We are pleased to announce our next AMA on December 7th 2021 at 01:00 PM UTC Time: Satoshi Club x Engines of Fury
⚠️Click to see the hour
⚠️Total Reward pool: $500
⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Engines of Fury Telegram group
We will have the following structure:
Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.
Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Engines of Fury Team will select 10 questions and answer them.
Part 3: 300$ – A quiz about Engines of Fury
For more details:
Engines of Fury Website – eof.gg
Engines of Fury Telegram – @EnginesOfFury
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish
Aside from actively playing and participating on in-game events, users can also earn from Engine of Fury by becoming what is called am “Arena Master”. By this, Arena Masters can conduct fights for other player while earning a commission from the winner’s fees. Firstly, how can we get our hand on these Arena NFTs and become and Arena Master? Also, the documents stated that the commission for hosting fight events is 70% of the total fees collected? Can the Arena Master or owner of the arena change and alter the commission rate on their desire? When do you plan to conduct the sales of the arenas?
One of the features of the NFTs in Engine of Fury is that players can destroy or “melt” their NFT possessions if they don’t want to use it or don’t want to wait for someone to buy them. Once destroyed, players will receive $FURY tokens instead. Given that NFT valuation is indeterministic and only the owner is the one who can put value to what he/she thinks fits to the NFT, how much $FURY will be given when NFTs are destroyed and melted? Is there an algorithmic calculation for the amount of $FURY tokens to be exchange when NFTs are melted? Can you please elaborate and explain to us this matter?
Game bug is just part of every game’s nature. Bugs is considered inevitable in all types of games. For Engine of Fury, how does the team deals with game bugs? Do you allow players to report newly founded game bugs in your game? If so, where can they send a report? Also, by doing that, would you be considerate to compensate for their findings and reward them from their contribution to the game’s development?
Currently the Gamefi space is developing in an amazing way, however many projects are losing the essence of the real gameplay to give greater value to the cryptographic part, could you tell us what is the priority of EOF, what value they have for you the players and your community, do you think you can meet all the offers, advantages and benefits raised?
Engine of Fury will feature a PvP Staking Duel Battle where players can stake their $FURY in duels against others. Also, players can also wager their $FURY for others to fight. Can you explain how this staking duel is played and the core gaming mechanics behind the gameplay? How do I wager my $FURY for others to fight? How many $FURY can a player use to start the staking duel and since this is a 1vs1 game mode, how do you decide on a player opponents and ensure that it is based on the stake amount, champions level & strength of the first player? Since you said an auto battler will take place in the arena after the fight has been initiated, how is RNG & Chainlink VFR technology used to ensure a fair and flawless battle experience and how is winner of a duel transparently determined?
What are the game modes and mechanisms in EOF, in most NFT games they give a value to these assets depending on the level of rarity they have, this characteristic will be present in their game, how powerful is their fury to win a prize. featured prominently in the highly competitive Gamefi space, are you really ready for an epic battle and stand your ground for the long haul?
What other projects are scheduled to present to us, consider being able to improve markets or OpenBisea, because we must choose EOF which is its most distinctive characteristic compared to its competitors, it has an excellent initial value of 0.25 USD, it believes it can maintain and improve it as the project develops. consolidate, what do you consider to be your greatest strength so far and what aspects do you need to reinforce?
In the Engine of fury world, players will be able to immerse themselves in an engaging retro-futuristic world and users can create and upgrade their heros through training and fighting in battles and also buying or forging powerful weapons and armours, my questions are: can you elaborate more on forging of armours and weapons,, and how players can forge weapons and armours?, what are the requirements for players to forge weapons and armours? Are there other ingame items that can be forged? Do these forge items and weapons posses same characteristics and utilities with bought ones? And lastly can these forge Weapons and item be sold?
Engine of Fury are strong believers in decentralization hence they implement a governance model in Y2 of game development, so players and token holders would be able to have influence on game direction and decisions making in the building of Engines of Fury open world, can you elaborate more on your governance model? Does these mean that players who are non token holders can also partake in decision making and will have influence on the direction of the game? Apart from voting rights, what are other benefits users get from being a token holder?
You will have a total supply of 120,000,000. Looking at the distribution, you gave 14% of this supply to private investors and only 1% to public investors. In addition to these, 50% of the token (28% for development and 22% for marketing) will be overseen by the team who already had 13% already allocated to them. When is your public sale and why do you think public investors, who usually constitute the largest numbers of ecosystem investors deserve only 1% of $FURY? Who are your private investors and how are the 14% allocation given to them vested? Also, how will the half of your total supply which you allocate for development and marketing be managed? Is it going to be locked in a multi-sig wallet and are spending from this allocation subject to a DAO or community approval or do the team have unrestricted access to withdraw from this allocation?
There are numerous different addictive gameplay modes in Engines of Fury. I would like to know more about this. What game modes are there in Engines of Fury? What modes are available to gamers from the first minute of being in the game, and which ones need to be activated or accessed? What do I need to do?
In Engines if Fury, players can choose to destroy their NFTs by melting them, if they don’t want to use it or don’t want to wait for someone to buy them, and by melting An NFTs item, they receive $FURY token. Are the $FURY token which users will get for melting their NFTs equivalent to the Value of the NFT being melted? If no, how are they calculated? Are there any fees a player will pay to use the melting feature?
In Engines of Fury, players can choose to destroy their NFTs by melting them if they don’t want to use it or don’t want to wait for someone to buy them, and by melting An NFTs item, they receive $FURY token. Are the $FURY token which users will get for melting their NFTs equivalent to the Value of the NFT being melted? If no, how are they calculated? Are there any fees a player will pay to use the melting feature? do you have a feature where players can choose to swap their unwanted NFTs For others NFTs instead of melting them?
You offer gamers to melt their NFTs, if there are a lot of them in the inventory, and receive a FURY token for this. What is this feature, how does it work, and who can use it? And if I have a lot of NFTs in my inventory, can I sell or exchange them for something else, and how can I do it?
Your roadmap starts in Q1 2022. But now it is still only the 4th quarter of 2021. Please tell me what work has been done so far and what else is planned to be implemented by the end of December 2021?
One of the challenges of blockchain games is the difficulty to keep players and lack of template that can systematically and sustainably drive new players toward the game. I read that you will have an acquisition strategy for acquiring new users and keeping the existing ones which will include events such as Affiliate Programs, Influencer Marketing, Streamer rewards, Community Angels and Reward Systems. Can you explain how to apply for these events and how you plan to incorporate the community in these marketing initiatives? What are the reward structure and how will community be incentivised for their efforts which are geared towards ecosystem sustainability?
Greetings Engines Of Fury, my question is how many game modes are there in the game? What benefits or rewards do each of the modes that exist in Engines Of Fury offer? Is there a beta version where we can play, before making our first investment? How can I receive tokens, counterfeit NFT and earn crypto, can you explain these game features to us?
I would like to know how many types of heroes exist in Engines Of Fury, and how many are necessary to start playing? In order to buy an NFT from a champion, is it necessary to buy with FURY tokens or can we do it with other cryptocurrencies or stablecoins? Is it necessary to buy packages with objects to improve my champion and make him have more power and level up? Can you give us more details on how to make our NFTs unique?
According to your roadmap, your IDO, DEX and CEX launch is scheduled for Q1 2022. Can you give some details about your upcoming IDO event? What is the total amount that you plan to raise through this IDO? What will be the price of your token during this IDO? What are the requirements for users to receive an allocation during this IDO? Will users have to be whitelisted first?
I found out that Engines of Fury has different game modes, one of them which is the Player vs Player game mode. Can you give a detailed explanation about the Player vs Player gameplay mechanics? Is there a system setup to ensure that players are matched with other players who are in the same or similar level with them? Will players be able to play against a friend(like a local multiplayer mode)? I learnt that users will have to stake an amount of $FURY tokens to be eligible for this game mode. Is there a minimum number of $FURY tokens that users must stake? Also, does this mean that the loser of this game mode will lose all his/her staked tokens to the winner?
I learnt that players will have the opportunity to own arenas in the Engines of Fury platform. Can you give more information about this? How can players own an arena of their choice in the Engines of Fury platform? Are there any requirements that users must meet to be eligible to own an arena? Is there a limit to the number of arenas a single user can own? What are the ways through which owners of arenas can benefit from the arenas they own?
Hello Engines of Fury? Where can I get recipes for NFT objects so that I can forge them? I would like to know if I can use them in my hero to make him stronger? after a period of use can I sell this forged object on the market? it’s possible? Does the used object lose value if I want to sell it? What can I do if I have a number of objects that I no longer want to use and do not want to sell in the market, can I melt them? What object has more value? When do I sell it on the market or when do I melt it and sell it? can you explain us about these question points. Thanks