We are pleased to announce our next AMA on February 25th, 2022 at 05:00 PM UTC Time: Satoshi Club x MegaFans
⚠️Click to see the hour
⚠️Total Reward pool: $500
⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join MegaFans Telegram group
We will have the following structure:
Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.
Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. MegaFans Team will select 10 questions and answer them.
Part 3: 300$ – A quiz about MegaFans
For more details:
MegaFans Website – megafans.io
MegaFans Telegram – @MegaFans_eSports
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish
I interestingly read from your website that MegaFans is currently in the process of developing and establishing a robust fraud prevention plan to ensure the security of its users and the funds circulating on its platform. With the high rise of cyber attacks today, how efficient and effective would the fraud prevention plan/feature be I countering fraud or cyber attacks on the megafans platform? Can you tell us what blockchain technology are you working with to achieve this robust fraud prevention plan?Thank you.
I read from your website that MegaFans’ ambitious plans to capture both the mobile and blockchain gaming industries come with risks. I’m curious to know, What are your plans and the processes which you’ll follow in capturing both the mobile and the Blockchain gaming industries?Lastly, you mentioned that the capturing of both the mobile and the Blockchain gaming industries comes with risks, What are these risks involved and how does the Megafans platform plans on managing these risks? Thank you.
From what i am able to understand, it is known that Not only can you partner with game developers to offer an esports system in their game but you can also offer your own games and tournaments that are developed and built in-house. However while going through your Platform, i saw Some few games which where Candy Boo, Tunnel Tournament, Crash N Win & the Newest which was Koin Kong which went live firstly on Apple Stores, i would like to know if these games were originals or Created by MEGAFANS? & does this also mean that Megafans is A Game Development Studio? How best can a user start using your Platform to Earn? Do we need to purchase your token before being able to Start playing your game or create an Account with Megafans? Lastly are your games playable by Non Crypto Users? Is it user friendly?.. Thank you.
I Learnt That Megafans have a revolving system of tournaments that are active every day and week such as the Mega Monthly Tournament that has a $1000 Crypto Prize Pool, & that once per week, NFT tournaments and many more is to come with USD prizes and community popular NFTs that can be won via your games. And since a User can only Have acces to a single Account, what have you done to ensure that Some users doesn’t take advantage of the system by creating Multiple Accounts? Please i would like to know how these Tournaments is organized, is there going to be an Entrance fee or Requirements for these tournament? How do users Get to participate in these tournament? And how many winners is to be selected in each Tournament for the $1000 Prize pool? What other Incentives do you have planned for your community? Thank you.
I found out that the IDO of $MBUCKS(the primary token of MegaFans) that was scheduled to hold recently has been postponed. Why did you decide to postpone the IDO of $MBUCKS? Have you fixed a new date for this IDO already? Can you give some details about this upcoming IDO? How can interested users participate? What are the requirements that interested users must meet to be able to participate in the IDO of $MBUCKS? At what price will $MBUCKS be sold for during this IDO? Will there be a minimum and maximum amount of
$MBUCKS participants will be able to purchase during this IDO?
MEGAFANS (Mobile eSports Games And Fantasy Sports) is said to be a competitive mobile gaming platform and eSports engine. I found out that the development of the MEGAFANS platform started in 2018 which is about 5 years ago. Can you give a summary of developments and achievements you have completed so far? What stage of development is the MEGAFANS platform currently in? Can you also give some details about your future development plans and achievements you plan to complete in the MEGAFANS platform?
MEGAFANS is said to be currently building the world’s first mobile eSports community using blockchain technology to offer cryptocurrencies and NFTs in a play-to-earn environment for gamers and collectors. I found out that the MEGAFANS platform is backed up by $MBUCKS (the primary token), $MFANS (the secondary token) and NFTs. About the $MBUCKS and $MFANS tokens, what are the major differences between these tokens? Can you mention the main features and use cases of these tokens in the MEGAFANS platform? About the NFTs, how can users get these MEGAFANS NFTs? What are the main use cases of these NFTs in the MEGAFANS platform?
Just saw that MegaFans is currently building the world’s first mobile sSports community using blockchain technology to offer cryptocurrencies and NFTs in a play2earn environment for the gamers & collectors. I want to know the challenges you need to face to do this also What challenges have you faced in past building it? Can you please mention the usecases for $MBUCKS & $MFANS? also can you please tell some differences?
I just saw your website and realized you are just getting started by building the world’s first mobile eSports community using blockchain technology to offer Crypto and NFTs in P2E environment for the gamers and collectors and even the TGE hasn’t been done yet, and also in new projects there is alot of problem in the security of the project so How secure is the MegaFans platform? I will be glad to know if you Can tell us about the blockchain technology which you are working with to achieve this robust fraud prevention plan? also Can you tell us an expected time for the TGE? also as your project is new are you planning for community events or airdrops? Thank you
I saw MegaFans IDO is near on the website, Can you tell us how can we register for the IDO? Who can register for the IDO? also on which chain are you planning to launch your token? I saw you have some games launched already, Can you please name them and also Can you tell where can we download the games?
What is your top priorities in 2022 Could you share some plans for the upcoming year?Which part of the project are you most focused on right now?
How old is Your project? What are the major plans ahead? Could you show to us image of your roadmap?
What are the attractive features in your project? What is the vision and goals in your project that you want to achieve in 2022 and beyond?
The Untapped Markets that MeganFans wants to touch on is the area were female gamers are look down on as a consumer group despite the fact they make a sizable portion of the mobile gaming market and i noticed from your website you will “Launch Women in Gaming and Technology Initiatives”.So can you tell us more about this innovative of yours and how important it will be to us womenfolks?Does the awarded mutiple grants and recognition from industry trade associations meant for supporting female gamers?So far what was the exact amount of grants you have receive from industry trade association and can you list some of the industries you have gain recogntion from?Please explain Thanks
Hello!
Going through your website, i read that the $MBUCKS token will be the governance token on the MegaFans platform and they are designed to be used by players and collectors alike in a profoundly practical and useful way that creates a market place. Can you tell our community- In what various ways can a user (players, collectors etc) acquire the $MBUCKS token? What will be the various utilities of the token on your platform? Speaking of the MegaFans NFT’s; In what forms will your NFT’s come? Give us a sneak peak of these NFT’s? What is the total number of available NFT’s? How can i acquire them and what are their various use cases? What is the long and short term benefits of staking the $MBUCKS tokens as well as the NFT’s?
Its quite interesting that MegaFans happen to be the First Platform in the Apple and Google play stores to distribute NFTs as
rewards for global, mobile eSports tournaments, using our white-label, patent pending
technology, and Players and Stakers can win, trade, sponsor and participate in tournaments using
MegaFans tokens ($MBUCKS). What will be the use case of the $MBUCKS token on the Megafan Platform? What are the benefits of staking $MBUCKS for a Long Term? How Many games do you have so far on your Platform? What Are the Requirements to be able to Participate in the Tournaments? What Incentives does your Platform Has for Gamers?
I am interested in the various business model MegaFans has set up to attract and acquire new users on its platform but One of them caught mu attention which is “Users Acquisitions campaign”,this form of campaign is a data heavy science that looks for trends and patterns that work,cutting out the guesswork that can lead to wasted Ad spend.So this is my question for you,developing an overall strategy with user acquisition takes expertise and savvy marketing,how did MegaFans handled the challenge found in this method of ad which includes lack of transparency?Is this method of reaching new users a paid or organic user acquisition?How do you measure the effectiveness of users acquisition?Why did you use this kind of marketing strategy when it is the most underrated?Please explain Thanks
I read that MegaFans has tournaments with cash prizes, so how much money does a user need to participate in a tournament, what wallet or payment platform is compatible with MegaFans to pay and receive the rewards of the game / tournament and tell us users can organize tournaments or MegaFans is the only one in charge of organizing them?
to maintain the interest of users in the games for a long time is becoming increasingly complicated, since every day new games are being introduced to the market that often have innovative features, my question is, what strategies will be implemented in MegaFans to achieve keep users loyal to the project, so that each user who enters your platform stays interested, have fun and of course receive rewards that motivate them to continue participating?
more than having fun since the arrival of the pandemic, users have wanted to find games in which while having fun they can get money to use in real life, my question is, is MegaFans the gaming platform that these users are looking for, tell us how many ways exist in MegaFans to get real money? and finally tell us if to participate it is necessary for the user to make some kind of investment?
I read from an article of yours MegaFans partnership at Launchpool Labs that MegaFans was very quick to come to market and already has seven unique titles launched on the Apple app store. Can you please share with us more about your Partnership with Launchpool? Will there be a Pre-IDO on LaunchPool ? It was also said that MegaFans utilizes a “cage model”, What will be the Functions of the Cage Mode and how will it work on the Platform? What makes MegaFan unique and different from its competitors ? Lastly, we all know Security is very important in Gaming especially where competitors are much, What is your Security mechanism and Validation Processes put in Place to ensure the safety of Data and Assets of Gamers?
Thank You
MegaFans is a blockchain play-to-earn mobile gaming platform, designed to expand the features traditional mobile games offer users., with several games already live (as MVPs) in the app stores (Google, Apple).
How Many Games do you have Live already on MegaFan platform? Do you plan on creating more games of your platform? What have been your achievements so far this year? What do you have for the Future in years to come? I noticed that you have so much interest in Female Gamers, Why do you have interest in female Gamers?
In the MegaFans program, you started that MegaFans is an online multiplayer tournament platform that allows users to earn money through games.
Please, can u explain where and how we can get this MegaFans eSports games, is there any fee or charges in getting the eSports games?.what makes the games different from other games?. Lastly, shade more light on how users make money through MegaFans multiplayer games.
MegaFans believes in these statement “Forward Ever and Backward Never”, as such to keep attracting more users to your platform you will be adding new stock of games, tournaments, and events.So can you tell us the different kinds of games, tournaments and events you will or have added for players to engage themselves in?Your team are also developing a new administrative panel with an actionable dashboard, when will this dashboard be effective?Is it already in use?Also you will complete your own MegaFans Arcade,which will host all games , tournaments, transactions,news , event information and more,what quarter of the year are we expecting the launch of this new features?And how will adding this new features enhance the growth of MegaFans?Thanks
MegaFans is currently building the world first mobile esports community using blockchain technology to offer crypto currencies and NFTS in a play to earn for gamers and collectors.Your mantra is focused on esports , and you also said it can be accessed by anyone,anywhere and at anytime.So does that mean there is no age limit to who gets to play on your platform?If no,what then is the age bracket for users to join or gain access to your platform?Will there be any kind of KYC also?And what kind of innovative will you set up that isn’t found in any E-Sport platform?You also intended in becoming a Metaverse.What possible strategies have you put in place to achieve such massive goal?And what Blockchain is MegaFans currently built on?Kindly explain Thanks
From your program, l understood that MegaFans (Mobile eSports gaming fanatics) is building the world’s first mobile eSports community using Blockchain, cryptocurrency and so on. Now,as a first time inventor of such game, what are the challenges you ‘re facing in building eSports community using Blockchain technology. How do u plan to overcome this challenges in other to come up with effective eSports Games.
The bedrock of your technology relies on blockchain which is very effective and reliable but the blockchain technology lacks public awareness and appears complicated on the process.
what are your plans and other means of advertisement to educate and create public awareness of this complicated and non intuitive nature of Blockchain technology in order encourage users.
One of MegaFans approach to earning revenue is White Label eSports System.So what your White Label eSports system encompasses what kind of features that give developers an opportunity to stand out from the crowd?And what is the % of revenue do this developers pay as they use your platform?Since you incorporate payment in the use of this platform,is the payment gateway methods according to users choice?How will you receive the revenue is it in $MBUCKS ,$MFANS or any currency?And does your White Label E-Sports system enhances full compatibility across multiple devices and support multiple languages?Please are there any information we need to know about your White Label eSports System?Please share Thanks
One of MegaFans approach to earning revenue is White Label eSports System.So your White Label eSports system encompasses what kind of features that give developers an opportunity to stand out from the crowd?And what is the % of revenue do this developers pay as they use your platform?Since you incorporate payment in the use of this platform,is the payment gateway methods according to users choice?How will you receive the revenue is it in $MBUCKS ,$MFANS or any currency?And does your White Label E-Sports system enhances full compatibility across multiple devices and support multiple languages?Please are there any information we need to know about your White Label eSports System?Please share Thank
How do they plan to keep the interest of users and investors already incorporated to their platform and attract new crypto and non-crypto communities, what are their current and future plans for DEX partnerships and collaborations, what are the opportunities to participate in listings and integrate into other projects Gamefi?
What strategies will they apply to increase participation in emerging and underserved markets, and why are they focusing on the development of young women in game programs, esports and STEM (Science, Technology, Engineering and Mathematics), what is the contribution that can do this sector to the development of its ecosystem, how do you envision or foresee the progress of P2E in the blockchain in the long term?
Do you consider that cryptocurrencies and NFTs are a progression and effective tools that will allow participants to obtain financial freedom and independence, which are the most attractive electronic sports games to incorporate into the blockchain, how will their rewards and prizes system work, and which Will the pairs be available on MegaFans, how many games does the platform currently include and what is your desired objective at a qualitative and quantitative level?
One of the things that caught my attention about MegaFans is that they claim to be supporting women in STEM, that’s why I would like to ask them, what exactly are they doing to support them, tell us a little bit about what motivates them to join to support women in STEM and what would be the benefit that the project would be receiving for doing this work?
What are the competitive advantages that MegaFans has, tell us a little about the types of games you offer to your users, how do you motivate them to participate in the activities such as tournaments, tell us also, how do you promote competitiveness among players, that is, do you offer some kind of table of the best players in which you offer some kind of reward or do you have a system of levels that allow them to increase their rank, in short, tell us how you manage the profiles of the players, that is, how do you differentiate a novice player from an experienced player?
I read that the $MBUCKS token has a staking program and is really beneficial for users, since it has immediate and long-term benefits, among those benefits it caught my attention that it allows users to obtain VIP status at special events, tournaments and auctions. Can you explain how many $MBUCKS tokens we need to stake in order to receive that VIP status? What are the details of this staking program? Can we withdraw our staked tokens whenever we want or must they remain locked for a certain time? How much is the APY offered by this program?
I learnt that MegaFans was found in 2017 which is about 5 years ago and in 2017, we can all attest to the fact that GameFi wasn’t a thing yet. So I am eager to know- What was the Initial aim of the MegaFans platform? Was this Play to Earn feature implemented since 2017 or did it just get adopted? That being said, Most mobile companies have the problems of poor retention rates, Low conversion to play to play (P2P) and Diversification in country and currencies. How does MegaFans aim at solving these problems? Explain the concept of your “Gamer Relationship Management” and how it will help to increase customers’ retention.
Going through MegaFans roadmap, I discovered that ever since the beginning of developing this project (2018) each year has been designated for one development having 2021 to based on introduction of blockchain, Cryptocurrencies and NFTs in play-to-earn environment for gamers and collectors. Can you share with us the use case of your NFTs in this platform? With your plan to scale and optimize to 2 million users, $3-$5 million in projected revenue this year, can you share with us the business model to use and what are your multiverse approach for earning revenue?
It was stated that MegaFans has already gone through the US provisional patent
process and now has a full patent application with the USPTO covering its entire technology stack, functionality, and proprietary transactional features and your local tournament is only introduced in U.S tourist locations like San Francisco, New York etc, I want to know is there any plan to expand to users in other part of the world that coincide with esports event and conferences aside United states?
I read that part of the MegFans’ ethos involves bringing its games and SDK to
a massive, untapped global audience where “Anyone, anywhere, anytime can Play to Win including the females gamers which we can address as an untapped market in cryptocurrency, How do you want to involve females in your local gaming tournaments set in emerging market globally? Is there a special features which can easily attract females to your platform?
MegaFans strives to combine the best practices of a sophisticated freemium advertising monetization model with traditional playto-earn, eSports, and In-App Purchasing models but the problem is that most mobile app companies are focused on acquisition as opposed to relationship building which makes mobile game market highly competitive and crowded, How do you plan to forgo conventional game industry logic and focus on overwhelmingly on customer acquisition? How will the use of Gamer Relationship Management GRM serve as help to increase customer retention? What are the method you plan to use to attract and acquire new users on your platform?
With the current building of the world’s first mobile eSports community using blockchain technology to offer cryptocurrencies and NFTs in a play-to-earn environment for gamers and collectors, can you share with us your intention to make your gaming economy to become a metaverse, opening up virtually endless possibilities for growth and expansion? With your discovery about the female gamers untapped market, is there any possibility of engaging full impact of female to your game platform and how do you plan to pursue this underserved demographic?
What are the reasons why we should trust your work team, tell us a little about them, their experience in cryptography and their abilities to face threats, competition, market volatility and strengths so as not to be blinded by individual ambition for On top of the benefit of the MegaFans ecosystem, who are your main liquidity providers and DEX collaborators?
Megafans are building the future of mobile eSports, not just by enabling access to players regardless of level of experience, but by integrating NFTs, play-to-earn, and cryptocurrencies into their in-game economies, what are the untapped segments of gamers under a Gamer Relatuonship Management model you plan to reach? Can you give more details about the presentation of robust revenue model to attracts pro-gamers to your platform?
What strategies will they execute to achieve rapid expansion and promote mass adoption, have they been visualized as a global project or do they only aspire to develop locally, what is the image they want to project in Gamefi and what are the financial scenarios in which they can act safely and transparent?
What kind of sports will be the inspiration for your games, have you thought about the inclusion of stablecoins and Fiat to offer greater participation opportunities to non-crypto players and investors, what are the threats, risks and challenges that MegaFans is exposed to?
The MegaFans platform has a multiverse approach for earning revenue and these includes;
1. Advertising
2. In-App purchase
3. Blockchain, cryptocurrencies, utility coins and NFT’s
4. White label esport system.
Can you brief us on each of these revenue generating mechanisms? For a third party system to apply for advertisements on the MegaFans platform, what criteria must they meet and how will MegaFans ensure that only beneficial games will be advertised to it users? As a user, what rewards will I get for clicking/watching an Ad on the MegaFans platform? Tell us on the various tokens/Assets that will be supported on the MegaFans platform alongside it own tokens.
Thanks!
MegaFans is a software developer creating the first global mobile eSports community. Besides playing, what other activities can users do?
MegaFans also offers solutions for other mobile devices, there are game developers interested in enriching player experiences. What is the objective of this project and what are your plans for 2022?
Who can play in MegaFans, I know that many gaming platforms are intended for certain areas and have restrictions for some countries, that’s why I would like to know, if anyone can play in MegaFans, no matter their age or location and also tell us, if to play for cash you must meet some specific requirements and if so, share here what are they?
MegaFans is committed to offer the best gaming experience for every player, so, how do you make sure that every type of player i.e. novice, developer or expert has the best experience in the tournaments and events you do, do you have any kind of system implemented so that players can enjoy fair experiences?
Could you tell us about the Women in Gaming and Technology initiative? What motivation have you had to start this movement whilst incubating with Launchpool Labs? Do you consider that Megafans is an inclusive platform? Could you tell us what benefits this initiative offers?
Megafans is cataloged as the first mobile eSports community, so could you tell us what kind of features does your mobile version support? How powerful will the application be to play all kinds of videos, games and tournaments? Could you give us a glimpse of what the app currently looks like?
The slogan of Megafans it says that ” Mobile e-sports gaming Fanatics”, for that reason you have an Android and iOS applications, but There exist the possibility to have access to the ecosystem directly from a desktop version? Do you have plans to create a Google extension or Web support to PC users?
Is not the first time that I heard about a platform associated to e-sports , so I know that you have a couple of competitors, so knowing this, can you explain us what are the technology advantages of Mega fans over platforms with similar ideas?
Many seem to be the benefits of having $MBUCKS tokens, in fact these can be won, bought, traded and staked, but what level of exclusivity does it offer to investors within the ecosystem? Could you tell us about the VIP resources you have to offer? Why is it worth belonging to the special events that are open to token holders? Does it really allow you to receive long-term profits?
I have seen many platforms dedicated to e-sports and a large part of the competition between users is given by reputation, could you tell us if you classify investors according to certain characteristics? Is there a model of Tiers or qualifiers within Megafans?
can you tell us who your targeted market are? with a concept like this, how do you determine your target market in terms of users on-board, what market potential can you tell us about megafans? are we going to see some futuristic marketing plans for megafans?
NFTs games have a limited player base,due to high cost for a new player to join the game.. If MEGAFANS were to attract a large number of player what aspect sets it apart from other communities? We all know that high cost for new players to join the game might be a discouraging, how do you intend to cube this issue Please?
A specific earning model which MegaFans also calls a multiverse approach, is its tokenomics system, which is built in such a way that it includes native assets as well as other tokens. It is also stated that these third party tokens can also be cross-promoted and traded within the MegaFans game & secondary markets. Been that this setup tends to differ from the traditional tokenomics model, can you carefully elaborate on this, how can players, fans as well as gamers, conveniently earn sustainable rewards from it? Can you describe the sort of third party assets and tokens that can be promoted via this approach? Also, since MegaFans will permit the trade and staking of these tokens/assets, may we know the rewards structure adopted for this?
I noticed 20% allocated to “platform reward/incentives”is this allocation meant for the admins or teams of megafans for their efforts in keeping the platform going or are users also entitled to this allocation? If yes what are the requirements users have to fulfill to receive these rewards? How will you calculate the reward percentage for each member? Is there a way a user can increase his chances of rewards? Please explain the purpose this allocation serves? Thank you
MegaFans has principally summarised the ethos to its operational structure as; Unifying the two worlds of Web 2 and Web 3. Considering that there a loads of elements, assets and resources connected with these applications (Web 2 & 3), one might consider such statement of purpose as being a little bit ambiguous. For better understanding of products, services and expertise offered by MegaFans, can you kindly elaborate in details on the unifying approach offered, how does it ensure that everyone connected to MegaFans (including projects and individuals) enjoy rewards which are both sustaining and enriching? Can you briefly guide us through some of your most exciting products either released or in development?
I saw that Megafans has partnered with well meaningful organizations such as infinity pad one of the most dominant launchpad on BSC with built-in compliances, fiat support and many liquidity supporting tools, and also CRYPOSLATE, GATE,and DAO MAKER. Can you drive us through the basis of your relationship with this firms and the extent of your collaboration? Do you plan of adopting the ethos and their working structures into Megafans? In what way do you think your protocols can be optimized from the service deliverables these companies offer?
When we talk about gaming,not everyone is into gaming or loves gaming,how can the company convince non-gamers,what is so special about this particular project?
Could you tell us what motivated you in making an esports platform that integrates blockchain aspects to it? What benefits does blockchain brings to the project and community ?
Do you see p2e aspect of your platform becoming redundant in near future?
If you take a look at many other p2e platform tokens,they start loosing value drastically because of inability to onboard new players,investors and no other source of revenue. How will your platform mitigate the possibility of such an event and keep the investors and players excited in long run ?
What is the major focus of team in short term ? Is it building up hype ,community or the actual product or both ? I have seen projects that focus much more on hype fail badly and i hope that won’t be the case here.