AMA Satoshi Club x Gamestar, October 26th

We are pleased to announce our next AMA on October 26th 2021 at 05:00 PM UTC Time: Satoshi Club x Gamestar

⚠️Click to see the hour
⚠️Total Reward pool: $500

⚠️Requirements:
👉 Join Satoshi Club Telegram group
👉 Join Gamestar Telegram group

We will have the following structure:

Part 1: 100$ /6 users – We’ll select 6 questions from the community. A user can post maximum 3 questions.

Part 2: 100$/10 users – Open chat for 120 seconds. You can post Max 3 questions. Gamestar Team will select 10 questions and answer them.

Part 3: 300$ – A quiz about Gamestar

For more details:
Gamestar Website – gamestar.exchange
Gamestar Telegram – @GamestarExchange
Gamestar Twitter – @gamestarxchange
Satoshi Club – @satoshi_club
Russian – @satoshi_club_ru
Spanish – @satoshi_club_spanish

Posted in Uncategorized

37 thoughts on “AMA Satoshi Club x Gamestar, October 26th

  1. I read that. GameStar will first be deployed on Polkadot, which supports BTC/ETH/USDT cross-chain transactions. Users can convert assets on the chain through P2P transactions while avoiding high transaction fees.So my question is what fees will I pay as an investor?

  2. I read that GameStar offers a decentralized P2P exchange built on Polkadot. There are other similar projects that also offer a P2P, such as Paxful. One of the disadvantages of Paxful is that it has a restricted list of countries that cannot register and create an account on the Paxful platform, limiting access to many people globally. So, can users from all countries of the world register and use GameStar without any limitation?

  3. Generally, NFT marketplaces have come to be associated with purchasing/owning digital artwork since they give investors and collectors ownership of the original digital piece while retaining copyright and reproduction rights for the artist. While this may appear to be a very niche use case for NFTs, they have also come to represent a significant shift in the way customers buy and sell digital assets such as music, downloadable content for video games, and movies. The fact that smart contracts ensure publishers, artists, and content providers are compensated each time an NFT is sold has made them all the more preferable for artists from various industries. My question is. what’s the historical background of NFTs? Why are they so popular? How much is the NFT market worth? And do they have a future?

  4. You recently shared with the entire GameStar community the announcement of the GameStar IDO, which will take place on October 27th on three different platforms, which are DuckSTARTER, PolkaEx and Lightning. Congratulations! Do all three platforms require KYC? Will the 3 platforms have the same token allocation? Will one platform have more benefits than another?

  5. In fact, according to the Online Microtransaction Global Market Report 2021, the global online microtransaction market is anticipated to reach $51.09 billion in 2025 with a CAGR of 10%. Typically, In-game items provide developers with the option to keep games fresh and exciting, as well as a chance to breathe new life into games that may be declining in popularity. They also provide a mechanism for players to improve their gaming experience by adding new challenges and accomplishments. What is the GameStar exchange mechanism to counteract changes in games?

  6. We are in a world where gamers demand more and more from a game, as trading is done here on a P2P model, how much protection will there be for fanatic gamers’ NFTs? GameStar, how do you become safe and reliable? What makes it a really interesting game, besides, what makes it innovative, diverse and complete?

  7. You did said Gamerstar Exchange offers a gamer focused NFT P2P trading market wherein Artists or game developers can publish auction information for collections and collectors can advertise needs and sell corresponding work. This being an NFT P2P trading market, where artists and developers can publish auction information for collection. Does it mean non artists and non developers can not equally trade in your ecosystem? Is it just for developers and artists that the platform is meant even though you said it is a P2P enabled? Please explain to us on this.

  8. GameStar Exchange plans to be at the intersection of someof the largest and most dynamic global markets: Gaming, E-Commerce and Online Gambling. At the same time it is stated that GameStar Exchange only needs a small slice of
    these markets to realise huge revenue potential. Could you tell us more in regards of your presence in all these markets? Please reveal what is planned to be launched in terms of Online Gambling? Thank you!

  9. As poer your whitepaper Taurus Protocol will effectively solve the problem of asset loss caused by centralised customer service audits and audit errors in traditional P2P platforms. Please provide more information on this protocol. Have it already been tested and ready to be launched? Please share some unique features of Taurus protocol. Thank you!

  10. I’ve found out that as a decentralised P2P trading platform, GameStar Exchange is not liable for any custody of users’ assets or private keys in maintaining the security, that is why GameStar Exchange had established the “Taurus Fair Judgment Protocol”. Would you care to shed us some details and ideas about this feature? How does this protocol promotes rapid response time and fair arbitration among all the users interacting in your platform?

  11. One of the use-cases of the $GMS token is that it works as collateral to grant traders the right to trade certain types of assets on the platform and to discourage fraud. Given this, does this mean users must first have a sufficient number of $GMS tokens before interacting and transaction on your platform? Also, could you explain the part where holding/having $GMS can reduce and discourage fraud on your users?

  12. Last September, GameStar Exchange was part of the “Blockchain, Crypto-Arts & Future of Money Conference 2021” in Lagos, Nigeria. Can you provide us some important details about what was tackled during the conference and GameStar Exchange involvement within it? Can you describe the African market towards digitalization and crypto adoption? Will there be more events like this for GameStar Exchange?

  13. I noticed that Gamestar still uses KYC verification, even though most protocols are going away from it since users grow more and more scared to give out their personal information. How do you fix this problem on your platform? How is all data safely stored and are you already on your journey towards complete decentralization? Do you have a DAO in place, or are planning to have one?

  14. The target of Gamestar in the popular markets are Game items, Gift
    cards, NFTs and you plan on targeting the market in these area;
    Asia, Africa, Middle East, Europe. Why have you chosen to focus on these four continents for now? Does it entails that members of other countries not belonging to these continents would not have same advantages with those from the listed areas where you plan on expanding your market to? Are there countries that are banned from using Gamestar due to their inherent government policies? I would also like to know the processes involved in doing a KYC for users as you’ve considered that it’ll not be a strict process?

  15. I was wondering if it would be possible to trade with assets of all kinds of games or if they would focus only on NFTs games?, since in most traditional games it is considered piracy to exchange their items for money and they usually apply sanctions such as bans and IP blocks to all persons who trade such assets.

  16. Could you explain to us how your P2P system will work, taking as an example a user who wants to sell an item from a game? Is this totally safe? What would happen if one of the two users who is in the transaction runs away with the money or the game item without giving up the deal?

  17. As a Decentralised P2P exchange built on Polkadot forgift cards,game items and NFTs.There is little information about them.My question is,First can you tell us why you picked Polkadot for your project?How can users trade this products on your platform?You made mentioned of Paxful and Local Bitcoin gift cards transaction fee been high,so at what rate can users make gift cards transactions or is it entirely free?Can you tell us the kind of gift cards available in GameStar? Thanks

  18. According to your Tokenomics,you allocated 4% to Private A and 3.60% to Private B. Please can you explain what this Private A/B means? Were you referring to Private Sale A/B?If yes,why is there a reduction of token in Private B?Your teams are given incentives of 15% and you also promise to to give incentives to loyal users,can you state the % that will be given to this ones?You also supports cross-chain BTC/ETH/USDT/BNB/DOT transactions,will there be more cross chain of tokens in the future aside from the ones mentioned above? Thanks

  19. Since the GameStar Exchange is a revolutionary trading platform that allows peer to peer traders to directly connect their wallet to participate in the market. All transactions are hosted in a smart contract. The user manages their own private keys to maintain control of their assets and to avoid the security risk of centralised management.
    How effective does these GameStar Exchange work for newer traders? What samples are there to convince newer traders that users have private keys to Access and manages there assets to avoid the security risk of centralised management?

  20. GameStar Exchange uses a
    chat encryption protocol, based on 256-bit symmetricAES encryption, RSA 2048encryption and Diffie-Hellmansecure key exchange protocol.And I am curious to ask,Can you tell us why you choose to use this three chats encryptions?RSA doesn’t provide perfect forward secrecy,is that the reason why you implemented Diffie-Hellman to complement it?What are the purpose/key strength of this encryption on your platform?In everything especially digitals there is always some disadvantages,so how will you deal with the disadvantages of the chat encryption protocols used on your if anything eventually goes wrong?

  21. Gamestar recently partnered with CryptoLocally; a leading franchise in Crypto to Crypto and Crypto to fiat P2P trading. Been that this partnership is within the operational framework and goal of Gamestar, can you let us know what sort products and premium features will be offered to users, and how will the transfer of tech and expertise from CryptoLocally boost the operational efficiencies within your platform? Finally, as you on-board a considerable number of strategic partners, how do you plan to make a your community a part of your marketing drive, would you consider any form of ambassadorial and influencer type roles for dedicated and members/users?

  22. The Gamestar roadmap, shows a critical emphasis on achieving massive growth numbers with platform users and trading volumes. With such, Gamestar hopes to grow to a minimum of 750,000 users and produce trading volumes of around 200 million USD. Some might consider these numbers as highly ambitious, but nevertheless they are attainable given proper strategic implementations. Therefore, can you carefully let us know your plans towards a gradual and progressive growth within these parameters, what media and channels will be critically employed as drivers of this growth numbers? Also, given the proliferation of projects within your chosen DeFi genre, how will Gamestar capture such a buzzing market?

  23. Based on polkadot, the platform supports BTC / ETH / BSC cross-chain transactions. Users can quickly convert assets on the chain while avoiding high transaction fees. Agree on what is the game star administration based on when choosing wallets? Why did you choose these wallets? Are you planning to partner with other wallets? Can you tell me why you choose these networks initially / Are you planning to integrate other blockchains also in the future?

  24. The announcement of GameStar IDO, which will take place on October 27 in 3 different apps, which are DuckSTARTER, PolkaEx and Lightning, will these three platforms have the same tokenization, do they require KYC? Will one platform have more benefits than another? Can you give us a modernization on the benefits that we will have according to these associations? How does your organization prepare to face these new challenges of continuing to grow, innovate, develop and thus position itself as one or the best platform?

  25. According to your website that all creations and transactions of artists and collectors on the platform will be rewarded with mining incentives. So,can you explain and describe the mining incentives that will be rewarded to all creations and transactions of artists and collectors? Why does the rewards is mining incentives? How does the mining incentives will be distributed to the artist and collectors? Does the rewards for artist and collectors is equally distributed or the rewards will depends on the creations and transactions of artist and collectors? Aside from mining incentives,what other rewards for artist and collectors? Does the mining incentives rewards is for artist and collectors only in your platform? Thank you

  26. Game-Starter will launch their initial IDO on PolkaEX Launchpad on 27th of October at 10.00 UTC. Can we still apply for whitelisting process? Please let us know more details on your IDO? How many amount of $GMS tokens will you sell through IDO event? What is the minimum & maximum amount of $GMS tokens that users can buy there? What are the main rules & regulations of this IDO?

  27. GameStarter consisted with Game item market, NFT art market & gift card market. Can you give snapshot about these three marketplaces? What kind of unique features will these marketplaces have? In which manner will theses marketplaces be helpful to enhance the gamestarter ecosystem? Which kind of privileges will it offer for the gamestarter users?

  28. Currently, there are plenty of platforms available for P2P trading. You have introduced yourself as “The world’s leading decentralised P2P trading platform”. Can you explain how do you become “leading”? Did you identify any issues related to P2P trading on existing platforms? Were you able to solve them and introduce new features for Gamestar? Nevertheless, when P2P trading is currently not a fresh concept, why did you decide to choose it for your project? Do you believe that you can beat your competitors?

  29. I am interested to get more details on your gift card market. You have mentioned that gift card transactions are open for global users. Can we use this feature to send someone a gift card? Is there an option available to purchase a card and send it to a desired person? On this type of markets, several issues may occur and sometimes it is not convenient to contact a responsible person. You have emphasised that appeals are fair and efficient on your platform. How does your customer support work? What is the process of appealing? How does the team handle the appeals? Is there a money back guarantee?

  30. In one of your Medium articles, you have said that the fees are reduced for traders who pay trading fees with $GMS rather than BTC or BUSD. What % of the fees are reduced? Is there a considerable difference between a same fee with $GMS and BTC/BUSD? The value of $GMS may differ according to the market fluctuations. Traders have to pay a high amount of tokens when it is undervalued and paying fees with BUSD will be more profitable in that kind of situation. Do you consider this issue when calculating the fee for traders who wish to pay trading fees with $GMS?

  31. Since Gamestar will be incubating land sales for projects such as Cryptoblades. Exactly how will Gamestar investors gain allocation? Will there be a requirement to hold/stake a certain number of $GME or will the user be required to provide liquidity via LP to meet a specific threshold to gain entrance into offerings?

  32. Gamestar exchange is an P2E blockchain game. Most P2E games only focus on profits, as this is one of the major attractions of blockchain games.My question is,does Gamestar exchange focus more on the player experience in and out of the games to create a balance for playing and winning?

  33. With the market for crypto foucused giftcards becoming more and nore competitive. What innovations and marketing tactics will Gamestar utiloze to set itself aprart from it’s competitors?

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