your services be relatively affordable for gamers regardless of their wealth status?

  64. The current pandemic limits the access to events worldwide and Cyberlete’s solution is giving access to a top tier ecosystem that will help evolve esports, regulate, and create a safe home for the ever growing community. I will like to know about the gaming events organisational structure of Cyberlete. How will gaming events be coordinated to ensure that every user has an equal and fair access? People have different gaming preferences; how would you ensure that Cyberlete meets up with the needs of every gamer on the platform regardless of their gaming preferences? How about non-gamers, how can they be actively involved in earning on Cyberlete? Do you have plans of organising gaming guilds to further boost the interaction between gamers and non-gamers?

  65. DDoS attacks are carried out on networks of compromised internet connected devices allowing them to be controlled remotely by an attacker while flooding the target resulting in a denial-of-service. This could ruin a team’s chance at winning a funded tournament while delegitimizing the tournament organizer. How does Cyberlete aim to address such an issue? How will the platform verify unknown data on the network to validate and separate the data types, eliminating the problem even before it starts? What technology do you have in place in solving this stated problem?

  66. Hi guys 2nd Question in the future do you plan on adding already playable metaverse games like Axie,Gods unchained,illuvium etc into the cyberlete foundation ? And 3rd Question do you guys plan on building your own game in conjuction with the cyberlete framework ?

  67. I’m particularly concerned about the uses of $LEET by different types of users on the platform. I observed 5 different divisions of users on the Cyberlete’s platform and they include; Gamers, Tournament organisers, Game developers, Advertisers and Spectators. Give a brief description of these division of users. What do I need to start up as either a gamer, game developer, tournament organiser, advertiser or spectator on the platform? What are the use cases of $LEET token for each of the above mentioned category of users on the Cyberlete’s platform? How does each type of user earn on the platform?

  68. On your white paper, you made a comparison of Cyberlete with major competitors in the GameFi space. The list of competitors includes; Major League gaming, Face IT, stream, ESEA and Riot games. The bases of the comparison that you used includes; Anti cheat effectiveness, League play amateurs pro, user data integrity, rewards, socialability and smart contracts. My Question is; what process was used in making the comparison (how did you go about the comparison in getting correct data and information)? how well did Cyberlete perform amongst other competitors considering the above listed bases of comparison? Lastly, can you guarantee us that Cyberlete will stand the test of time and remain afloat in the ocean of major GameFi flagships?

  69. Could you tell us how cyberlete plans to review, regulate and update it’s set standard to suit the ever changing gaming technology? what brand of games will partner with cyberlete, and what penalty will be metted out for violators of it set standards

  70. You said that cyberlete works for business as well as leisure experience, how will the game industry work with Blockchain technology as it relates to (business ) and which platform serves as investors, partners?
    Can you also give us more details on the $LEET tokens? When the free token runs out, how can one get another token end what is the minimum $LEET token per game?
    Thanks

  71. Let’s talk about Security. Personally, before hoping on any DeFi project, I pay a very serious attention to the platform’s security because bad elements (scammers) are always on the watch for bugs and backdoors that they can use as entry point. Can your platform’s security guarantee maximum safety of user’s fund? How is your security layer structured? Do you have plans of organising any bug bounty program in order to further strengthen the platform’s Security? Do you have anything on ground in the direction of smart contracts audits? If your smart contracts have been audited, please give details.

  72. Community is the heart of any DeFi project and keeping the community engaged is one way to further strengthen a projects’s solidity. I will like to know what Cyberlete has in place for it’s community. Are there currently any on going airdrop programs that a user could participate in order to earn free rewards? If I have a suggestion or proposal, what channels will I go through? How do you receive feedback from the community? Do you have any Refer to Earn program in place to further draw more users to the platform? What are your user retention strategies? How will the decisions on the platform’s subsequent development be made (who will be in charge of making decisions??

  73. Security is of a Paramount importance for every DeFi project. As a user, ensuring that a platform has maximum security is a matter of very serious consideration because I have personally fallen victim of crypto scams in the past. How would you convince our community that your project is Rug Pull resistant?…What measures/strategies is Cyberlete employing to make sure that scammers don’t get access to the platform?. Furthermore, have your smart contracts been audited yet? If yes, by which company? How well did you pass the audit?

  74. The graphical illustration and representation of the $LEET token release and distribution schedule shows that within the range of 20 months and above the tokens in billion will have risen to a positive degree of about 41billion, which is a reasonable achievement, what steps can you list out or give as a guild to a gamer to follow in other to reach and attain the given distribution table as a goal?

  75. I watched the video of your hypergraph hour interview, episode 38. Just beneath the screen, you stated that anyone looking for a career in eSport could apply and send in their resume. I am really eager to work for Cyberlete; What more information can you give pertaining the vacancy and application process? Expertise in what fields of gaming are eligible to apply? How do I go about the application process?

  76. $LEET is initially an ERC-20 based token. Why choose Ethereum chain for a start considering the fact that gas fee on ETH chain is high? ETH also has scalability problems. Will you expand for compatibility with other chains (For Ex. Polkadot, Solana, BSC etc). Can you give an highlight of your NFT’s and it use cases? How will you ensure that $LEET is always scarce so that it maintains value always?

  77. Greetings Cyberlete, Security is an issue that is important for projects. Can you explain to us what is the security system that you offer to users, holders and large investors? How do you handle investor data and assets on your platform? can you tell us how your mil-spec AI/ML anti-cheat system works? Does this project have a Cyberlete mobile version for different systems, or can we only have access to a web version from a PC? Finally, how many use cases can the token be given inside and outside your platform? Is it possible to stake the LEET token? Can you explain these functions thanks

  78. Hello Cyberlete Team, what is the total supply of the token $LEET and what percentage is it using for marketing? What events do you currently have active to publicize the Cyberlete project and the $LEET token?$LEET works for governance? What benefits and rewards can large holders of the $LEET token obtain? Is it possible that the owners have the right to vote and participatein making some decisions of the project? please explain these functions.

  79. Cyberlete aspires to be the industry’s leading gaming partner by setting global standards, it is not just a gaming company, but a strategic leader within online communities and local events, it offers the following features; serves gaming communities, strengthens social development, and promotes the responsibilities of healthy living. So, could you mention some highlights of the team behind Cyberlete? What in your background and experience has nurtured the platform to ensure its vision and future development? Knowing this is important to gain the trust of investors.

  80. Greetings Cyberlete, according to my research you are seeking to become the leading gaming partner in the industry by setting worldwide standards as per your website. But how do you plan to achieve these goals that you have to offer to the community of players and users who are just learning about this world? What makes you different from projects that offer similar characteristics to your project? What is your work proposal and your main product? How do you see your project in 3 years and what is your vision for the future? Do you have a guild on your platform that supports these new players to create strategies or encourage them to trust their project and be able to grow together with them? what role does the social network community play in Cyberlete and how does it reward the loyalty of players who actively participate in your project and what local events exist today and how can you participate is it necessary to have $LEET to invest in your project or can we do it with different cryptocurrencies or stablecoins?

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