AMA Satoshi Club x ASPO World, November 5th

We are pleased to announce our next AMA on November 5th 2021 at 01:00 PM UTC Time: Satoshi Club x ASPO World

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join ASPO World Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. ASPO World Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about ASPO World

For more details:
ASPO World Website – aspo.world
ASPO World Telegram – @ASPOWorldCommunityOfficial
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

91 thoughts on “AMA Satoshi Club x ASPO World, November 5th

  1. Could you mention how much investment would you have to make to start playing AspoWorld? According to your experience, which of the three Fighter / Hunter / Witch characters would be the best option to start playing ASPO? Do you plan to add more characters in the future and would it be prepared for the entry of new users and not collapse like it has happened on other platforms?

  2. The game style that AspoWorld chose is RPG, in my opinion this style of play seems very good for its designs, graphics that adapt to today, but would this choice not place the game much slower? features and methods is this platform distinguishable from others? Could you mention any advantages that characterize it? What would be the strategies to use to grow or strengthen the community?

  3. How does AspoWorld plan to spread awareness about your project in different countries where English is not well spoken? Currently there are many NFT games that require a large initial investment to be able to start the game, in most of these these are obstacles for new users that do not crypto and in other cases, most investors only look for the price of the token in the short term What would be the strategies to attract new non-crypto users? What would Aspo’s proposals be to attract investors also in the long term?
    Can anyone who wants to play and has no knowledge of crypto or NFT games play?

  4. ASPO World – it caught my fancy the fact there is a Stark difference between ASPO and a Traditional Game being the blockchain Economic design used to reward players for their contributions to the Ecosystem dubbed “play for money” . My question now is, do you mean to say that players can ONLY earn money under your Ecosystem by COMPETING in PVP battles for leaderboard prises? Are there no other avenues players could equally EARN money under your Ecosystem other than just COMPETING in PVP battles for leaderboard prises? Again my attention was drawn to the fact that there is NO date yet for your launch at the moment. Could you please tell us enthusiasts when exactly should we expect ASPO launch?

  5. Gameplay and graphics are mutually supportive and inextricably intertwined. The graphics enrich the gameplay and the gameplay lets the graphics draw you into the game.
    I read that ASPO WORLD uses manga drawings. How are manga drawings unique? Does it showcase any japanese cultural values?

  6. According to your PvP rules, each players must deposit 0.5 token for every combat/fight. The winner of each fights will take the loser’s deposit. Can I ask, is this 0.5 token deposit will be the permanent required quantity for PvP matches regardless of the token’s value and price? What if, let’s say your token’s price have surge drastically, will you lower the required PvP token deposit amount to comply with the demand of your users?

  7. Based on the gameplay, Aspo World will have a daily attendance check for each player. It involves a “0.2-0.5-2” rewarding system, 0.2 tokens given daily, 0.5 during Saturdays and 2 token will be given monthly. Can you discuss the specifics of this attendance feature like, what time within the day should comply with the attendance? Also, is there a required activity to do to determine that a certain player is really online and in the game? Lastly, for how long will this feature run? How would you manage the amount of tokens to be given for this particular reward system to all of the players in terms of long term run? Does Aspo World have sufficient token supply for this feature?

  8. I have questions on one of your NFTs within the game, specifically the Lucky Charms. The whitepaper stated that each week, the platform’s marketplace will open and allows players to purchase Lucky Charms which will only have 1000 in quantity available. Buying these Lucky Charms will be a first-come-first-serve basis as fast and quick buyers will be able to buy these charms. How would you ensure that there won’t be any bots trying to take advantage of this fast and limited sale? Do you have a way to extinguish bots in your marketplace most especially during Lucky Charm purchase hours?

  9. -“Coming into ASPO World, players can select one of the three classes; “Hunter”, “Fighter” or “Witch” to embark on their journey to become the King Of Sorcerers”. Can you explain the major difference in features/skill sets/stats between these classes?
    -I learnt that as players/users go through battles, gain experience and increase their level, they can unlock something called “Class Transition”. Can you explain more about this? After going through this class transition, will the skill sets/stats of a player’s character be altered?

  10. “ASPO World has for itself a large number of spirits which are divided into many different quality levels, respectively; Common(Green), Rare(Blue), Elite(Purple), Ascension(Pink) and Legendary(Yellow). Spirits are also divided into 4 groups based on their properties and abilities”. Can you mention the 4 groups and the properties/abilities which determine the group and quality level in which a spirit belong?
    Can you users upgrade the level of their spirits? If yes, what are the ways through which users can upgrade the level of their spirits?

  11. -ASPO World has different game modes which are divided into 3 main groups namely; “Campaign”, “Quest” and “Competition”. Can you explain more about these groups of game modes? What are the features/properties of these groups of game modes and what is the reward system in each of them like?
    -I learnt that “Competition” has 4 main forms which include; “Challenge”, “Ranked”, “Duel” and “Fair Match”. What are the differences between these forms? Will the rewards be same for all forms? If not, what will it be dependent on?

  12. In a project, marketing and advertising strategy is a key factor and also it must be of great strength for it to succeed. What factors do you consider when choosing your project marketing and advertising strategy? what makes this project exceptional.

  13. How do you encourage people for the platform? do you have a rewards program? Will we be able to win a prize or privilege when we invite friends?

  14. Some of the game’s features are;

    Graphics: 3D
    Mode: Online
    Operating systems: Android, iOS.

    How long should we wait and expect a PC version of the game?

    Most online games consumes data a lot. What is the maximum data consumption let’s say per hour? And how do you work on minimizing the data consumption?

  15. In your game, players are allowed to select one of three classes, fighter, hunter and witch. Is there a specific reason to create these three types? Are they created based on a folktale/myth? When selecting a class, what are the points that players should consider? Can you briefly explain the role of each class on your platform? ASPO World is based on Play-to-Earn model. Do you have seperate reward systems for these classes? If yes, which option is the best? Moreover, can players change their classes from time to time or is a single player only allowed to choose one option for the lifetime?

  16. I noticed that your airdrop winners have been announced. Unfortunately, my name was not in the list. Are you going to conduct this type of events in the future too? Nevertheless, I noticed that there is no allocation for community events from your total supply. Do you get funds from some other allocation such as marketing or treasury? Generally speaking, community is the heart of a project. Although you have already organized an airdrop for them, I noticed that only 1% has been allocated for public sales. Compared to 9% allocated for the private sale and 21% for the team, 1% is a negligible amount. Why didn’t you consider the public sale as an important event for the project?

  17. You have allocated 14% of the total supply of $ASPO for the treasury. On the 21st page of your Whitepaper, it has been stated that it will work as a reserve for the project and will be distributed appropriately depending on circumstances. Can you clearly explain what are these situations that you think funds in the treasury should be distributed? Moreover, please explain your process of distribution in that type of situations. Do you assure that funds will be fairly distributed among community members without giving priority to the team members?

  18. One of the Aspo’s initiatives to promote the project is the creation of Ecosystem Fund that will be managed by the ASPO core team. Please reveal the initiatives in order to promote the project. What is the amount of fonds directed to Ecosystem Fund? Do you intend to create a reporting procedureto monitor the usage of the fund? How can the community make part in decision taking process for future initiatives? Thank you!

  19. Once analyzing the gameplay, we can see that heroes`characters are divided into 3 qualities: normal, rare and elite. Could you explain what each of them means for the gameplay itself? What is the mathematical probability to get any of them? Is it possible to change the quality for the same hero during the game? Does the price of NFT directly depends on the type of quality? Thank you!

  20. I noticed that ASPO IGO will be held in GameFi and RedKite on the 7th of November,but currently you are having a Community Pool going on.Can you share details on how Satoshi Clubbers can join and when it will end?Will there be any form of KYC to join your Community Pool?In your IGO, there are two pools in each of the designated place your IGO will happen,can you tell us the amount allocated to each pools?At what price can users get $ASPO?How many tiers will you have on those pools and what are there requirements?Will there be any whitelisting?Please provide more details about your IGO and if there are countries that will not be able to participate in it please tell us. Thanks

  21. ASPO will hold “Tournaments” and “E-sport” on its platform as another means for players to earn money through varieties of tournaments that will be organize by your team and third parties.But there are no detailed information about them. So can you tell us more about the Tournament mechanism?How often will these tournament be held?What area of E-Sport game will ASPO focus on?Are there rules and rewards outline in both the “Tournaments” and “E-Sport?Who are the third parties that can also organize tournaments in your platform?Most gaming platform have a fixed charges fee for players to participate in their tournaments,will it be the same in ASPO?Please kindly explain Thanks

  22. The name ASPO WORLD sounds very different, does each letter in ASPO have its own meaning behind it, is there a story behind ASPO or is there a phenomenon you expect people to evoke? ASPO’s graphics caught my attention and I noticed the inspirations of Japanese Anime art, is there a famous artist behind your wonderful graphics and images, or do you get support from graphic companies related to graphics and images, who do you work with?

  23. In ASPO game play,there are about 4 main characters which are “Stamina”,”Strength”,”Agility” and “Intelligence”.So what are the different stat each characters of each system will have that will enable players to arrange their squad in a fight?Suppose while playing the game all 4 characters/stat are exhausted by players will it be renewed?If yes,what will be cost of renewing each stamina,strength,agility etc?If no,how then will a player continue it’s battle with his squad when all are exhausted?Please explain Thanks

  24. The goal with ASPO is to link offerings between gamers and developers in exciting new ways. The mechanic has two main objectives: to reward players who interact with ASPO World and at the same time incentivize them to retain their tokens so that they can get more rewards. What are Aspo’s innovative ways of linking offerings between players and developers? How does Aspo mechanics work?

  25. ASPO Shards (ASPO) is a BEP-20 governance token for ASPO World. ASPO holders will be able to claim rewards by staking their tokens, playing games, and participating in important governance votes. How users can earn income and $ ASPO through ASPO World? In what type of governance does the $ ASPO holder participate? Requirements to participate in governance?

  26. taxpayers can add value to $ ASPO. Those who bet for profit on ASPO will be able to receive weekly rewards if they bet their tokens over a period of time (3, 6 and 12 months). What are the ways for taxpayers to add value to ASPO? How does the ASPO project stimulate the growth of value and market capitalization of ASPO?

  27. Games that generate profit represent 20% of the total supply of ASO. The goal of the game is to attract more players to join the ASO ecosystem to seek symbolic rewards and to give ownership and participation to the most active members of the community. Why play for money with ASPO? What strategies is ASPO developing to attract more players to ASPO? What do you do to have a strong community?

  28. I read that The main difference between ASPO and a traditional game is the Blockchain economic design used to reward our players for their contributions to the ecosystem. This new gaming model is referred to as “play for cash”. Can you give us more details about this “Play for Money” model? What about fun? Beyond the passive return generated, many players are looking for entertainment, how immersive and fun will ASPO be compared to traditional games?

  29. According to their roadmap, by Q4 of this year they will develop and launch their NFT marketplace. My question is, what will be the most salient features that this marketplace will have compared to other NFT based models? What strategies will you use to keep these NFTs stable and the economics sustainable and healthy in the long term?

  30. players can unlock something called “class transition” through battles, gaining experience and upping level from the basic classes. Can you explain this “class transition” feature and it’s benefits when players unlock it? How does battle, experience and upping level help to unlock this “class transition”? Lastly I read that as players up level and climb up to top the server they get rewarded. So what criteria do you use to rank players and how is the rewards allocated?

  31. Aspo world is a tactics driven mind game among players but on the blockchain platform, you said this game is backed by a top notch and experienced producer in Asia,This game has so many unique features which captures the the attention of players,So who is this producer? You said a player should complete all tasks for maximum entries for a higher chance of winning,Does that mean a player who didn’t complete his task in a game has a lower chance of entry?Will not completion your task reduce rewards due to a player?

  32. The project Aspo is trying to achieve a ground where players will be empowered and given economic opportunities.When you said empowering players,in what form will it be?Does your project offer employments to players?Your project have a dream of changing the world, will your project give back to the community through charity organizations?what have you implemented so far to pursue this course?Do you have future plans to partner with bigger gaming platform?

  33. players can sell rare NFT items like Character, Fragments of Spirit, Lucky Charm and equipment in the NFT Marketplace. What is the difference between the rare and elite qualities of Character and Spirit NFTs? How are these rare NFTs obtained by players? How is the price of these rare NFTs determined in the marketplace? Finally what is the uniqueness of your marketplace?

  34. In order to keep the ASPO World engagingly interactive different activities including Attendance, Daily quests, Village guard quests, Map quests and pvp competition are said to be implemented with commissions… How are these attendance, quests and competition implemented? Who can participate in these activities? How are the commissions for each of these activities allocated?

  35. ASPO is structured as an open duel universe for collecting digital cards. The ASPO core team will create functionality for in-game assets associated with the ASPO brand as agreed by the community. How does the ASPO Open Duel universe work? What functionality does the ASPO team estimate to give the Game Assets? How do you work to make ASPO a fun game?

  36. Right at launch, the ASPO team released the first combat system built on top of ASPO’s game assets. Like some card games, which go through many repetitions and types of combat systems, they also expect ASPO to have many variations of battles. How does the first combat system built on ASPO’s game assets work? What variations do you estimate to give to the ASPO game?

  37. You will be having your Whitelist on GameFi Aggregator. Please explain what is this collaboration about, and what does it entail for new investors and veterans in the community? How will it work, how can we join? Will there be any restrictions, or any special requirements to enter? If so, please let us know, thanks!

  38. On your website, you let us know that every player’s purpose is to embark on a journey to become the King of Sorcerers. Does this mean that the game has a natural ending, or will there be more challenges once we reach that position? In that case, will there be more rewards or benefits once we become King? Also, will this game work so that every player’s decisions are completely separate from the other, or can we interact with others in real-time?

  39. During these days, in order to participate or play a NFT game, users needs to own or buy an NFT, and other pre-requirements, so can you tell us what are the initial elements that an user needs to play Aspo World?

  40. I realized that it has been appearing several NFT games that wants to try become a success lime Axie Infinity, but why do you think that Aspo world will have a long term run? Is that true that you’re planning launch more that 1 game?

  41. ⭐️I realized that Aspo World can be played “Automatically”, so can you tell us more about this? Is like an auto combat system?

  42. ⭐️ This 7th you’ll conducting your IDO event, so can you tell us where can we participate on it? There exist rules to it?

  43. Aspo World has its own Android and iOS apps, but will it be a cross-platform game? To put it another way, users can play on a PC?

  44. The game modes are what make a game appealing, therefore can you tell us how many different ways there are to gain tokens in the game?

  45. I was reading that Aspo is currently developing a project, my question is when will this project be ready and what will its name be? How many projects does Aspo currently have? What can we expect from ASPO, how is it different from other projects that exist? Can you give us more details about the project you are currently working on?

  46. Please tell me about how skills will be needed in every battle in the ASPO world. Can it be certain that the game depends not only on the number of items and weapons, but also on the player’s skills? How does ASPO ensure that all players have an equal chance of winning the battle?

  47. I read that increasing the level can earn money and get attractive rewards. Please elaborate about what kind of reward we will get by leveling up? And is winning the battle the only way to level up? What are the stages that must be passed to level up?

  48. ASPO World is expected to compete with all existing NFTs games on the world right now and ASPO tokens will play the same role of “AXS” in “Axie Infinity”. Will ASPO also have a token with the role of the SLP? Do you see Axies Infinity as your direct competitor, or as a colleague? The have earned the spot of being the reference when speaking of any P2E game

  49. ASPO is expected as a game universe backed by a strong and talented Vietnamese team with the hope of turning P2E games into the future of digital assets. P2E games have shown to need a complex structure to be not just initially successful but sustainable along time. Many projects have been famous for 1 or 2 months and then disappeared, with many investors defrauded. How can this expert team find the correct approach to make these kind of games, which are basically value makers, to be sustainable, and keep the value flowing and not running out of it?

  50. I want to start playing from scratch, but what should I do to start, is it mandatory to invest with the ASPO token or can we do it with another cryptocurrency? the ASPO token where we can buy it at the moment does it have a list with the names of the exchanges and what is its current value? How much is the minimum input investment, how many characters are necessary to start playing? What kind of characters can we find in the game and what are their functions? How can we level them up or get more power, is it necessary to buy skill packages to make our characters more powerful? or can we take experience and level up by winning battles? You can give us more details about these functions. Thanks

  51. Hellow ASPO World!!!!

    As an interested investor, you should be aware that hackers are very active in the market these days, with many new hack attacks occurring on a daily basis. Could you tell us more about the security arrangements for ASPO World? As this has a detrimental impact on projects. Thank you for responding.

  52. Hellow ASPO World!!!!!
    Customers who are eager to buy “Lucky Charms” will be able to do so on a first-come, first-served basis. According to the whitepaper, the platform’s marketplace will open once a week, and gamers will be able to purchase “Lucky Charms” in limited amounts of 1000. I have a question for you concerning one of your NFTs in the game, the “Lucky Charms.” Is there a way to keep bots out of your marketplace, especially during Lucky Charm shopping hours? How would you ensure that bots don’t take advantage of this quick and limited deal?

  53. Let me ask you a question, ASPO World: Will there be any sort of verification process to join your Community Pool? I had observed that ASPO IGO will be held on November 7, 2021 on GameFi and RedKite because you are currently running a Community Pool. Can you inform me how Satoshi Club members can participate and when the event will be over? Kindly enlighten us about your project, and please let us know if any countries will be unable to participate. Also, how many tiers will those pools have, and what are the requirements for each one? Is a whitelist going to be used? How much money is allocated to each pool in your IGO, if you don’t mind my asking? For users, how much does $ASPO cost?

  54. Your first tournament will be held in the first quarter of 2022. Can you give a sneak peek of this event? Currently, many gaming platforms conduct tournaments to develop player-to-player interaction. Is your tournament also similar to common tournaments on other platforms? What are your expectations of organizing this event? Please explain what does the project get from this tournament. Further, what kind of rewards will be distributed among winners? Since this will going to be your first tournament, do you offer any special rewards? In the future, will you organize more tournaments?

  55. Generally, gaming projects create two tokens as the governance token and the reward token. However, it seems you are using $APSO to distribute rewards too. Why didn’t you think of creating a different reward token? Did you notice any advantage of the single token model or any disadvantages of the dual token model? Is there a vesting period for rewarded tokens? If not, don’t you think that selling them immediately after the distribution will increase the selling preassure? What are your solutions to prevent that type of situations?

  56. You are going to introduce a feature called “GUILD” in the next update. Can you deeply explain about this feature? Although you have mentioned that it will help to gather strong players, it is not clear how does it help to identify strong players. Moreover, from players’ side, what is the importance of gathering strong players? It seems playing your game is not a team work. Then what is the advantage of this feature, “GUILD”?

  57. You point out that the difference between ASPO and traditional games is that they will implement the Play To Earn game model, but with respect to other blockchain games that use the same game model, will ASPO have any outstanding difference? either in its economy or profits?

  58. Meta Spatial present two different models of battles, one of manual control and one of automatic control, but really how advanced will the automatic model be? Will I really have the facilities to be able to configure the attacks that each of the characters will perform in different possible battles? or will I only be able to set up a single attack until the end of the battle?

  59. I read that they will implement a monetization system that will evenly divide the distribution of money based on the capital invested, but could you really tell us more about it? Do you have already established an average of how much reward can be obtained with the different amounts of investment?

  60. I understand that in order to start competing in battles it will be required to have a minimum amount of characters, right? but really how much will it cost me in investment to acquire them? buying it will be the only way to get them? or we can play Free To Play and win characters after months of play?

  61. I understand that the theme is about battles between gamers, but really what will be the rewards for the gamers who win these battles? will it be only an amount of tokens already defined? or we can also win equipment or even characters bet before the battle?

  62. It caught my attention that you point out that in the future you will develop many more games and projects, in which only your one native token will be used, so, could you tell us what other projects and game themes you plan to develop in the future? will they be all focused on some specific goal? or just to entertain and reward?

  63. Does ASPO plan to develop its own native wallet that will be the only one compatible with this game and the upcoming games and projects, in which any NFT can be freely traded, or will it really be possible to use any of the most popular Dex wallets?

  64. As game play advances, the levels with each progression becomes demanding. It is therefore necessary that players upgrade their characters. ASPO World has made provisions for this with its Rare and Elite character options. However, these characters don’t come cheap as players have to perform certain creative tasks to get them. Talking primarily on these characters, can you let us know the various ways players can go about incorporating these characters, and would these character components be tradable in ASPO World’s marketplace? It is also stated that players would need good quality weapons to complement their character advances. Can you let know the processes with acquiring these weapons, can they be traded, rented or leased within the marketplace?

  65. Players joining ASPO World are required to choose one of the three classes ASPO has designed (Fighter, Hunter, and Witch) as their main character along with 4 four other companions (spirits) to form a strong team in the arena.

    Players can choose between three classes as thier main character,what is the minimum amount of $ASPO a user must hold to be able to choose between these three classes?

    Are the $ASPo required by holders to be able to choose between these three classes the same?

    Are the strengths and utility of these three classes the same?

  66. According to your website that
    the main difference between ASPO and a traditional game is the Blockchain economic design used to reward players for their contributions to the eco-system. This new gaming model is dubbed “play for money”. So,can you explain the game which is Play for money? How would be the Play for money game be better to play than the Play to earn game? Specifically in your platform,what is the difference of Play for money to Play to earn game? As money is the main motivation and reason for playing,so what is the structure of this game and how does this game be played where money is involved? Literally,does the reward we can get in this game will be a literal money or cash or items that can be traded into money? Lastly,does this Play for money game is free to play or need money to play? Thank you

  67. For a project’s growth and survival, especially those of an NFT gaming genre, funding and consistent revenue regenerative processes are key. In view of this, I am particularly interested in the ASPO World Ecosystem Fund. As stated, this fund will be managed by the core team, were periodic reports will be published to maintain a certain level of transparency. As this will form a critical aspect of your gaming metaverse, may we know the sources of the Ecosystem Funds, and how will the ASPO World team ensure that funding is consistent and sustainable? Also, can you provide a spending framework for the funds, and when should we expect a decentralised control of these funds and some core administrative functions within ASPO World?

  68. I found out that Aspo World gives an option for those non-gamers to also earn with your platform and this option is we can work hard through attendance, or do daily tasks to earn money. The PvP function is just a function for us to earn more tokens. So,can you tell us more about the Daily tasks that Aspo is given to your users? What are those tasks to accomplished? Can you also explain the attendance that we must work hard? Does this attendance is day to day basis?Where can we log-in for our attendance? What are the rewards we can get when we work hard for attendance and do daily tasks in your platform? Thank you

  69. In ASPO World, players can select one of three classes: Hunter, Fighter, or Marksman to embark on their journey to become the King Of Sorcerers. By going through battles, gaining experience, and upping level, players can unlock something we call “class transition”.

    What is the minimum amount $ASPO tokens player must hold to be able to select among these three classes?

    Also players compete to become “king of Socerers”, Is there any special reward or incentives for becoming the king of the socerers in $ASPO word?

    Can you please elaborate more on the “Class transition”?

  70. ASPO World builds a rich game mode, which is divided into 3 main groups including:
    Campaign mode: Also known as Story mode, Operation mode,
    Competition mode.

    Are the $ASPO tokens earned from these three modes the same?
    Can you please elaborate more on these 3 modes..

    Also players can earn NFT’s which can be traded on market place by Completing tasks and other missions,
    How are the value of these NFTs determined?

  71. I noticed in your tokenomics section that Aspo World will allocate 15% of the total supply of 500 million the the game ecosystem,it will be used to develop the game ecosystem as well as players,making the project more sustainable in the eyes of the community, my question is how will do you intend developing the game ecosystem as well as the players? Developimg the game ecosystem will involve providing equipments as Aspo world entire game plot can be summarize as fighting, hunting, witching alliens, rivals and earning reward.these players will certainly need gears and equipment to aid their quests, can you talk on the available equipments,Rovers and weapons or intended to be available weapons, and how are players expected to obtain and improve on them as game mode progresses?
    Also 20% of the total supply are awarded to “play to earn”where players who participate in the listed event and activities will be reward, daily quests,main quests and PvPs, please talk about this events and activities, what is the difference between daily quests and main quest? Thank you

  72. Aspo world is partnering with high profile firms, and game industries,networks and platforms such as icetea labs,Gamefi,CFL,Kiwi group,Coincu,NFT BSC News,Blue Network,NFT Game News,REDKITE,CABO Capital,DUO,The future Network,Bull Art,CoinNews,CoinsGrey. What great impacts and advantage do they bring to Aspo world?,What attracted them to Aspo world? Is there any win-win benefits that you will also give back from their support? Do you consider them for future collaboration?
    I also noticed there was a conquest for 100,000 Aspo where more than $20,000 was up for profit sharing when joining INO event,will there be such an event or related event just like this INO event in near future? Will participants need to hold Aspo token to participate? What will be the requirements to be a participant?

  73. On your roadmap,we understand that in this Q4 of 2021 there will be INO game launch and NFT marketplace launch, Will these features be available to all Aspo holders,or only to those users who have invested money in the game? What is the % fee and requirements to participate in the INO game? We know that Aspo world is quite different from other games project we’ve seen so far but there are already a variety of NFT markets, what features makes your NFT unique, Special and different from other NFT Markets? I will like to participate in your project and join this kind of NFT market, what is the requirements and your recommendation,is it a good idea to buy and keep the Aspo token? Will the Aspo token be your only payment method or can we do it with other cryptocurrencies? About the plan how is the progress so far cognisance to the fact that we have few days left in the Q4 of 2021? Thank you

  74. I read a list of countries restricted to participate in your IDO, why is this restriction, who will be eligible for your white list and how much investment is required? Many countries do not have command of the native language of ASPO, how do they plan to solve and face this limitation and not stop the expansion of the project?

  75. Can ASPO WORLD compete with AAA quality games, which is the degree of participation and importance of the NFTs in the ASPO space, BSC is their parent chain but they plan to incorporate new chains and be listed on exchanges for a broader and more global commercialization of $ ASPO?

  76. ASPO is expected to be a gaming universe backed by a strong and talented Vietnamese team hoping to turn P2E games into the future of digital assets, but what role does the community have in its development, there are many projects on the market, But very few take into account the social part and solidarity, have they planned to create a fund or program destined to help and charity to vulnerable sectors of society?

  77. Please tell me, are you planning in the future organize gaming tournaments in collaboration with other projects like $ YGG and Tower and also for me interesting some competition for content creators( streaming video, YouTube blog, graphic design)?
    Thanks

  78. Many projects currently on the market are failures or scams. Why should investors trust your project not to do the same?

  79. The gap between traditional gamers and blockchain gamers is still huge. How can ASPO World bridge this to attract more traditional players to try new blockchain-based games? What’s your plan to expand the adoption of your project to traditional gamers?

  80. Are there some age restrictions in ASPO game? Would it be ok for my 6 and 10 years old kids to join it and enjoy the gameplay with me?

  81. Are you guys planning to do some staking mechanism for ASPO tokens? If so, could you shed some more light on that pls (APR / unstaking cliff / other potential benefits besides the % APR / etc.)?

  82. A lot of recent blockchain games provide tons of benefits to early adopters. That sounds cool for the players that joined the game from day 1, but that might be a bottleneck for the newcomers that would join the game at a later stage, because they would always be far behind… So at some point the number of new players may drop significantly. Do you have some vision on how to find the balance between incentivising the old players AND attracting the new ones?

  83. It seems like many P2E game have been released in crypto industries. However, most of them having difficulties to make it user-friendly. So, what distinct features ASPO World have in order to gain interest of the non-crypto individual?

  84. When going through the website, i noticed that the player can earn ASPO token. However, when too many tokens are generated, the value of your tokens could decrease and then inflation occurs. How does ASPO World work to avoid inflation in the game to maintain a relatively stable economy?

  85. What is your plan about globlization? Do you have local Comunities for those user who don’t undrstand English well?What can we expect to see from your platform in the short-term (at some point in 2021) & 2022?And beyond (long-term goals)?

  86. IS This Your project only for elite investors, how about others with small funds, is it open to everyone? From wasi

  87. I think the idea of ​​this game is very similar to a hot Japanese game called esword, did you guys get the idea from it?

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